Abstract is missing.
- Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for SerendipityStephann Makri, Yi-Chun Chen, Dana McKay, George Buchanan, Melissa G. Ocepek. 3-23 [doi]
- Does the Pop-Out Make an Effect in the Product Selection of Signage Vending Machine?Mitsuki Hosoya, Hiroaki Yamaura, Satoshi Nakamura, Makoto Nakamura, Eiji Takamatsu, Yujiro Kitaide. 24-32 [doi]
- Exploring Spatial Menu Representation and Apartment-Based Categorization for Online ShoppingMarco Speicher, Nadja Rutsch, Antonio Krüger, Markus Löchtefeld. 33-54 [doi]
- How to Improve the Interaction Design of NFC Payment Terminals?Poornigha Santhana Kumar, Michael Bechinie, Manfred Tscheligi. 55-68 [doi]
- Places for News: A Situated Study of Context in News ConsumptionYuval Cohen, Marios Constantinides, Paul Marshall. 69-91 [doi]
- Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD CourseMarta Lárusdóttir, Virpi Roto, Jan Stage, Andrés Lucero, Ilja Smorgun. 95-113 [doi]
- Evaluating WELI: A Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive ClassesHui Zheng, Vivian Genaro Motti, Kudirat Giwa-Lawal, Anna Evmenova, Heidi Graff. 114-134 [doi]
- How Do Typically Developing Children and Children with ASD Play a Tangible Game?Amani Indunil Soysa, Abdullah Al Mahmud 0001. 135-155 [doi]
- StatPlayground: A Sandbox for Learning Practical StatisticsKrishna Subramanian, Jeanine Bonot, Radu A. Coanda, Jan O. Borchers. 156-165 [doi]
- Training Non-designers in Co-design Methods Through an Active Assisted Living Interactive WorkshopPaula Alexandra Silva, Ana Dias Daniel. 166-175 [doi]
- Embodied Interaction in Language Learning: Enhancing Students' Collaboration and Emotional EngagementPanagiotis Kosmas, Panayiotis Zaphiris. 179-196 [doi]
- Evaluation of a Massive Online Course Forum: Design Issues and Their Impact on Learners' SupportAnastasios Ntourmas, Nikolaos M. Avouris, Sophia Daskalaki, Yannis A. Dimitriadis. 197-206 [doi]
- Kahaniyan - Designing for Acquisition of Urdu as a Second LanguageSaad Hassan, Aiza Hasib, Suleman Shahid, Sana Asif, Arsalan Khan. 207-216 [doi]
- On Making, Tinkering, Coding and Play for Learning: A Review of Current ResearchStella Timotheou, Andri Ioannou. 217-232 [doi]
- Rexy, A Configurable Application for Building Virtual Teaching AssistantsLuca Benedetto, Paolo Cremonesi. 233-241 [doi]
- Two-Way Gaze Sharing in Remote TeachingOleg Spakov, Diederick Niehorster, Howell O. Istance, Kari-Jouko Räihä, Harri Siirtola. 242-251 [doi]
- Designing Interactions with Intention-Aware Gaze-Enabled Artificial AgentsJoshua Newn, Ronal Singh, Fraser Allison, Prashan Madumal, Eduardo Velloso, Frank Vetere. 255-281 [doi]
- GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite CollaborationKhanh-Duy Le, Ignacio Avellino, Cédric Fleury, Morten Fjeld, Andreas Kunz. 282-303 [doi]
- Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking StudyChristos Fidas, Marios Belk, George Hadjidemetriou, Andreas Pitsillides. 304-313 [doi]
- ScaffoMapping: Assisting Concept Mapping for Video LearnersShan Zhang, Xiaojun Meng, Can Liu, Shengdong Zhao, Vibhor Sehgal, Morten Fjeld. 314-328 [doi]
- Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger's GazeSandra Trösterer, Benedikt Streitwieser, Alexander Meschtscherjakov, Manfred Tscheligi. 329-350 [doi]
- TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the ForearmIlyasse Belkacem, Isabelle Pecci, Benoît Martin, Anthony Faiola. 351-371 [doi]
- "I Don't Fit into a Single Type": A Trait Model and Scale of Game Playing PreferencesGustavo Fortes Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Jian-lan Cen, Lennart E. Nacke. 375-395 [doi]
