Abstract is missing.
- D-Shaped EdgeWrite: A Space-Saving Stabilized Text Entry Method for Round Face SmartwatchesKentaro Go, Riho Hamanaka, Keiichi Ueno, Yuichiro Kinoshita. 3-15 [doi]
- Portable VR Mirror Therapy System Operated by the User's Own HandsMasanao Koeda, Rino Takezaki, Natsuki Ueda, Manabu Yoshimura, Kenji Sato. 16-27 [doi]
- Design of a Zero-Power Forest Fire Suppression Product Interaction SystemJiayi Li, Kexin Zhang, Hui Wan. 28-36 [doi]
- Research on Human-Food Interaction Design Based on Mixed RealityNan Li, Zhonghe Ruan, Wenjuan Chen, Haiyan Li. 37-53 [doi]
- Conception and Implementation of an AR Supported Interaction for a Nature Discovery PathLara Meister, Thomas Schlegel, Mathias Trefzger. 54-68 [doi]
- Fostering Immersion and Visitor Engagement in Ecotourism Through Gamification and Interaction Design: A Case Study of Baiyun Mountain in GuangzhouYuxiang Wang, Lusha Huang. 69-86 [doi]
- The Empathy Mechanism of Human-Plant Interaction in Horticulture Therapy in Digital Media Era: Types, Characteristics and PotentialityLiang Xiao, Yuqi Liu. 87-101 [doi]
- Design of a Visual User Interaction Interface for Muscle Training Monitoring Utilizing High-Density Electromyography (HD-sEMG)Jiaqi Ye, Yueqing Huang, Xinman Wang, Yalan Luo, Xiangyu Liu. 102-111 [doi]
- Visual User Interaction Design of Muscle Fatigue Management Based on High Density Surface Electromyography (HD-SEMG)Jiaqi Ye, Yuke Wu, Yueqing Huang, Xinman Wang, Yalan Luo, Xiangyu Liu. 112-120 [doi]
- A Japanese Software Keyboard Using Visualization to Promote Positive Text InputTomoya Yumisihita, Hiroshi Hosobe. 121-132 [doi]
- An Exploration of Internal States in Collaborative Problem SolvingSifatul Anindho, Videep Venkatesha, Mariah Bradford, Anne M. Cleary, Nathaniel Blanchard. 135-150 [doi]
- Communication Accommodation: The Effect of Changes in an Avatar's Pitch and Facial Expressions on Interlocutors' SpeechHui Chen, Mark A. Huckvale. 151-161 [doi]
- Socioenactive Brain-Body Coupling in a Remote Emotional Contagion ExperienceGeovanna Evelyn Espinoza Taype, Maria Cecília Calani Baranauskas, Júlio Cesar dos Reis. 162-181 [doi]
- Embodied Symbolic Representation and Emotional-Intellectual Interaction: A Game Design Framework for Math Anxiety InterventionJiaojiao Li, Xi Zhou, Kaihui Mu, Mohammad Shidujaman. 182-192 [doi]
- Analysis of the Enjoyment Levels Evoked by Two Video Commercials Using EEGMateus Lima, Alessandro Pinon, Ruanderson Fontes, Wesley Alves, Joao Macedo, Valdecir Becker. 193-207 [doi]
- Effective Dimensions of Facial Expression Spaces Estimated with Riemannian GeometryDaigo Mihira, Ryota Miyazaki, Jinhui Chao. 208-223 [doi]
- Evaluating the Impact of Anthropomorphized Daily Items Narrating Past Experiences on Users' Familiarity with Them: - Discussion Based on Speech Expressions and Animistic ThinkingKouyou Otsu, Tomoko Izumi. 224-243 [doi]
- Effect of Sequential Output of Received Messages and Its Speed on the Inferred Emotion of the Sender in Text Chat InteractionsYuzuki Sakai, Masayuki Ando, Kouyou Otsu, Tomoko Izumi. 244-259 [doi]
- Automatic Dataset Generation for Recognition of Subtle Facial Expression Changes for Smiling FacesKei Shimonishi, Kazuaki Kondo, Hirotada Ueda, Yuichi Nakamura 0001. 260-272 [doi]
- "Ming Armor": Designing a Sandbox Virtual Museum of Ming Dynasty Military Attire Based on Emotional Design PrinciplesZikai Wang, Fang Li. 273-289 [doi]
- Design of an Intelligent Pet Memorial System Based on Affective ComputingXikun Wang. 290-307 [doi]
- AI Role-Playing Assisted Children's Emotional Education: Serious Game "Emopals"Yuxuan Yang, Yongyan Guo. 308-325 [doi]
- Current Research and Application Status of Affective Computing in Human-Computer Interaction: A Bibliometric StudyYiran Zhao, Jun Wang. 326-343 [doi]
- An Integrated Eye-Tracker-Computer System for Operator Competency AssessmentYang Gao, Shan Fu. 347-361 [doi]
- Integrating Motion Capture and Digital Human Modelling Tools for Evaluating Worker Ergonomics - A Case Study in a Medium Size Enterprise Assembly StationAitor Iriondo Pascual, Magnus Holm, Amos H. C. Ng, Filip Larsson, Jerry Olsson. 362-373 [doi]
- Simulation Analysis and Prediction of Lumbar Spine Injury Biomechanics in Upright, Reclining, and Lying Postures Under Lunar Reentry LoadsMengmeng Jin, Zhongqi Liu, Qianxiang Zhou. 374-386 [doi]
- An Assessment Model of Brain Degeneration Based on Spatial Orientation with Initial Mild Cognitive ImpairmentCheng-Li Liu, Che-Jen Chuang, Hung-Chin Lin. 387-397 [doi]
- Using Eye-Tracking System to Analyze English Ability Among Japanese University Students - Proficiency-Based Reading Strategies and Their Applicability to English Language Teaching-Kaori Miwa, Hiromi Aoki, Jun Iio. 398-407 [doi]
- A Survey of Passive Sensing for Workplace Wellbeing and ProductivitySubigya K. Nepal, Gonzalo J. Martínez, Arvind Pillai, Koustuv Saha, Shayan Mirjafari, Vedant Das Swain, Xuhai Xu, Pino G. Audia, Munmun De Choudhury, Anind K. Dey, Aaron Striegel, Andrew T. Campbell. 408-427 [doi]
- Usability Evaluation for Cloud-Based Enterprise Resource Planning SystemsSandra Sanchez-Gordon, Hugo Arias-Flores, María-Elena Cruz-Artieda, Tania Calle-Jimenez. 428-441 [doi]
- Research on Evaluation Method for Multimodal Information Interface ComplexityJing Zhang, Nuowen Zhang, Yong Zhang, Chenyu Xu. 442-460 [doi]