Abstract is missing.
- Enhancing Usability in AR and Non-AR Educational Technology: An Embodied Approach to Geometric TransformationsSamantha D. Aguilar, Heather Burte, Zohreh Shaghaghian, Philip Yasskin, Jeffrey Liew, Wei Yan. 3-21 [doi]
- Why the Educational Metaverse Is Not All About Virtual Reality AppsMike Brayshaw, Neil A. Gordon, Francis Kambili-Mzembe, Tareq Aljaber. 22-32 [doi]
- An Exploratory Case Study on Student Teachers' Experiences of Using the AR App Seek by iNaturalist When Learning About PlantsAnne-Marie Cederqvist, Alexina Thorén Williams. 33-52 [doi]
- Introducing Dreams of Dali in a Tertiary Education ESP Course: Technological and Pedagogical ImplementationsMaria Christoforou, Fotini Efthimiou. 53-65 [doi]
- Implementation of Augmented Reality Resources in the Teaching-Learning Process. Qualitative AnalysisOmar Cóndor-Herrera, Carlos Ramos-Galarza. 66-78 [doi]
- Teachers' Educational Design Using Adaptive VR-Environments in Multilingual Study Guidance to Promote Students' Conceptual KnowledgeEmma Edstrand, Jeanette Sjöberg, Sylvana Sofkova Hashemi. 79-94 [doi]
- Didactics and Technical Challenges of Virtual Learning Locations for Vocational Education and TrainingThomas Keller 0006, Martin Berger, Janick Michot, Elke Brucker-Kley, Reto Knaack. 95-114 [doi]
- WebAR-NFC to Gauge User Immersion in Education and TrainingSoundarya Korlapati, Cheryl D. Seals. 115-126 [doi]
- Evaluation of WebRTC in the Cloud for Surgical Simulations: A Case Study on Virtual Rotator Cuff Arthroscopic Skill Trainer (ViRCAST)William Kwabla, Furkan Dinc, Khalil Oumimoun, Sinan Kockara, Tansel Halic, Doga Demirel, Sreekanth Arikatla, Shahryar Ahmadi. 127-143 [doi]
- Building VR Learning Material as Scaffolding for Design Students to Propose Home Appliances Shape IdeasYu-Hsu Lee, Sheng-Wei Peng. 144-160 [doi]
- Digital Interactive Learning Ecosystems in Metaverse - Educational Path Based on Immersive LearningYuan Liu, Wei Gao, Yao Song. 161-169 [doi]
- 3D Geography Course Using AR: The Case of the Map of GreeceIlias Logothetis, Iraklis Katsaris, Myron Sfyrakis, Nikolas Vidakis. 170-182 [doi]
- Educational Effect of Molecular Dynamics Simulation in a Smartphone Virtual Reality SystemKenroh Matsuda, Nobuaki Kikkawa, Seiji Kajita, Sota Sato, Tomohiro Tanikawa. 183-198 [doi]
- The Effect of Changes in the Environment in a Virtual Space on Learning EffectivenessRyoma Nakao, Tatsuo Nakajima. 199-211 [doi]
- Perceived Effects of Mixed Reality in Distance Learning for the Mining Education SectorStefan Thurner, Sandra Schön, Martin Ebner, Philipp Leitner 0002, Lea M. Daling. 212-226 [doi]
- Developing an Augmented Reality-Based Interactive Learning System with Real-Time Location and Motion TrackingChing-Yun Yu, Jung Hyup Kim, Sara Mostowfi, Fang Wang, Danielle Oprean, Kangwon Seo. 227-238 [doi]
- Study on VR Science Educational Games Based on Participatory Design and Flow TheoryZhang Zhang, Zhiyi Xu. 239-251 [doi]
- Collaborative Learning with Social Robots - Reflections on the Novel Co-learning Concepts Robocamp and RobotourAino Ahtinen, Aparajita Chowdhury, Nasim Beheshtian, Valentina Ramirez Millan, Chia-Hsin Wu. 255-270 [doi]
- Can a Humanoid Robot Motivate Children to Read More? Yes, It Can!Janine Breßler, Janett Mohnke. 271-286 [doi]
- Learning Agile Estimation in Diverse Student Teams by Playing Planning Poker with the Humanoid Robot NAO. Results from Two Pilot Studies in Higher EducationIlona Buchem, Lewe Christiansen, Susanne Glissmann-Hochstein, Stefano Sostak. 287-299 [doi]
