Abstract is missing.
- Q2A-I: A Support Platform for Computer Programming Education, Based on Automated Assessment and Peer LearningSimone Papandrea, Andrea Sterbini, Marco Temperini, Elvira Popescu. 3-13 [doi]
- A Badge for Reducing Open Answers in Peer AssessmentDana Suníková, Zuzana Kubincová, Martin Homola. 14-24 [doi]
- Leverage the Learning Behaviour of Students in Online Courses with Personalised InterventionsAthanasios Staikopoulos, Owen Conlan. 25-34 [doi]
- Technology Enhanced Learning for Senior CitizensCarlos Vaz de Carvalho, Pedro Cano, José María Roa, Anna Wanka, Franz Kolland. 37-46 [doi]
- A Study of Students' Conception of Problem Situations: Using Conceptualization in Scenario-Based LearningPreecha Tangworakitthaworn, Lester Gilbert, Urairat Maneerattanasak. 47-53 [doi]
- Investigating Users' Decision-Making Process While Searching Online and Their Shortcuts Towards UnderstandingMarcelo Tibau, Sean W. M. Siqueira, Bernardo Pereira Nunes, Maria Bortoluzzi, Ivana Marenzi, Philipp Kemkes. 54-64 [doi]
- An Augmented Reality Framework for Gamified LearningBenedikt Hensen, István Koren, Ralf Klamma, Andreas Herrler. 67-76 [doi]
- A Collaborative STEM Project with Educational Mobile Robot on Escaping the Maze: Prototype Design and EvaluationCharoenchai Wongwatkit, Pakpoom Prommool, Ratchanon Nobnob, Siwaporn Boonsamuan, Rodjana Suwan. 77-87 [doi]
- Collaborative Non-linear Storytelling Around 3D ObjectsPeter de Lange, Petru Nicolaescu, Jan Benscheid, Ralf Klamma. 88-98 [doi]
- A Mobile Game-Based Virtual Reality for Learning Basic Plant Taxonomy: Contextual Analysis and Prototype DevelopmentJintana Wongta, Takdanai Thadapirom, Sahassawat Runganothai, Pakin Chutipanich, Charoenchai Wongwatkit. 101-111 [doi]
- Making Understandable Game Learning Analytics for TeachersAntonio Calvo-Morata, Cristina Alonso-Fernandez, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón. 112-121 [doi]
- Authoring Adaptive Digital Computational Thinking Lessons Using vTutor for Web-Based LearningHasan M. Jamil, Xin Mou, Robert B. Heckendorn, Clinton L. Jeffery, Frederick T. Sheldon, Cassidy S. Hall, Nina M. Peterson. 125-131 [doi]
- Effects of Introducing a Game-Based Student Response System into a Flipped, Person-Centered Classroom on Object-Oriented DesignDominik Dolezal, Alexandra Posekany, Renate Motschnig, Robert Pucher. 132-139 [doi]
- A Semantic Graph-Based Japanese Vocabulary Learning GameRatsameetip Wita, Sahussarin Oly, Sununta Choomok, Thanabhorn Treeratsakulchai, Surarat Wita. 140-145 [doi]
- Support for Overcoming Pedagogical Issues in Primary School Tablet-Based Classroom EnvironmentsHsu Nang, Antony Harfield. 146-153 [doi]