Abstract is missing.
- Using the Technology Acceptance Model to Explore the User Experience of Smart Kitchen Use Among Older Adult WomenCristina Nieves Perdomo Delgado, Jacquie Ripat, Shauna Mallory-Hill, Sarah Bohunicky. 3-12 [doi]
- Empowering Older Adults: A User-Centered Approach Combining iTV and Voice Assistants to Promote Social InteractionsJuliana Duarte Camargo, Telmo Silva, Jorge Ferraz de Abreu. 13-25 [doi]
- UX Design Curriculum: Intersectionality, Race and Ethnicity in Persona ConstructionGuy-Serge Emmanuel. 26-47 [doi]
- Intersectionality in UX Design and HCI Research and Curriculum Development: Bringing Race and Ethnicity into FocusGuy-Serge Emmanuel, Francesca Polito. 48-69 [doi]
- Proactive TV Gamification: Engaging Older Adults SociallyGabriel Faria, Telmo Silva, Jorge Ferraz de Abreu. 70-85 [doi]
- Experience Design Assisted Healing and Therapeutic Design for Promoting Cultural Heritage: A Case of China Traditional Lingnan Water VillageZiyi Ma, Zhen Liu. 86-104 [doi]
- The Experience of Portuguese Visually Impaired with Interactive Television (iTV) Services: A Questionnaire SurveyRita Oliveira 0001, Luísa Júlio, Ana Patricia Oliveira. 105-115 [doi]
- Challenges and Gaps in Promoting Inclusive Spaces: A Study Based on InterviewsFrancisca Toledo Rocha Lourenço, Rita Oliveira 0001, Oksana Tymoshchuk 0002. 116-129 [doi]
- Big Movements or Small Motions: Controlling Digital Avatars with Single-Camera Motion CaptureMingyang Su, Binlin Feng, Junfan Zhao, Haoqian Yu, Keyi Zeng, Xiu Li 0001. 130-148 [doi]
- Functional Effectiveness and User Experience Assessment of Knee Joint Protective Gear Fixation Methods During Physical ActivityJiayi Tan, Xiaoyan Zhu, Xiudi Wang, Ao Jiang, Chao Gong, Xuechun Jing, Moru Fang, Yueyi Wang. 149-164 [doi]
- Gamified Participatory Design Empowers Blind People's Emotional Experience - Take "Sound·Sound" as an ExampleHanchao Yu, Hao He, Qi Tan. 165-174 [doi]
- Perceived Value of UX in Organizations: A Systematic Literature ReviewLouis Amant, Luka Rukonic, Suzanne Kieffer. 177-194 [doi]
- Thinking Interactions and Their Social Impact Through Human-Centred DesignCarolina Bozzi, Marco Neves, Cláudia Renata Mont'Alvão. 195-204 [doi]
- Redesigns in Enterprise Resource Planning Modules Using User-Centered Design Methods: A Systematic Literature ReviewFátima Cruzalegui, Rony Cueva, Freddy Paz. 205-222 [doi]
- A Case Study Analyzing an Interdisciplinary Effort to Guide the Development and Design of a Human-Centered, Digitally Facilitated System of Care to Support Diabetes Self-management Education and Support (DSMES) in Rural Parts of TexasMichael R. Gibson. 223-236 [doi]
- Acceptance of Students and Teachers Regarding a Virtual Reality Tool for Teaching the History of Architecture and UrbanismEmerson Gomes, Francisco Rebelo, Naylor Vilas Boas. 237-246 [doi]
- Facilitating User Engagement: A Systematic, Survey-Based ApproachMarvin Heuer. 247-256 [doi]
- A Study on the Impact of Customer Interactions in Virtual Brand Community on Brand EquityBo Liu 0077, Ethel D. Catamco, Boheng Liu. 257-277 [doi]
- Insights from User Perceptions Towards the Design of a Proactive Intelligent TV AssistantTiffany Marques, Jorge Ferraz de Abreu, Rita Santos. 278-297 [doi]
- Design Methods for Catalyzing Co-creation in Community Building: An Evaluating ApproachDuan Wu, YuHong Ma. 298-313 [doi]
- A Product Design Strategy that Comprehensively Considers Consumer Behavior and Psychological Emotional NeedsNing Xie, Jingluan Wang, Jiashuang Fan, Dengkai Chen. 314-329 [doi]