Abstract is missing.
- Comparing Perceived Restorativeness and Stress Reduction in Virtual Reality Environments Using Abstract Fractal Geometries Versus Realistic Natural LandscapesDiana C. G. Mendes, Mónica S. Cameirão. 3-22 [doi]
- "I Miss Going to that Place": The Impact of Watching Nature Videos on the Well-Being of Informal CaregiversBeatriz Peres, Hildegardo Noronha, Daniel S. Lopes, Joaquim A. Jorge, Pedro F. Campos. 23-32 [doi]
- Our Nudges, Our Selves: Tailoring Mobile User Engagement Using PersonalityNima Jamalian, Marios Constantinides, Sagar Joglekar 0001, Xueni Pan, Daniele Quercia. 33-45 [doi]
- Turn & Slide: Designing a Puzzle Game to Elicit the Visualizer-Verbalizer Cognitive StyleSotirios Petsas, George E. Raptis, Christos Katsanos. 46-56 [doi]
- Electroencephalographic (EEG) Correlates of Visually Induced Motion Sickness (VIMS) in the Virtual Reality (VR) Based SimulationsJan K. Argasinski, Natalia Lipp, Szymon Mazurek. 59-67 [doi]
- Exploring Eye Expressions for Enhancing EOG-Based InteractionJoshua Newn, Sophia Quesada, Baosheng James Hou, Anam Ahmad Khan, Florian Weidner, Hans Gellersen. 68-79 [doi]
- How Many Participants Do You Need for an Open Card Sort? A Case Study of E-commerce WebsitesChristos Pechlevanoudis, Grigorios Zilidis, Christos Katsanos. 80-89 [doi]
- Quantifying Device Usefulness - How Useful is an Obsolete Device?Craig Goodwin, Sandra I. Woolley, Ed de Quincey, Tim Collins. 90-99 [doi]
- Usability Evaluation of a Brazilian Dam Safety Data Exploration Platform: A Consolidation of Results from User Tests and Heuristic EvaluationBruna Santana Capeleti, Caroline Queiroz Santos, Jaqueline Isabel de Souza, André Pimenta Freire. 100-119 [doi]
- Asymmetric Communication in Virtual Reality: Designing for Presence, Effectiveness, and EnjoymentMarkus Kirjonen, Mika P. Nieminen. 123-132 [doi]
- Digital Modeling for Everyone: Exploring How Novices Approach Voice-Based 3D ModelingGiuseppe Desolda, Andrea Esposito 0002, Florian Müller 0003, Sebastian S. Feger. 133-155 [doi]
- Exploring the Potential of Metaverse Apps for Real-World Applications: A Case Study with CALEND_ARKonstantinos Tsomokos, Christos Sintoris, Christos Fidas, Nikolaos M. Avouris. 156-165 [doi]
- PeriFocus - Training Peripheral Color- and Shape Detection in Virtual RealityMads Rosendahl Thomsen, Mathias Halilovic, Alexandru Giuran, Markus Löchtefeld. 166-175 [doi]
- Supporting Resilience Through Virtual Reality: Design and Preliminary Evaluation of a VR Experience Based on Viktor Frankl's LogotherapyQuynh Nguyen, Rodrigo Gutierrez, Lukas Kröninger, Ulrike Kretzer. 176-186 [doi]
- A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical TrainingPaul W. L. Watson, Samuel House, Robert Hart, Jonathan Abbas, Sheena Asthana, Swen E. Gaudl. 189-208 [doi]
- Mind the Heart: Designing a Stress Dashboard Based on Physiological Data for Training Highly Stressful Situations in Virtual RealityOlivia Zechner, Helmut Schrom-Feiertag, Jakob Carl Uhl, Quynh Nguyen, Lisanne Kleygrewe, Manfred Tscheligi. 209-230 [doi]
- VR for HR - A Case Study of Human Resource Development Professionals Using Virtual Reality for Social Skills Training in the WorkplaceBritta Nordin Forsberg, Anders Lundström, Jan Gulliksen. 231-251 [doi]
