Abstract is missing.
- Evaluating a Hospital Smart Notification System in a Simulated Environment: The MethodHaneen Ali, Yasin Fatemi, Miranda Batchelor, Cordelia Capodiferro, Logan Marler, Sa'd Hamasha. 3-9 [doi]
- Interaction and Service Design of a Virtual Health Hub for Patients with Cardiovascular DiseaseKyle Boyd, Justin Magee, Aaron Peace. 10-15 [doi]
- Design of a Respiratory Biofeedback Serious Game for Stress Management Based on HRV AnalysisNan Chao, Wei Huang, Xingjun Wang. 16-24 [doi]
- Promoting the Mediterranean Diet: A Co-design Game ApproachAikaterina Chatziavgeri, Metin Guldas, Noemi Boqué Terré, Asmaa EL Hamdouchi, Lazaros Gymnopoulos, Kosmas Dimitropoulos. 25-32 [doi]
- Developing an Emotional Interaction Design for Social Anxiety Disorders (SAD)HsiangTing Chien, Hsin-Yi Huang, Teng-Wen Chang, Chi-Chi Shih, Jia-Rong Li, Zih-Syuan Wang, Ching-Chih Chang. 33-40 [doi]
- Gamification of Self-care by Type 2 Diabetic PatientsY. M. Choi, W. Wilson. 41-44 [doi]
- Artificial Intelligence Enhancement for Remote Virtual Consultations in Healthcare Provision for Patients with Chronic ConditionsPranavsingh Dhunnoo, Karen McGuigan, Vicky O'Rourke, Michael McCann. 45-50 [doi]
- Facilitating Student Counseling Through the ChatbotChia Min Ho. 51-59 [doi]
- On Developing an Intelligent AIoT Urine Bag by Integrating AHP and QFDJing-Jie Huang, Chia-Hui Feng. 60-67 [doi]
- Gamification App Design Based on Augmented Reality Technique for Depression RehabilitationYukun Xia, Zijie Ding, Yan Gan. 68-76 [doi]
- Augmented Mirror Hand (MIRANDA): Advanced Training System for New Generation ProsthesisAlexander Kovalev, Anna Makarova, Matvey Antonov, Petr Chizhov, Vladislav Aksiotis, Andrey Tsurkan, Alexey Timchenko, Viacheslav Gostevskii, Vladislav Lomtev, Gleb Duplin, Alex Ossadtchi. 77-83 [doi]
- Psychosocial Risk and Work Stress in Logistics and DistributionAndrés Lara-Calle, Danny Prado. 84-89 [doi]
- Research on the Design of Children's Infusion Medical Auxiliary Products Based on Emotional DesignNingning Le. 90-98 [doi]
- Research on Immersive Virtual Reality Healing Design Based on the Five Senses TheoryHaoyu Li, Hong Chen. 99-106 [doi]
- The Use of Telehealth for Clinical and Laboratory Teaching in Healthcare Professional Education During Covid-19: Findings of a Scoping ReviewRadia Mardiatan, Puteri Dianti, Erna Rochmawati. 107-112 [doi]
- A Contextual Design Approach for Creating a Holistic Fitness ApplicationChandni Murmu. 113-120 [doi]
- Proposal for a Food Selection App at a Convenience Store for CKD PatientsTetsuya Nakatoh, Haruka Abe, Nagisa Ogawa, Erina Sakata. 121-124 [doi]
- Immersive Virtual Reality Simulation of the Nine-Hole Peg Test for Post-Stroke PatientsWanjoo Park, Muhammad Hassan Jamil, Sabahat Wasti, Mohamad A. Eid. 125-129 [doi]
- Design of a Medical Accompanying Bed Based on the FBS ModelYadie Rao, Rongrong Fu. 130-137 [doi]
- Interactions Afforded by Mobile Telepresence Robots in Health Care SettingsAlejandra Rojas, Sladjana Nørskov. 138-145 [doi]
- Visualising Health: A Survey Exploring the Attitudes, Behaviours and Problems Faced Towards Personal Health Data Visualisations of Patients Living with Chronic Conditions in the UKZhonghan Sheng, Gyuchan Thomas Jun, Panagiotis Balatsoukas. 146-150 [doi]
- Development of a Home-Visit Nursing Practice Information Sharing System that Transitions from Text to Images and VideoSachiko Somaki, Yukie Majima, Seiko Masuda, Yumiko Nakamura. 151-156 [doi]
- Investigating User Requirements: A Participant Observation Study to Define the Information Needs at a Hospital ReceptionDomenic Sommer, Tobias Greiler, Stefan Fischer, Sebastian Wilhelm, Lisa-Marie Hanninger, Florian Wahl. 157-166 [doi]
- Understanding User Preferences for Gaining Trust, When Utilising Conversational Agents for Mental Health Data DisclosuresDeborah Taylor, Oliver Buckley, Hane Aung. 167-174 [doi]
- Guidance Method of Arm Movement for Care Prevention on Game Based Shoulder Joint ROM MeasurementTomoji Toriyama, Yoshinobu Ichihashi, Naoya Matsusaka, Tasuku Hanato, Yuto Minagawa, Shin Morishima, Akira Urashima, Kotoku Mizukami. 175-183 [doi]
