Abstract is missing.
- Work-in-Progress - Using Virtual Reality in Museums to Assist Historical LearningAdam Morsman, Ben Newman, Stephanie Bally, Jack Johns, Hannah Cook, Daniel McHugh, Grace Williams. 1-3 [doi]
- Developing an AR Based Tool for Teaching Motion Analysis on Assembly TasksNikolaus Angel, Horst Orsolits, Jose Garcia. 1-7 [doi]
- Work-in-Progress - Extended Reality Pilots for Hybrid Learning: a New NUFlex for Northeastern UniversityMark Sivak, Jamal Thorne. 1-3 [doi]
- Work-in-Progress-Factors that Lead to Successful Technology Programs in SchoolsGeoffrey Augutis, Linda Pfeiffer, Brendan Jacobs, Michael A. Cowling. 1-3 [doi]
- VR-Based Context Priming to Increase Student Engagement and Academic PerformanceDaniel Hawes, Ali Arya. 1-8 [doi]
- Advancing Extended Reality Teaching and Learning Opportunities Across the Disciplines in Higher EducationAmna Idrees, Mark Morton, Gillian Dabrowski. 1-8 [doi]
- SAVR - Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational EducationCarl Boel, Tijs Rotsaert, Niels Vleeschouwer, Martin Valcke, Dieter Struyf, Tammy Schellens. 1-5 [doi]
- Teaching and Learning Immersive Technology in Education SciencesLana Franceska Dreimane, Zinta Zalite-Supe. 1-5 [doi]
- Developing and Evaluating a Multiplayer Game Mode in a Programming Learning EnvironmentAlexander Steinmaurer, David Eckhard, Julius Dreveny, Christian Gütl. 1-8 [doi]
- Enhancing K-16 Science Education with Augmented Reality: A Systematic Review of Literature from 2001 to 2020Xin Yin, GeGe Li, Xinyan Deng, Heng Luo 0001. 1-5 [doi]
- Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic ReviewXiaomeng Huang, Xuanhui Shao, Meredith Thompson. 1-5 [doi]
- User Interaction Satisfaction with Simulation Games Used in Learning about ERP SystemsSung J. Shim. 1-5 [doi]
- Work-in-Progress - Blower VR: A Virtual Reality Experience To Support the Training of Forest FirefightersFederico De Lorenzis, Filippo Gabriele Pratticò, Fabrizio Lamberti. 1-3 [doi]
- Work-in-Progress - The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping CharactersCristiane Bonfim, Demetrius Lacet, Leonel Morgado, Daniela Pedrosa. 1-3 [doi]
- A Virtual Learning Model for Virtual Reality and LiteratureRachel R. Tatro-Duarte. 1-5 [doi]
- Work-In-Progress - Paper-Maintenance Skills Enhancement Using Smart Documents Integrated with Self-directed LearningNoppharat Ratanawong, Komkrit Chomsuwan. 1-3 [doi]
- Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with AutismAlex Barrett, Nuodi Zhang, Fengfeng Ke, Jewoong Moon, Zlatko Sokolikj. 1-3 [doi]
- Work-in-Progress - Towards an AR Materials Library for Design and Engineering EducationYuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang, Hai-Ning Liang. 1-3 [doi]
- Immersive Haptic Interface Simulating Skin Biopsy for Dermatological Skill TrainingJin-Woo Kim, Bryan T. Carroll, HyunJae Jeong, Kwangtaek Kim, Dustin P. DeMeo. 1-8 [doi]
- Doctoral Colloquium - ME++ Data Ethics of Biometrics Through Ballet and ARGenevieve Smith-Nunes, Alex Shaw. 1-3 [doi]
- Recommendation Tool for Use of Immersive Learning EnvironmentsLeonel Morgado, Manuel Torres 0004, Dennis Beck, Fernanda Torres, Antonio Almeida, Ana Simões, Filpa Ramalho, António Coelho. 1-8 [doi]
- Doctoral Colloquium - Building Intertextual Connections with Secondary Students in MinecraftTracey Cole, Jim Shifflett. 1-3 [doi]
- Work-in-Progress - Measuring Learners' Subjective Experience in Augmented Reality: First Evaluation of the ARcis QuestionnaireJule M. Krüger, Daniel Bodemer. 1-3 [doi]
- Step Into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VRRobert Sims, Barry Chang, Verity Bennett, Advaith Krishnan, Abdalslam Aboubakar, George Coman, Abdulrazak Bahrami, Zehao Huang, Christopher Clarke, Abhijit Karnik. 1-8 [doi]