- Hacking the Brain: The Risks and Challenges of Cognitive AugmentationSarah Clinch, Nigel Davies 0001. 255-258 [doi]
- The UCD Sprint: Bringing Users Along to SprintMarta Lárusdóttir, Virpi Roto, Rosa Lanzilotti, Ioana D. Visescu. 259-263 [doi]
- How to Bring Diversity into Industry: Industrial Experiences in Public Transport Repair and MaintenanceRafael Vrecar, Markus Steinlechner, Patrick Rupprecht, Aaron Wedral, Marlies Negele, Maciej Palucki, Brigitte Ratzer, Astrid Weiss. 267-272 [doi]
- Whose Responsibility is Accessibility in Games Anyway? EveryoneChristopher Power, Paul A. Cairns, Mark C. Barlet, Steven Weitz. 273-278 [doi]
- A Toolkit for Human-Centred Engineering: An Experience with Pre-teensRosella Gennari, Soufiane Krik, Alessandra Melonio. 281-285 [doi]
- Color Blind: A Figma Plugin to Simulate Colour BlindnessKishan Kanakhara, Drishya Bhattarai, Sayan Sarcar. 286-289 [doi]
- Comfort Management Through a Universal Wheelchair DashboardAndreas Polydorides, Yvonne Rogers. 290-294 [doi]
- Dataslip: How Far Does Your Personal Data Go?Alejandra Gómez Ortega, Vasileios Milias, James Scott Broadhead, Carlo van der Valk, Jacky Bourgeois. 295-299 [doi]
- Ingá Telikit: A Virtual Reality Game for Learning Penan's Hunting TechniquesTariq Zaman, Bram Kreuger, Vanden Michael, Diana Azlyn William, Taman Pitah. 300-304 [doi]
- StoryCarnival: Inspiring Play with Stories and an Enhanced PuppetFlannery Hope Currin, Juan Pablo Hourcade. 305-309 [doi]
- Together Porting: Multi-user Locomotion in Social Virtual RealityGavin Wood, Patrick Dickinson. 310-314 [doi]
- Towards "Image Reflow" on the Web: Avoiding Excessive Panning of Magnified Images by Multiplexing Automatically Cropped Regions of InterestFrode Eika Sandnes. 315-319 [doi]
- Two Domain-Specific Languages for Controlling a Humanoid Robot in a Therapeutic ContextPeter Forbrig, Alexandru Umlauft, Mathias Kühn, Anke Dittmar. 320-324 [doi]
- Using Polymorphic Glyphs to Support the Visual Exploration of Hierarchical Spatio-Temporal DataAline Menin, Hadil Ayari, Franck Michel, Marco Winckler. 325-329 [doi]
- A Framework for Born-Accessible Development of Software and Digital ContentJonathan Lazar. 333-338 [doi]
- Why We Do What We Do - HCI and Societal ImpactJan Gulliksen. 339-346 [doi]
- A Multi-perspective Panel on User-Centred Transparency, Explainability, and Controllability in AutomationsPhilippe A. Palanque, Fabio Paternò, Virpi Roto, Albrecht Schmidt 0001, Simone Stumpf, Jürgen Ziegler 0001. 349-353 [doi]
- Ethical Value Exchange in HCIJosé L. Abdelnour-Nocera, Marta Kristín Lárusdóttir, Jonathan Lazar, Helen Petrie, Gavin Sim, Tariq Zaman. 354-359 [doi]
- A Comparative Analysis of Multi-Object Animation with Motion Paths in Virtual RealityTobias Krogh Risom, Jonas Rommel Attrup, Rasmus Valentin Jacobsen, Stefan Alexander Larsen, Jesper Gaarsdal. 363-367 [doi]
- A Human-Robot Conversation Interface for Children with ASDJena Affleck, Sean Gooravin, Cameron Malcolm, Sarah McHutchison, Andrew Shearer, Cameron Watt, Andrea Alessandrini. 368-372 [doi]