- Design Considerations for a Robotic Hand Sanitizer Encouragement PlatformEvgenios Vlachos, Iraklis Amoiridis. 184-189 [doi]
- Methodology and Design for Assessing the Normative Exercise Posture of Young Females in Media-Home Fitness with Motion Capture TechnologyJing Wang. 190-198 [doi]
- Combining Game User Types and Health Beliefs to Explore the Persuasiveness of Gamification Strategies for Fitness SystemsTingting Wen, Yongyan Guo. 199-209 [doi]
- Smart Mental Chatbot Platform in the Media and Cognition CourseYi Yang, Xinyi Zhao. 210-217 [doi]
- Research on Gamified Design of Introductory Core Muscle TrainingDongxu Yang, Jiayuan Lu, Xiangyu Liu, Hao Tang. 218-223 [doi]
- Designing At-Home Workout Products to Improve Sub-health of Young PeopleSunxiya Zhang, Emiran Kaisar, Ting Han, Ruoyu Liang, Shi Qiu 0001. 224-229 [doi]
- Accessibility - An Incremental Part of Holistic User Experience Design Process for Mobility SolutionsHüseyin Avsar, Marc Burkhardt. 233-239 [doi]
- What You Need is What You Get: Adapting Word Prediction of Augmentative and Alternative Communication Aids to Youth LanguageChérifa Ben Khelil, Frédéric Rayar, Jean-Yves Antoine, Lisa Hoiry, Mathieu Raynal, Anaïs Halftermeyer. 240-247 [doi]
- Training Interface for Multimodal Data Analysis: A First Approach to Measuring PerceptionNatasha Maria Monserrat Bertaina Lucero, Johanna Casado, Beatriz García. 248-253 [doi]
- HCI in Healthcare: Computer-Based Cognitive Rehabilitation for Individuals with Mild Traumatic Brain InjuryLiliana Oliveira da Silva, Sergio Cleger-Tamayo. 254-261 [doi]
- An Evaluation of a Hybrid STEM-Robotics Programme for Students with Special Needs in GuyanaPenelope DeFreitas, Farnaz Baksh, Matevz Zorec, Joyann Todd, Obena Vanlewin. 262-269 [doi]
- Automatic Assistance to Help Disabled Students Feel Welcomed in Their Early Days at the UniversityPaula Escudeiro, Márcia Campos Gouveia, Nuno Escudeiro. 270-276 [doi]
- Awareness, Understanding, and Attitudes of Digital Accessibility in Technology ProfessionalsCarie Fisher, Sunghyun R. Kang, Cyndi Wiley. 277-283 [doi]
- Vibrotactile Human Machine Interface for Electric Wheelchairs to Intuitively Present the Movement Direction of Nearby ObjectsTomokazu Furuya, Mutsuki Kobayashi. 284-291 [doi]
- Therapy Oriented Garden Monitoring System Gardening for Autistic ChildrenRubén Galicia Mejía, Erika Hernández-Rubio, Jorge A. Ruiz Escareño. 292-297 [doi]
- PipeBlind: A Game Adaptation for BlindAnabela Gomes, Nelson Simão, Ana Rita Teixeira. 298-305 [doi]
- Co-designing Virtual Environments for People with Intellectual Disabilities to Assess Cognitive Decline: MethodologyMatthew C. Harris, David J. Brown 0001, Pratik Vyas, James Lewis, Bonnie Connor. 306-313 [doi]
- Mobility Link XR: Interspace Interaction System in Electric WheelchairNozomi Hayashida, Hironori Shimosato, Kenta Urano, Takuro Yonezawa, Nobuo Kawaguchi. 314-320 [doi]
- Alternatives for Designing Augmentative and Alternative Communication Systems for People with Disabilities and Older AdultsJanio Jadán-Guerrero, Hugo Arias-Flores, Priscila Cedillo, Marcos Chacón-Castro. 321-328 [doi]
- Visiting Supermarket Through Virtual Reality: An Opportunity for Rehabilitation of People with DisabilityManuel Lagos Rodríguez, Javier Pereira Loureiro, María del Carmen Miranda Duro, Patricia Concheiro-Moscoso, Thais Pousada García. 329-335 [doi]
- Research Trend Analysis of Usability Evaluation in Exoskeleton RobotsKyung Sun Lee, Jinwon Lee, Jaejin Hwang. 336-340 [doi]
- A Comparison of Digital Libraries for the Visually Impaired in the United States and JapanTomoya Matsumura, Yoichi Ochiai. 341-344 [doi]
- Improvement of User Interface of Blind Football Play-by-Play System for Visually Impaired Spectators-Tangible SportsHiroyuki Ohshima, Makoto Kobayashi, Shigenobu Shimada. 345-351 [doi]
- User Experience in Virtual Reality from People With and Without DisabilityThais Pousada García, Javier Pereira Loureiro, Betania Groba, Laura Nieto-Riveiro, Jessica Martin, Manuel Lagos Rodríguez. 352-357 [doi]