- Doctoral Colloquium - Confronting Death: Lived Experiences from Players of the Serious Game SpiritfarerJim Shifflett, Noah Glaser, Lucas J. Jensen, Tina Riedy, Joseph Griffin, Maggie Center. 1-3 [doi]
- Doctoral Colloquium - Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality ClassroomVaishnavi Sivaprasad, Ido Davidesco, Noah Glaser, Kenneth Thompson. 1-3 [doi]
- Work-in-Progress - Unity between the Two Worlds: Microscopic Data-Based Immersive ExperienceSayuri Tanabashi, Toshiyuki Tange. 1-3 [doi]
- Work-in-Progress - Microscopic Immersion: Dive into the Subcellular JourneySayuri Tanabashi, Toshiyuki Tange. 1-2 [doi]
- A Mixed Reality Teaching Course for Formal Higher EducationBenedikt Hensen, Ralf Klamma. 1-5 [doi]
- Work-in-Progress - Post-COVID: Adapting Education to a Changing Educational Environment through Immersive TechnologyJohannan Hjersman, Khaing Mon, Solomiya Nysak, Ruowei Peng, Ray Freiwirth. 1-3 [doi]
- Work-in-Progress - Towards a Virtual Training Environment for Lower Gastrointestinal EndoscopyAdrián Lugilde López, Fernando A. Mikic-Fonte, Manuel Caeiro Rodríguez, Martín Llamas Nistal, Luis Emilio Fernández Santiago. 1-3 [doi]
- Work-In-Progress - Virtual Reality for Basic Vocational TrainingTeodora Nechita, Reto Knaack, Martin Berger, Thomas Keller 0006, Elke Brucker-Kley, Janick Michot. 1-3 [doi]
- Work-in-Progress - eXtended Reality Training for Safety and Medical Procedures: Experiences From a User-Centered-Design Approach to ImplementationSebastian Egger-Lampl, Till Bieg, Markus Karlseder, Benjamin Roszipal. 1-3 [doi]
- Improving Adoption of Immersive Technologies at a Norwegian UniversityJose Garcia Estrada, Ekaterina Prasolova-Førland. 1-5 [doi]
- Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language?Yeonhee Cho, Hao Ning Hsu, Zhewen Zheng, Emily Elizabeth Trinh, HyunYoung Jang, Yusi Cheng. 1-7 [doi]
- Doctoral Colloquium - Artmaking: From a Hands-On Process to a VR TranslationMaritina Keleri, Daphne Economou, Jeffrey Ferguson. 1-3 [doi]
- Framework for Scalable Content Development in Hands-On Virtual and Mixed Reality Science LabsKambiz M. Hamadani, Yuanyuan Jiang, Ali Ahmadinia, Ahmad Hadaegh, Juan Moraleja-Garcia, Alan Mendez, Arshia Shaikh, Andres Lozano, Jane Huang, Ariel Aquino, Ryann Palacio, Maxwell Sheperd. 1-6 [doi]
- Work-In-Progress - A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property EducationJorge Bacca-Acosta, Jenny-Paola Lis-Gutiérrez, Cecilia Avila-Garzon, Marithza Sandoval-Escobar, Jairo Cardenas-Criollo. 1-4 [doi]
- Flood Adventures: A Flood Preparedness Simulation GameAlec M. Bodzin, Robson Araujo Junior, Kenneth Straw, Surui Huang, Benjamin Zalatan, Kathyrn Semmens, David Anastasio, Thomas C. Hammond. 1-5 [doi]
- Doctoral Colloquium - Treasure Hunt AR for Enhancing Visiting Experience in Cultural SitesMd Tusher Sarker, Daphne Economou, Alison Eardley. 1-3 [doi]
- Virtual Spaces as Learning Media for Flipped Classroom: An Evaluative StudyKojiro Yano. 1-8 [doi]
- Teaching Virtual Reality in Virtual RealityKeely Canniff, Daniel C. Cliburn. 1-5 [doi]
- Supporting Watershed Literacy with a Desktop Virtual Reality Exploration GameRobson Araujo Junior, Alec M. Bodzin. 1-6 [doi]
- Skill Systems as Expansion in Serious Games for Game-Based LearningGeraldine Anna Berger, Giga Tskhvedadze, Johannes Ruhland. 1-5 [doi]
- Construction Workforce Training Assisted with Augmented RealityJeffrey Kim, Darren Olsen, Jack Renfroe. 1-6 [doi]
- Using Virtual Environments to Reveal Teacher Bias Towards Students' Socioeconomic StatusIulian Radu, Chris Dede, Jennifer Wang, Guanhua Nie, Karan Bhola, Mitch Scuzzarella. 1-8 [doi]
