Abstract is missing.
- Digital Divide, Local and Global? Surveying Augmented Reality Educational Usage in Europe and South AmericaMatthias Heintz 0001, Effie L.-C. Law, Santawat Thanyadit, Hernen Nina, Pamela Andrade. 3-15 [doi]
- Gamifying Experiential Learning TheoryAmani Alsaqqaf, Frederick W. B. Li. 16-28 [doi]
- The Learning Analytics System that Improves the Teaching-Learning Experience of MOOC Instructors and StudentsRuth Cobos. 29-40 [doi]
- Intelligent Instructional Design via Interactive Knowledge Graph EditingJerry C. K. Chan, Yaowei Wang, Qing Li 0001, George Baciu, Jiannong Cao 0001, Xiao Huang 0001, Richard Chen Li, Peter H. F. Ng. 41-52 [doi]
- A Two-Step Process for Analysing Teacher's Behaviors Using a Scenario-Based PlatformMalak Kanaan, Amel Yessad. 53-62 [doi]
- New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic ContextsAida López Serrano, Nadia McGowan, Daniel Burgos, Pablo Moreno-Ger. 63-73 [doi]
- Pocket English Master - Language Learning with Reinforcement Learning, Augmented Reality and Artificial IntelligenceAshini Imasha, Kavindu Wimalaweera, Manohari Maddumage, Dilain Gunasekara, Kalpani Manathunga, Devanshi Ganegoda. 74-85 [doi]
- The Design of an Adaptive Tool Supporting Formative Assessment in Data Science CoursesPierpaolo Vittorini. 86-97 [doi]
- Serious Games for Social ProblemsAntonio Calvo-Morata, Baltasar Fernández-Manjón. 98-109 [doi]
- Contextual Ontology-Based Feature Selection for TeachersNader N. Nashed, Christine Lahoud, Marie-Hélène Abel. 110-121 [doi]
- Automated Assessment in Computer Science: A Bibliometric Analysis of the LiteratureJosé Carlos Paiva, Álvaro Figueira 0001, José Paulo Leal. 122-134 [doi]
- Can Educators Develop Digital Role-Playing Games?Azhan Ahmad, Effie L.-C. Law. 135-147 [doi]
- Constructing Low-Redundant and High-Accuracy Knowledge Graphs for EducationWentao Li, Huachi Zhou, Junnan Dong, Qinggang Zhang, Qing Li 0001, George Baciu, Jiannong Cao 0001, Xiao Huang 0001. 148-160 [doi]
- Extracting the Language of the Need for Urgent Intervention in MOOCs by Analysing Text PostsLaila Alrajhi, Khulood Alharbi, Alexandra I. Cristea, Filipe Dwan Pereira. 161-173 [doi]
- Challenges in the Implementation of Web Based Digital Content Repository for Teachers in BulgariaMilena Lazarova, Ognyan Nakov, Daniel Djolev. 174-179 [doi]
- Providing Meaningful Digital Competence Assessment Feedback for Supporting Teachers Professional DevelopmentLinda Helene Sillat, Paula Joanna Sillat, Merlin Vares, Kairit Tammets. 180-189 [doi]
- An Intelligent Chatbot Supporting Students in Massive Open Online CoursesAlessio Calabrese, Alessio Rivoli, Filippo Sciarrone, Marco Temperini. 190-201 [doi]
- Using a MOOC to Train Teachers to Design and Deliver MOOCsCarlos Vaz de Carvalho, Diana Andone, Vlad Mihaescu, Cengiz Hakan Aydin, Elif Toprak, Evrim Genc-Kumtepe, Olga Zubikova, Tim Brueggemann, Sonja Intveen, Rita Butkiene, Daina Gudoniene, Edgaras Dambrauskas. 202-213 [doi]
- Towards a Metaverse of Knowledge - A Constructivist Proposition on Immersive Learning and Visual LiteracyZackary P. T. Sin, Isaac Dan Zhao, Astin C. H. Wu, Richard Chen Li, Peter H. F. Ng, Xiao Huang 0001, George Baciu, Jiannong Cao 0001, Qing Li 0001. 214-225 [doi]
- Acceptance Evaluation of a Serious Game to Address Gender Stereotypes in MexicoAlma Gloria Barrera Yañez, Cristina Alonso-Fernández, Baltasar Fernández-Manjón. 229-240 [doi]
- Learning Experience Design with Maker EducationRoberto E. Araña-Suárez, Pedro Manuel Hernández Castellano, María Asunción Morales-Santana, Mariana Hernández-Pérez. 241-252 [doi]
- Mobile English Learning: A Meta-analysisJuan Garzón, Georgios Lampropoulos, Daniel Burgos. 253-264 [doi]
- 360° Tour as an Interactive Tool for Virtual Laboratories: A ProposalFelipe Hernández-Rodríguez, Nicia Guillén Yparrea. 265-269 [doi]