- A Literature Review on Positive and Negative Effects of Interruptions and Implications for DesignTom Gross, Michael von Kalben. 373-379 [doi]
- A New Interactive Paradigm for Speech TherapyVita Santa Barletta, Miriana Calvano, Antonio Curci, Antonio Piccinno. 380-385 [doi]
- A Simple Evaluation Framework for Enhanced Usability and Accessibility of Cultural Heritage Information SystemsZainab AlMeraj. 386-390 [doi]
- A Study on Prototyping in a Design CourseAndrea Alessandrini. 391-395 [doi]
- A Theoretical Framework for the Development of "Needy" Socially Assistive RobotsNathan Jones, Fernando Loizides, Kathryn Elizabeth Jones. 396-401 [doi]
- AllyChat: Developing a VR Conversational AI Agent Using Few-Shot Learning to Support Individuals with Intellectual DisabilitiesBrittany Garcia-Pi, Rohan Chaudhury, Miles Versaw, Jonathan Back, Dongjin Kwon, Caleb Kicklighter, Paul Taele, Jinsil Hwaryoung Seo. 402-407 [doi]
- An Approach to Evaluate User Interfaces in a Scholarly Knowledge Communication DomainDenis Obrezkov, Allard Oelen, Sören Auer. 408-412 [doi]
- Are Italian and French Public University Websites Sustainable?Barbara Rita Barricelli, Ines Di Loreto, Michele Sciarabba, Samir Zamouma. 413-417 [doi]
- Are You Okay? Development of Electronic Check-In Systems for Isolated Older AdultsPallabi Bhowmick, Erik Stolterman. 418-422 [doi]
- Availability for Work, Family, and Leisure: An Empirical StudyTom Gross. 423-428 [doi]
- Better Real-Life Space Utilization in VR Through a Multimodal Guardian AlternativeJonas Lind, Kristian Sørensen, Arlonsompoon Lind, Mads Sørensen, Jakob Trærup, Ivan Nikolov. 429-433 [doi]
- Building Teamwork: Mixed Reality Game for Developing Trust and CommunicationKristian Nyborg Jespersen, Kristian Julsgaard, Jens Lakmann Madsbøll, Mathias Øgaard Niebuhr, Marcus Høyen Lundbak, Rasmus Odgaard, Ivan A. Nikolov. 434-438 [doi]
- Coding with Colors: Children's Errors Committed While Programming Robotito for the First TimeEwelina Bakala, Ana Cristina Pires 0001, Mariana da Luz, Maria Pascale, Gonzalo Tejera, Juan Pablo Hourcade. 439-443 [doi]
- Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young AdultsHenar Guillen-Sanz, Ines Miguel-Alonso, Itziar Quevedo Varona, Bruno Rodriguez-Garcia. 444-448 [doi]
- Designing AR Applications for People Living with DementiaTeresa Onorati, Paloma Díaz 0001, Alvaro Montero, Ignacio Aedo. 449-453 [doi]
- Designing Interaction to Support Sustained AttentionNaile Hacioglu, Maria Chiara Leva, Hyowon Lee. 454-458 [doi]
- Digital Educational Games with Storytelling for Students to Learn AlgebraKubra Kaymakci Ustuner, Effie Lai-Chong Law, Frederick W. B. Li. 459-463 [doi]
- Distinguishing User Paths for Personas and Stakeholders Through Motives and Decision MakingMegan Marie Doherty. 464-468 [doi]
- Embodied PointCloud: Combining Embodied Avatars with Point Clouds to Represent Users in VR Remote MeetingsAmal Yassien, Yusuf Badawi, Slim Abdennadher. 469-474 [doi]
- Enhancing Learnability with Micro TeachingsKatja Pott, Doris Agotai. 475-480 [doi]
- Exploring Responsible AI Practices in Dutch Media OrganizationsTina Mioch, Nathalie Stembert, Cathelijn Timmers, Oumaima Hajri, Pascal Wiggers, Maaike Harbers. 481-485 [doi]