- Teachers' Attitudes and Technology Acceptance Towards AR Apps for Teaching and LearningJennifer Tiede, Silke Grafe, Eleni E. Mangina. 1-8 [doi]
- Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic PerformanceDaniel Hawes, Ali Arya. 1-7 [doi]
- Simulated Gaze Tracking using Computer Vision for Virtual RealityTran Huu Nhat Huy, May Kristine Jonson Carlon, Jeffrey S. Cross. 1-5 [doi]
- A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier CatalogHubert Cecotti. 1-7 [doi]
- Work-in-progress - Enhancing Art Appreciation Through Immersive Recreation GamesJonah Warren. 1-3 [doi]
- Work-in-Progress - Digital Human Factors Measurements in First Responder Virtual Reality-Based Skill TrainingLucas Paletta, Michael Schneeberger, Lilian Reim, Wolfgang Kallus, Andreas Peer, Christian Schönauer, Martin Pszeida, Amir Dini, Stefan Ladstätter, Anna Maria Weber, Richard Feischl, Georg Aumayr. 1-3 [doi]
- Undergraduate Nursing Students' Experiences and Perceptions of Self-Efficacy in Virtual Reality SimulationsMamta Shah, Christine Gouveia, Benjamin Babcock. 1-7 [doi]
- Work-in-progress - Avatar vs Teams: Co-Presence and Visual Behavior in a Videoconference Cooperative TaskCésar Daniel Rojas Ferrer, Takayuki Fujiwara. 1-3 [doi]
- An Augmented Reality Training Application for Service and Maintenance of a Medical Analyzer: A UX Approach to Usefulness and User SatisfactionLiana-Dorina Møsbæk, Thomas Bjørner. 1-8 [doi]
- Work-in-Progress-Motion Tracking Data as a Proxy for Cognitive Load in Immersive LearningIvan Moser, Ioan Sorin Comsa, Behnam Parsaeifard, Per Bergamin. 1-3 [doi]
- Digitally Restoring Artefacts Using 3D Modelling Techniques for Immersive Learning OpportunitiesSharon Pisani, Alan Miller, Mark Hall. 1-8 [doi]
- From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 EducationAdelmo Eloy, Queiroz Anna C. M., Roseli de Deus Lopes, Marcelo Knörich Zuffo. 1-6 [doi]
- Which Types of Learners Are Suitable for the Virtual Reality Environment: A fsQCA ApproachJiaxu Liu, Qingtang Liu, Shufan Yu, Jingjing Ma, Mengfan Liu, Linjing Wu. 1-5 [doi]
- Work-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in CriminologyF. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Ashley Edwards. 1-3 [doi]
- Work-in-Progress - Embedding cross-cultural humorous and empathetic functions to facilitate language acquisitionChunpeng Zhai, Santoso Wibowo, Michael A. Cowling. 1-4 [doi]
- Doctoral Colloquium - The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher EducationAreej Banjar, Abraham G. Campbell. 1-3 [doi]
- Reflecting on Research: a Virtual GLAM ProposalMichael Vallance. 1-6 [doi]
- Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-VideoNoah Glaser, Matthew Schmidt, Heath Palmer, Wanli Xing, Carla Schmidt. 1-3 [doi]
- Work-in-Progress - Developing an Undergraduate Geology Virtual Field EnvironmentLaura E. Speir, Ruan du Plessis, Danielle Oprean, Sarah M. Jacquet. 1-3 [doi]
- Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary ResuscitationManuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, Alexander Steinmaurer, Christian Gütl. 1-3 [doi]
- Synchronous Multi-User Cross-Platform Virtual Reality for School TeachersFrancis Kambili-Mzembe, Neil A. Gordon. 1-5 [doi]
- Work-In-Progress - Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed?Marie-Luce Bourguet, Wenjing Ye, Maria Romero-Gonzalez. 1-3 [doi]
- Work-in-Progress-Virtual Reality Integration into Geography Education: A Case Study of Physical GeographyChristian Mejía, Ming-Hsiang Tsou, Minjuan Wang. 1-3 [doi]
- Work-in-Progress - Stress and Flow Assessment during a Virtual Reality Fire Extinguishing TrainingCharlotte Larmuseau, Athanasia Symeonidou, Laetitia De Leersnijder, Jelle Demanet. 1-3 [doi]