- Thinking Open and Ludic Educational Robotics: Considerations Based on the Interaction Design PrinciplesMurilo De Oliveira, Larissa Paschoalin, Vitor Teixeira, Marília Abrahão Amaral, Leonelo Dell Anhol Almeida. 300-315 [doi]
- Authoring Robot Presentation Behavior for Promoting Self-reviewKenyu Ito, Akihiro Kashihara. 316-326 [doi]
- Praise for the Robot Model Affects Children's Sharing BehaviorQianxi Jia, Jiaxin Lee, Yi Pang. 327-335 [doi]
- Assessment of Divergent Thinking in a Social and Modular Robotics Task: An Edit Distance Approach at the Configuration LevelLouis Kohler, Margarida Romero. 336-349 [doi]
- Welcome to the University! Students' Orientation Activity Mediated by a Social RobotGila Kurtz, Dan Kohen-Vacs. 350-358 [doi]
- Designing Pedagogical Models for Human-Robot-Interactions - A Systematic Literature Review (SLR)Moshe Leiba, Tomer Zulhian, Ido Barak, Ziv Massad. 359-370 [doi]
- Using Augmented Reality and a Social Robot to Teach Geography in Primary SchoolChristina Pasalidou, Nikolaos Fachantidis, Efthymia Koiou. 371-385 [doi]
- Complementary Teaching Support with Robot in English CommunicationTakafumi Sato, Akihiro Kashihara. 386-395 [doi]
- Analyzing Learners' Emotion from an HRI Experiment Using Facial Expression Recognition SystemsHaeseon Yun, Heiko Hübert, Johann Chevalère, Niels Pinkwart, Verena V. Hafner, Rebecca Lazarides. 396-407 [doi]
- Requirements Analysis to Support Equal Participation in Hybrid Collaboration Settings in Higher EducationArlind Avdullahu, Thomas Herrmann, Nikol Rummel. 411-430 [doi]
- Learning Spaces in Higher Education: A Systematic Literature ReviewEirini Christou, Antigoni Parmaxi, Anna Nicolaou, Eleni Pashia. 431-446 [doi]
- From Face-to-Face Learning to Virtual Learning: Students' PerspectiveOmar Cóndor-Herrera, Mónica Bolaños-Pasquel, Carlos Ramos-Galarza, Jorge Cruz-Cárdenas. 447-455 [doi]
- Blended Learning and Higher Education: A Bibliometric AnalysisJorge Cruz-Cárdenas, Javier Parra-Domínguez, Ekaterina Zabelina, Olga Deyneka, Carlos Ramos-Galarza. 456-465 [doi]
- Preliminary Validation of ENGAME: Fostering Civic Participation and Social Inclusion Through an E-Learning GameAlicia García Holgado, Andrea Vázquez-Ingelmo, Sonia Verdugo-Castro, Francisco José García Peñalvo, Elisavet Kiourti, Daina Gudoniene, Maria Kyriakidou, Liliana Romaniuc, Katarzyna Rak, Leo Kraus, Peter Frühmann. 466-481 [doi]
- Assessing the Impact of Using Python to Teach Computational Thinking for Remote Schools in a Blended Learning EnvironmentLakshmi Preethi Kamak, Vijay Mago. 482-500 [doi]
- Analysis of Relationship Between Preparation and Classroom Activities of Flipped Classroom Using WorksheetsTatsuya Kawakami, Yasuyuki Sumi, Taku Yamaguchi, Michiko Oba. 501-519 [doi]
- Mobile Device-Based Interactions for Collocated Direct Voting in Collaborative ScenariosRomina Kühn, Karl Kegel, Felix Kallenbach, Mandy Korzetz, Uwe Aßmann, Thomas Schlegel. 520-537 [doi]
- Powergaming by Spamming in a Learning GameNafisul Kiron, Mehnuma Tabassum Omar, Julita Vassileva. 538-550 [doi]
- Exploring the Factors Affecting Learning Satisfaction in MOOC: A Case Study of Higher Education in a Developing CountryKanitsorn Suriyapaiboonwattana, Kate Hone. 551-569 [doi]
- The Analysis of Student Errors in ARIN-561 - An Educational Game for Learning Artificial Intelligence for High School StudentsNing Wang, Eric Greenwald, Ryan Montgomery, Maxyn Leitner. 570-581 [doi]
- An Analytical Framework for Designing Future Hybrid Creative Learning Spaces: A Pattern ApproachDan Zhu, Yeqiu Yang. 582-597 [doi]