- Exploring Users' Ability to Choose a Proper Fit in Smart-Rings: A Year-Long "In the Wild" StudyPeter Neigel, Andrew Vargo, Yusuke Komatsu, Chris Blakely, Koichi Kise. 486-490 [doi]
- Heuristics to Design Trustworthy Technologies: Study Design and Current ProgressIuliia Paramonova, Sonia C. Sousa 0001, David Lamas. 491-495 [doi]
- Influences of Cognitive Styles on EEG-Based Activity: An Empirical Study on Visual Content ComprehensionMaria Trigka, Georgios Papadoulis, Elias Dritsas, Christos Fidas. 496-500 [doi]
- Interactive 3D Printed Urban Maps for Blind PeopleMalgorzata Telesinska, Boleslaw Telesinski. 501-506 [doi]
- Interactive Visualization of Sport Climbing DataFangze Qiu, Yue Li 0023. 507-511 [doi]
- Interactors, not Users! Towards a Neutral Interaction DesignSónia Rafael. 512-516 [doi]
- Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game StreamingPavel Mrázek, Pejman Mirza-Babaei, Günter Wallner, Simone Kriglstein. 517-522 [doi]
- Mapping the Digital Injustices of Technology-Facilitated Sex TraffickingLinnea Öhlund, Teresa Almeida. 523-527 [doi]
- MetaCUX: Social Interaction and Collaboration in the MetaversePaola Barra, Andrea Antonio Cantone, Rita Francese, Marco Giammetti, Raffaele Sais, Otino Pio Santosuosso, Aurelio Sepe, Simone Spera, Genoveffa Tortora, Giuliana Vitiello. 528-532 [doi]
- Multisensory Climbing in the Magic RoomMatteo Secco, Mattia Gianotti, Alessandro Colombo, Franca Garzotto. 533-538 [doi]
- News Bulletins Supporting Human MemoryIan D. Benest. 539-543 [doi]
- PECSOnline: A Bespoke Classroom Based Picture Exchange Communication System (PECS) for Children with AutismJoseph Liu, Becky Stephens, Chra Abdoulqadir, Fernando Loizides. 544-550 [doi]
- Prediction of Love-Like Scores After Speed Dating Based on Pre-obtainable Personal Characteristic InformationRyo Ishii, Fumio Nihei, Yoko Ishii, Atsushi Otsuka, Kazuya Matsuo, Narichika Nomoto, Atsushi Fukayama, Takao Nakamura. 551-556 [doi]
- SamS-Vis: A Tool to Visualize Summary View Using Sampled DataShah Rukh Humayoun, Salman Zaidi, Ragaad AlTarawneh. 557-562 [doi]
- They Need to Know and Learn - Gamified Social Communication Framework for Adolescent Reproductive Health and Well BeingDebjani Roy, Urmi Nanda Biswas. 563-568 [doi]
- Towards Cross-Cultural Assessment of Trust in High-Risk AIGabriela Beltrão, Sonia C. Sousa 0001, David Lamas. 569-573 [doi]
- Towards Enhancing the Media Industry Through AI-Driven Image RecommendationsGeorge E. Raptis, Vasilis Theodorou, Christina P. Katsini. 574-579 [doi]
- Using Virtual Reality to Investigate the Emergence of Gaze Conventions in Interpersonal CoordinationGregory Mills, Remko Boschker. 580-584 [doi]
- What's in a Name? How Perceived Music Playlist Personalization Influences Content ExpectationsBruce Ferwerda, Nina Boksjö, Naomi Petricioiu, Carolin Wollny. 585-589 [doi]
- Where Do All Stakeholders Find the Software Product Blueprint?Shah Rukh Humayoun, Yael Dubinsky, Kerri Kariti, Moshe Kariti. 590-594 [doi]
- Why Choose You? - Exploring Attitudes Towards Starter PokémonToby Best, Yu-Jhen Hsu. 595-601 [doi]
