Abstract is missing.
- The Role of Context and Interaction When Learning With Augmented 360° PhotosJule M. Krüger, Mariam Koch, Daniel Bodemer. 3-21 [doi]
- Failure Stories and Surprising Findings: Learning from When VR Did Not WorkXichen Li, Joey J. Lee. 22-36 [doi]
- Learning Analytics and Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher EducationBirte Heinemann, Ulrik Schroeder. 37-52 [doi]
- Immersive Learning Research from the Perspective of Its Researchers and Practitioners: Questionnaire Validation and Early Results from a Survey on a Conceptual Framework for the FieldLeonel Morgado, Dennis Beck, Christian Gütl, Teresa Oliveira, Jonathon Richter. 53-69 [doi]
- Trial Assessment of Online Learners' Engagement with 360-Degree Architecture VideosFengyuan Liu, May Kristine Jonson Carlon, Mohamed Rami Gaddem, Jeffrey S. Cross. 70-83 [doi]
- Are Students Ready to Be Immersed? Acceptance of Mobile Immersive Virtual Reality by Secondary Education StudentsCarl Boel, Tijs Rotsaert, Martin Valcke, Yves Rosseel, Alexander Vanhulsel, Tammy Schellens. 84-95 [doi]
- Framework of Pedagogic and Usability Principles for Effective Multi-user VR Learning ApplicationsAnna Ansone, Lana Franceska Dreimane, Zinta Zalite-Supe. 96-110 [doi]
- Teachers' Experience When Using Interactive Applications with Augmented Reality GlassesGeorge Koutromanos, Ioannis Vrellis, Tassos A. Mikropoulos, Tryfon Sivenas. 111-123 [doi]
- Teachers' Perceptions Towards the Use of Augmented Reality Smart Glasses in Their TeachingGeorgia Kazakou, George Koutromanos. 124-137 [doi]
- Exploring the Needs and Preferences of Autistic Users in Extended Reality: A Participatory and Human-Centered ApproachJie Lu, Matthew Schmidt. 138-149 [doi]
- Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted TodayHao He 0009, Xinhao Xu, Jhon Bueno Vesga, Shangman Li, Yuanyuan Gu. 150-160 [doi]
- Research Agenda 2030: The Great Questions of Immersive Learning ResearchAndreas Dengel 0002, Alexander Steinmaurer, Lea Marie Müller, Melanie Platz, Minjuan Wang, Christian Gütl, Andreas Pester, Leonel Morgado. 161-172 [doi]
- Exploring Data Visualization in Mixed Reality Simulations to Measure Teacher ResponsivenessRhonda Bondie, Zid Mancenido, Happi Adams, Chris Dede. 173-181 [doi]
- A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in MalawiFrancis Kambili-Mzembe, Neil A. Gordon. 182-192 [doi]
- Assessment Framework for Immersive Learning: Application and EvaluationChioma Udeozor, Jessica Lizeth Domínguez Alfaro, Jarka Glassey. 195-208 [doi]
- A Platform for Analyzing Students' Behavior in Virtual Spaces on Mozilla HubsKojiro Yano. 209-219 [doi]
- A Serious Game Based on Hidden Objects for Art History in Fully Immersive Virtual RealityHubert Cecotti. 223-238 [doi]
- STEAM Project Exhibition in the Metaverse for Deaf High School Students' Affective Empowerment: The Power of Student Museum Exhibitions in Social Virtual RealityStylianos Mystakidis, Peny Theologi-Gouti, Ioannis Iliopoulos. 239-249 [doi]
- Designing an AR-Based Materials Library for Higher Education: Offering a Four-Know Learning Structure for Design and Engineering StudentsYuanyuan Xu, Mengjie Huang, Wenxin Sun, Rui Yang, Massimo Imparato, Hai-Ning Liang. 250-259 [doi]