- Wearable Devices for Smart Education Based on Sensing Data: Methods and ApplicationsQian Dong, Rong Miao. 270-281 [doi]
- The Use of Verbs in International Chinese Language EducationShan Wang. 282-289 [doi]
- A Tangible Learning Application from the 3D Printer for the Practical Teaching of Meat Cutting in Inclusive Vocational EducationVictoria Batz, Fabian Kühne, Kristin Hasak, Frederik Pufe, Matthias Morfeld, Michael A. Herzog. 290-301 [doi]
- A New World of Open Space: Reflections and Perspectives of Chinese Scholars on the Digital Transformation of Education and Future Education ResearchQin Qin, Li Ao. 302-313 [doi]
- Game-Based Co-creation for Children and Adolescents with Complex Health ConditionsSarah Muñoz-Violant, Carina S. González-González, M. Paula Céspedes, Verónica Violant Holz. 314-320 [doi]
- A Deep Learning System to Help Students Build Concept MapsFrancesco Pes, Filippo Sciarrone, Marco Temperini. 321-332 [doi]
- Flexible Heuristics for Supporting Recommendations Within an AI Platform Aimed at Non-expert UsersAndrea Vázquez-Ingelmo, Alicia García Holgado, Francisco José García Peñalvo, Esther Andrés-Fraile, Pablo Pérez-Sánchez, Pablo Antúnez-Muiños, Antonio Sánchez-Puente, Víctor Vicente-Palacios, Pedro Ignacio Dorado-Díaz, Ignacio Cruz-González, Pedro Luis Sánchez. 333-338 [doi]
- Grammatical Strategies for Clause Combining and the Acquisition by Chinese EFL LearnersXiaoping Lin, Shili Ge. 341-348 [doi]
- Corpus-Based Sociolinguistic Study of Undergraduate English Writing and Its Implications for Business English TeachingXiaoxiao Chen. 349-355 [doi]
- Learner Portrait in Blended College English Listening and Speaking InstructionTing Xie, Jingnan Li, Isabelle C. Chou, Jiehui Hu. 356-362 [doi]
- Turning the Class into a Boardgame: Conceptualizing a Gamified Flipped Model for ESL ClassesKeming Peng, Xiaowan Qin. 363-374 [doi]
- Using Video Dubbing to Foster EFL College Students' English News Broadcasting AbilityMeng-Lian Liu. 375-382 [doi]
- Exploring Learning Engagement of Higher Vocational College Students in MALLJie Ou. 385-394 [doi]
- Flipped Data Science Classrooms with Peer Instruction and Just-In-Time Teaching: Students' Perceptions and Learning ExperiencesHaoran Xie 0001, Xinyi Huang, Gary Cheng 0001, Fu Lee Wang, James Chit Ming Chong. 395-402 [doi]
- Using Vicarious Learning Feedback Videos as Self-directed Learning Resources in a LMOOC ContextHuiwan Zhang, Wei Wei. 403-411 [doi]
- Blended Learning Approach in English Teaching: Effectiveness and ChallengesZhang Xueshan. 412-417 [doi]
- The Structure of Motivation in Online Translation Learning and the Role of L2 Motivation Self SystemYukai Hu, Xuange Ma, Yike Gao, Qi Wang. 421-432 [doi]
- Transediting of Children's Literature in the Age of TechnologyXinyu Hu, Lu Tian. 433-444 [doi]
- A Study on Knowledge Network Acceptability Facilitated by a Computer-Based Translation Learning PlatformYuanyuan Mu, Lizhen Du, Qianyu Li. 445-459 [doi]
- On the Design of Computer-Aided Translation TeachingBeibei Lin. 460-470 [doi]
- Transferring of Communicative Rhetorical Modelling in College English Reading-Writing Teaching Based on Cognitive Apprenticeship Facilitated by Rain Classroom and Pigai.orgJingjing He. 471-481 [doi]
- An Empirical Study on Knowledge-Network-Based Translation LearningYuanyuan Mu, Qianyu Li, Lizhen Du. 482-490 [doi]
- Designing Blended Learning Model for Medical English Course Based on POAHongli Ji, Shuangshuang Zheng. 491-501 [doi]
- Application of Formative Assessment Model in College English Course Assisted by Digital Platforms - Taking HFUT as an ExampleWenhui Zhang. 502-512 [doi]
- Developing Translation Abilities Through Knowledge-Network-Based Translator TrainingYingyi Zhuang, Shuangshuang Zheng. 513-524 [doi]
- A Theoretical Framework for Computer Vision Learning EnvironmentLuigi Laura, Antonio Miloso. 527-534 [doi]