- Improving Web Accessibility Testing with Microsoft's Accessibility Insights for WebKewal Shah, Ankur Garg, Carrie Bruce. 358-365 [doi]
- An Artificial Intelligence-Based Interactive Learning Platform to Assist Visually Impaired Children in Learning MathematicsMuhammad Shoaib, Shiyu Jiang, Luo Jin, Donal Fitzpatrick, Ian Pitt. 366-373 [doi]
- Sign Language Communication Through an Interactive Mobile ApplicationAndreas Stergioulas, Christos Chatzikonstantinou, Theocharis Chatzis, Ilias Papastratis, Dimitrios Konstantinidis, Kosmas Dimitropoulos, Klimnis Atzakas, George J. Xydopoulos, Vassia Zacharopoulou, Dimitris Papazachariou, Vasilis Aggelidis, Kostas Grigoriadis, Petros Daras. 374-381 [doi]
- Applying APCA and Huetone for Color Accessibility of User InterfacesKirill Ulitin. 382-388 [doi]
- TACTILE DESIGN: Touching The Light of Art in a Dark WorldDingwei Zhang, Xiaotong Zhang, Hongtao Zhou. 389-399 [doi]
- A Positive Design Based Intervention Product for Mild Cognitive ImpairmentShiqian Zou, Zhang Zhang. 400-407 [doi]
- Communication Support for Older Adults Through PictogramsHugo Arias-Flores, Mireya Zapata, Sandra Sanchez-Gordon, Priscila Cedillo. 411-417 [doi]
- Technology to Reduce Social Isolation Among Older Adults: A Move from Digital to TangiblePallabi Bhowmick, Erik Stolterman Bergqvist. 418-425 [doi]
- Towards Augmented Reality-Based and Social Robot-Based Social Integration of Older Adults: A User Requirements AnalysisMelisa Conde, Veronika Mikhailova, Nicola Döring. 426-432 [doi]
- Design of Elderly Assisted Wheelchair Based on KJ-Technique and Analytic Hierarchy Process (AHP)Wei Ding, Yu-Ming Zhou. 433-441 [doi]
- AI to Design Care-Taking Home Appliances for Older Adult's Perceived Value and HappinessYifang Gao. 442-454 [doi]
- A Hospital MR Navigation Design for Elderly People's Medical NeedsBailu Guo, Xiaolei Mi. 455-462 [doi]
- Automatic Identification of Daily Life Activities and Prediction of Falling Accidents Caused by BehaviorSeiji Hayashi, Akira Nakajima. 463-470 [doi]
- Biographical Patterns for Technology Use in Older Adults - A Case StudyInes Himmelsbach, Christina Klank, Tjard de Vries, Michael Doh. 471-477 [doi]
- Effects of Conversational AI Assistance and Decision Stages on the Flow Experience of Older Users' of an e-Healthcare Decision ToolXiao Huang, Wi-Suk Kwon, Ebenezer Nana Banyin Harrison, Nick McCormick, Salisa Westrick. 478-485 [doi]
- Accessibility of Health Data Representations for Older Adults: Challenges and Opportunities for DesignPeterson Jean, Emma Murphy, Enda Bates. 486-493 [doi]
- Experiences of Community-Dwelling Older Adults Participating in an Occupation-Focused Distance Exchange Program: A Qualitative StudyAkihiko Koga, Kunihiko Yasuda, Shinpei Saruwatari, Hiroki Murakami, Kazuki Takeshita, Shinya Hisano. 494-499 [doi]
- Elderly Houniao for Challenges and Service Design of Social Integration Within the Context of Relocated RetirementXiaoyang Luo, Wen Ye. 500-508 [doi]
- Universal Design of ICTs and Equal Right for Elderly PeopleQian Meng, Eva Hadler Vihovde, Huilin Yin. 509-514 [doi]
- Research and Development of a Bingo Game Using Dice to Prevent DementiaSakura Mizobuchi, Hiroshi Suzuki. 515-522 [doi]
- Evaluating Privacy Policies and User Agreements of Smart Home Devices from the Perspective of the Aging PopulationManasi Atul Vaidya, Chaiwoo Lee, Lisa A. D'Ambrosio, Joseph F. Coughlin. 523-530 [doi]
- Research on Digital Products and Service Design for Health Elderly Under the Concept of Smart Health and WellnessFei Wang, Cong Gu. 531-539 [doi]
- What Affects the Continued Use of Smart Wearable Devices in Older Adults?Mengke Xie, Chengxiang Chu, Cong Cao. 540-546 [doi]
- The Effect of Face-to-Face Interaction on Older Adults' Attitudes Toward Robots in Human-Computer InteractionChien-Chun Yang, Su-Ling Yeh, Sung-en Chien, Tsung-Ren Huang, Yu-Ling Chang, Joshua Oon Soo Goh, Yi-Chuan Chen, Li-Chen Fu. 547-554 [doi]