- Development of a 3D Modelling Gallery Based on Virtual RealityZhaoyu Xu, Mengjie Huang, Rui Yang, Liu Wang, Yixin Liu. 260-270 [doi]
- Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual RealityPaula Wiesemüller, Saba Mateen, Andreas Dengel 0002, Sarah Voß-Nakkour. 273-288 [doi]
- Introducing a New Technology Quality Indicator for Intervention Design in Special EducationGeorgia Iatraki, Tassos A. Mikropoulos. 289-299 [doi]
- A Multimodal Document Viewer in Fully Immersive Virtual RealityRogelio Romero, Hubert Cecotti. 300-310 [doi]
- Novel Behaviors of Youth in a Virtual Reality Chemistry LabElliot Hu-Au, Pooja Addla, Janani Harinarayanan, Zhanlan Wei, Chuhe Wu, Zoey Yichen Liu, Mara Danoff. 313-329 [doi]
- Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science GameShari J. Metcalf, David Gagnon, Stefan Slater. 330-342 [doi]
- Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning EnvironmentSebastian Oberdörfer, Anne Elsässer, Silke Grafe, Marc Erich Latoschik. 343-364 [doi]
- An Immersive Laboratory Environment for a Customized Learning ExperienceMichael Holly, Sandra Brettschuh, Johanna Pirker. 365-375 [doi]
- Work, Trade, Learn: Developing an Immersive Serious Game for History EducationDavid Fernes, Sebastian Oberdörfer, Marc Erich Latoschik. 379-396 [doi]
- Digitising the Cultural Landscape of North UistSharon Pisani, Alan Miller, Màiri Morrison. 397-407 [doi]
- Evaluating the Efficacy of a Desktop Virtual Reality Field Trip for Public OutreachAlec M. Bodzin, Robson Araujo Junior, Thomas C. Hammond, David Anastasio, Chad Schwartz. 411-425 [doi]
- Flood Adventures: Evaluation Study of Final PrototypeRobson Araujo Junior, Zilong Pan, Alec M. Bodzin, Kathryn Semmens, Thomas C. Hammond, David Anastasio, Sarah Sechrist, Nathan Lerro, Evan Rubin, Jessica Vogel. 426-435 [doi]
- Opening the "Black Box" of VR for Workforce Development: Investigating Learners' Device, Usage, and IdentitiesEileen McGivney, Tessa Forshaw, Rodrigo Medeiros, Mingyue Sun, Tina A. Grotzer. 439-452 [doi]
- Role of Adaptation Phase in Educational Results of Virtual Reality Communication Training for ManagersDmitriy Vinitskiy, Lidia Yatluk, Sergey Goryushko, Evgeny Blagov, Sergey Lukashkin, Evgeniya Tribunskaya, Rostislav K. Speransky. 453-465 [doi]
- Immersive Educational Recycling Assistant (ERA): Learning Waste Sorting in Augmented RealityQiming Sun, I-Han Hsiao, Shih Yi Chien. 469-483 [doi]
- sc IVE: An Immersive Virtual Environment for Automotive Security ExplorationRichard Owoputi, Md Rafiul Kabir, Sandip Ray. 484-496 [doi]
- Immersive Learning Environments for Self-regulation of Learning: A Literature ReviewDaniela Pedrosa, Leonel Morgado, Dennis Beck. 497-511 [doi]
- Digital Twins, Metaverse, and Learning. Review and Proposal of Conceptual FrameworkGustavo Alberto Moreno López, Hernando Recaman Chaux, Paula Andrea Molina Parra. 515-532 [doi]
- Emotional and Cognitive Empathy, Enjoyment and Ease of Use of a Virtual Reality Environment about Migration in ColombiaJorge Bacca-Acosta, Myriam Sierra-Puentes, Cecilia Avila-Garzon, Natalia Molina-Pinzon, Guillermo Luigui Nieto, Carol Torres-Urrea, Juan Rodriguez-Velasquez. 533-542 [doi]
- A Review of Immersivity in Distance Higher Education STEM SubjectsAndré Roberto Guerra, Luciano Frontino de Medeiros, Manuel G. Gericota. 543-550 [doi]