- Investigating the Mobile Augmented Reality Acceptance Model with Pre-Service TeachersTassos A. Mikropoulos, Michael Delimitros, George Koutromanos. 1-8 [doi]
- Evaluating Co-Creative XR Resource Design and Development; Observations From the FieldAnnita Varella, Panagiotis E. Antoniou, James D. Pickering, Charalampos Chatzimallis, Panagiotis D. Bamidis. 1-5 [doi]
- A Metaverse-based Student's Spatiotemporal Digital Profile for Representing Learning SituationFang Liu, Yifan Zhang, Liang Zhao, Qin Dai, Xiaona Liu, Xiangbin Shi. 1-8 [doi]
- Work-in-progress - Effectiveness of Avatar Guided Instructions and Feedback in the Server Repair and Maintenance TaskSanjay Kumar Dwivedi, César Daniel Rojas Ferrer, Takayuki Fujiwara. 1-3 [doi]
- Game-Based Virtual Reality for Languaculture Learning: An Example of the Forbidden CityJunjie Gavin Wu, Danyang Zhang, Minjuan Wang. 1-5 [doi]
- Work-in-progress - Visualization of Area Units with Augmented RealityLea Marie Mueller, Melanie Platz. 1-3 [doi]
- Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020Xuesong Zhai, Yulian Sun, Minjuan Wang, Fahad Asmi, Wenjing Cai, Xiaoyan Chu. 1-7 [doi]
- What Is Immersive Learning?Andreas Dengel 0002. 1-5 [doi]
- Work-In-Progress - Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training ExercisesStefan Kocher, Saeed Safikhani, Johanna Pirker. 1-3 [doi]
- Work-in-progress - The Effect of Students' Perceptions on Intention to use Metaverse Learning Environment in Higher EducationKukhyeon Kim, Eunbyul Yang, Jeeheon Ryu. 1-3 [doi]
- An Interactive Chess-Puzzle-Simulation for Computer Science EducationMichael Stefan Holly, Jan-Heliodor Tscherko, Johanna Pirker. 1-5 [doi]
- Work-in-Progress - Decolonizing the Digital Divide: Problem Based Spatial Design Through Immersive Technology for STEM Education in Minority PopulationsTilanka Chandrasekera, Nicole Colston, Tutaleni Asino, Cynthia Orona, Katie Allen, Allison Howard, Piper Bott, Oluwafikayo Adewumi. 1-3 [doi]
- Using First-Person View Drones through Head-Mounted Displays: Are They Suitable for Education?Tryfon Sivenas, George Koutromanos, Tassos A. Mikropoulos. 1-7 [doi]
- Work-in-progress-Gamifying the process of Learning Sign Language in VRDaphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev. 1-3 [doi]
- An Explore of Virtual Reality for Awareness of the Climate Change Crisis: A Simulation of Sea Level RiseZixiang Xu, Yuan Liang, Abraham G. Campbell, Soumyabrata Dev. 1-5 [doi]
- Work-in-Progress - Exploring Model Based Automated Response Systems to Enhance Student OutcomesJosiah Koh, Michael A. Cowling, Meena Jha, Kwong Nui Sim. 1-3 [doi]
- A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and ApplicationsIulian Radu, Tugce Joy, Ian Bott, Yiran Bowman, Bertrand Schneider. 1-8 [doi]
- Contextualizing Educational Robotics Programming with Augmented RealityChristina Pasalidou, Nikolaos Fachantidis. 1-5 [doi]
- WebVR in the Facilitation of Model United Nations SimulationsAngus Mcgregor, Eric Hawkinson. 1-6 [doi]
- Work-in-Progress - Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking DataHongyu Xiang, Kukhyeon Kim, Jeeheon Ryu. 1-3 [doi]
- Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 ProtocolsChenwei Hu, Kenneth Y. T. Lim. 1-8 [doi]
- Work-in-Progress - Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual DisabilitiesYeonju Tak, Daeun Kim, Jeeheon Ryu. 1-3 [doi]
- Work-in-progress - Design of LMS for the Shared Campus in Metaverse Learning EnvironmentYuseon Jeong, Seonan Choi, Jeeheon Ryu. 1-3 [doi]
- Work-in-Progress - Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for MotivationAreej Banjar, Abraham G. Campbell. 1-3 [doi]