- Algorithmic Affordances in Recommender InterfacesAletta Smits, Ester Bartels, Chris Detweiler, Koen van Turnhout. 605-609 [doi]
- Co-designing Immersive Virtual and Extended Reality Systems for Remote and Unsupervised Interaction, Intervention, Training and ResearchWieslaw Kopec, Monika Kornacka, Grzegorz Pochwatko, Cezary Biele, Anna Jaskulska, Kinga Skorupska, Steven Barnes, Maciej Grzeszczuk, Tommy Nilsson, Wladyslaw Fuchs, Jagoda Lazarek, Krzysztof Pijarski, Gabriel G. De la Torre. 610-615 [doi]
- Designing for Map-Based Interfaces and InteractionsMasood Masoodian, Saturnino Luz. 616-620 [doi]
- Designing Technology for Neurodivergent Self-determination: Challenges and OpportunitiesDavid Gollasch, Meinhardt Branig, Kathrin Gerling, Jan Gulliksen, Oussama Metatla, Katta Spiel, Gerhard Weber 0002. 621-626 [doi]
- HCI for Digital Democracy and Citizen ParticipationJosé L. Abdelnour-Nocera, Juan José Gómez Gutiérrez, Maria Estela Peralta Alvarez, Lene Nielsen. 627-631 [doi]
- 2-2023: Second IFIP WG 2.7/13.4 Workshop on HCI Engineering EducationJosé Creissac Campos, Laurence Nigay, Alan J. Dix, Anke Dittmar, Simone D. J. Barbosa, Lucio Davide Spano. 632-637 [doi]
- Human-Centered Software Engineering: Rethinking the Interplay of Human-Computer Interaction and Software Engineering in the Age of Digital TransformationCarmelo Ardito, Regina Bernhaupt, Stefan Sauer 0001. 638-643 [doi]
- Intelligence Augmentation: Future Directions and Ethical Implications in HCIAndrew Vargo, Benjamin Tag, Mathilde Hutin, Victoria Abou Khalil, Shoya Ishimaru, Olivier Augereau, Tilman Dingler, Motoi Iwata, Koichi Kise, Laurence Devillers, Andreas Dengel 0001. 644-649 [doi]
- Interacting with Assistive Technology (IATech) WorkshopPaul Whittington, Huseyin Dogan, Nan Jiang. 650-656 [doi]
- On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control - IFIP WG 13.5 Workshop at INTERACT 2023Tilo Mentler, Philippe A. Palanque, Kristof Van Laerhoven, Margareta Holtensdotter Lützhöft, Nadine Flegel. 657-661 [doi]
- Playful, Curious, Creative, Equitable: Exploring Opportunities for AI Technologies with Older AdultsEwan Soubutts, Aneesha Singh, Bran Knowles, Amid Ayobi, Nervo Verdezeto Dias, Britta F. Schulte, Julia McDowell, Caroline Swarbrick, Andrew Steptoe, Jasmine Fledderjohann, Helen Petrie, Richard Harper 0001, Yvonne Rogers. 662-667 [doi]
- Re-contextualizing Built Environments: Critical and Inclusive HCI Approaches for Cultural HeritageLinda Hirsch, Siiri Paananen, Eva Hornecker, Luke Hespanhol, Tsvi Kuflik, Tatiana Losev, Jonna Häkkilä. 668-673 [doi]
- Sustainable Human-Work Interaction DesignsElodie Bouzekri, Barbara Rita Barricelli, Torkil Clemmensen, Morten Hertzum, Masood Masoodian. 674-679 [doi]
- Understanding HCI Approaches for the Metaverse in Education Applications for the Global SouthAnmol Srivastava, Torkil Clemmensen, Pradeep Yammiyavar, Pankaj Badoni. 680-684 [doi]
- VR Accessibility in Distance Adult EducationBartosz Muczynski, Kinga Skorupska, Katarzyna Abramczuk, Cezary Biele, Zbigniew Bohdanowicz, Daniel Cnotkowski, Jazmin Collins, Wieslaw Kopec, Jaroslaw Kowalski, Grzegorz Pochwatko, Thomas Logan. 685-691 [doi]