- Comparing the Applicability of Pressure as a Game Metric to Self-assessment and Physiological MetricsEa Ehrnberg Ustrup, Mads Mathiesen, Joakim Have Poulsen, Jesper Vang Christensen, Markus Löchtefeld. 396-405 [doi]
- Fall-Prevention Exergames Using Balance Board SystemsMiguel Brito, Rui Nóbrega, João Jacob, Rui Rodrigues 0001, António Coelho. 406-426 [doi]
- Mobile Mapmaking: A Field Study of Gamification and Cartographic EditingManousos Kamilakis, Konstantinos Chorianopoulos. 427-435 [doi]
- Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired ChildrenAndri Ioannou, Anna Andreeva. 436-452 [doi]
- Understanding the Digital and Non-digital Participation by the Gaming YouthIikka Pietilä, Jari Varsaluoma, Kaisa Väänänen. 453-471 [doi]
- DupRobo: Interactive Robotic Autocompletion of Physical Block-Based Repetitive StructureTaizhou Chen, Yi-Shiun Wu, Kening Zhu. 475-495 [doi]
- Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-Based Trace FiguresAxel Antoine, Sylvain Malacria, Nicolai Marquardt, Géry Casiez. 496-516 [doi]
- Examining the Effects of Height, Velocity and Emotional Representation of a Social Transport Robot and Human Factors in Human-Robot CollaborationJana Jost, Thomas Kirks, Stuart Chapman, Gerhard Rinkenauer. 517-526 [doi]
- Towards Participatory Design of Social RobotsAduén Darriba Frederiks, Johanna Renny Octavia, Cesar Vandevelde, Jelle Saldien. 527-535 [doi]
- User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home SolutionsOlivia De Ruyck, Peter Conradie, Lieven De Marez, Jelle Saldien. 536-551 [doi]
- A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring BiasEmily Wall, Leslie M. Blaha, Celeste Lyn Paul, Alex Endert. 555-575 [doi]
- Benefits and Trade-Offs of Different Model Representations in Decision Support Systems for Non-expert UsersFrancisco Gutiérrez, Xavier Ochoa, Karsten Seipp, Tom Broos, Katrien Verbert. 576-597 [doi]
- Customizing Websites Through Automatic Web SearchIñigo Aldalur, Alain Perez, Felix Larrinaga. 598-618 [doi]
- Influence of Color and Size of Particles on Their Perceived Speed in Node-Link DiagramsHugo Romat, Dylan Lebout, Emmanuel Pietriga, Caroline Appert. 619-637 [doi]
- Augmented Reality Technology for Displaying Close-Proximity Sub-Surface PositionsKasper Hald, Matthias Rehm, Thomas B. Moeslund. 641-659 [doi]
- Bubble Margin: Motion Sickness Prevention While Reading on Smartphones in VehiclesAlexander Meschtscherjakov, Sebastian Strumegger, Sandra Trösterer. 660-677 [doi]
- CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO _2 2 Levels While CyclingEike Schneiders, Mikael B. Skov. 678-687 [doi]
- Dissecting Pie ChartsHarri Siirtola, Kari-Jouko Räihä, Howell O. Istance, Oleg Spakov. 688-698 [doi]
- Same Same but Different: Exploring the Effects of the Stroop Color Word Test in Virtual RealityRomina Poguntke, Markus Wirth, Stefan Gradl. 699-708 [doi]
- "Why Would You Buy from a Stranger?" Understanding Saudi Citizens' Motivations and Challenges in Social CommerceAisha Ahmed AlArfaj, Ellis Solaiman, Lindsay Marshall. 711-732 [doi]
- Denouncing Sexual Violence: A Cross-Language and Cross-Cultural Analysis of #MeToo and #BalanceTonPorcIrene Lopez, Robin Quillivic, Hayley I. Evans, Rosa I. Arriaga. 733-743 [doi]
- Dhana Labha: A Financial Management Application to Underbanked Communities in Rural Sri LankaThilina Halloluwa, Dhaval Vyas. 744-767 [doi]
- Fostering Interaction Between Locals and Visitors by Designing a Community-Based Tourism Platform on a Touristic IslandMara Dionisio, Cláudia Silva, Valentina Nisi. 768-787 [doi]
- Ustaad: A Mobile Platform for Teaching IlliteratesSyed Ali Umair Tirmizi, Yashfa Iftikhar, Sarah Ali, Ahmed Ehsan, Ali Ehsan, Suleman Shahid. 788-796 [doi]