Abstract is missing.
- Baby Robot YOTARO Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada Muramoto, Wagner Tetsuya Matsuzaki, Toshiaki Uchiyama, Kazuhito Shiratori, Junichi Hoshino. 1-8 [doi]
- A Card Playing Humanoid for Understanding Socio-emotional InteractionMin Gyu Kim, Kenji Suzuki. 9-19 [doi]
- DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream SharingNoreen Kamal, Ling Tsou, Abir Al Hajri, Sidney Fels. 20-31 [doi]
- Everyone Can Do Magic: An Interactive Game with Speech and Gesture RecognitionChris Wang, Zhiduo Liu, Sidney Fels. 32-42 [doi]
- Onomatopen: Painting Using OnomatopoeiaKeisuke Kambara, Koji Tsukada. 43-54 [doi]
- Helping Hands: Designing Video Games with Interpersonal Touch InteractionCody Watts, Ehud Sharlin, Peter Woytiuk. 55-66 [doi]
- Investigating the Affective Quality of Motion in User Interfaces to Improve User ExperienceDoyun Park, Ji-Hyun Lee. 67-78 [doi]
- The MINWii Project: Renarcissization of Patients Suffering from Alzheimer s Disease Through Video Game-Based Music TherapySamuel Benveniste, Pierre Jouvelot, Renaud Péquignot. 79-90 [doi]
- Virtual Team Performance Depends on Distributed LeadershipNico M. van Dijk, Joost Broekens. 91-102 [doi]
- Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term MissionsNatalia Voynarovskaya, Roman Gorbunov, Emilia I. Barakova, René M. C. Ahn, Matthias Rauterberg. 103-114 [doi]
- Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting BlocksJeroen C. J. Brok, Emilia I. Barakova. 115-126 [doi]
- Multiple Page Recognition and Tracking for Augmented BooksKyusung Cho, Jaesang Yoo, Jinki Jung, Hyun Seung Yang. 127-138 [doi]
- Online Scene Modeling for Interactive AR ApplicationsJaesang Yoo, Kyusung Cho, Jinki Jung, Hyun Seung Yang. 139-150 [doi]
- Unnecessary Image Pair Detection for a Large Scale ReconstructionJaekwang Lee, Chang-Joon Park. 151-159 [doi]
- Online Gaming Traffic Generator for Reproducing Gamer BehaviorKwangsik Shin, Jinhyuk Kim, Kangmin Sohn, Changjoon Park, Sangbang Choi. 160-170 [doi]
- Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on AggressionAndré Melzer, Ingmar Derks, Jens Heydekorn, Georges Steffgen. 171-182 [doi]
- Logos, Pathos, and EntertainmentRyohei Nakatsu. 183-192 [doi]
- The Video Cube Puzzle: On Investigating Temporal CoordinationEric Yim, William Joseph Gaudet, Sidney Fels. 193-204 [doi]
- Emotions: The Voice of the UnconsciousMatthias Rauterberg. 205-215 [doi]
- Analyzing the Parameters of Prey-Predator Models for Simulation GamesSeongdong Kim, Christoph Hoffmann, Varun Ramachandran. 216-223 [doi]
- Analyzing Computer Game NarrativesClark Verbrugge, Peng Zhang. 224-231 [doi]
- Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication?Naoko Tosa. 232-239 [doi]
- System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented MethodBarbara Grüter, Miriam Oks, Andreas Lochwitz. 240-247 [doi]
- Re-envisioning the Museum Experience: Combining New Technology with Social-NetworkingMadhuri Koushik, Eun-Jung Lee, Laura Pieroni, Emily Sun, Chun-Wei Yeh. 248-253 [doi]
- Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative SpacesNimish Biloria. 254-261 [doi]
- Explorations in Player Motivations: Virtual AgentsBarbaros Bostan. 262-269 [doi]
- Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360Marc Herrlich, Henrik Holle, Rainer Malaka. 270-277 [doi]
- Virtual Blowgun System for Breathing Movement ExercisePeichao Yu, Kazuhito Shiratori, Jun ichi Hoshino. 278-285 [doi]
- Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3Marc Herrlich, Ronald Meyer, Rainer Malaka, Helmut Heck. 286-293 [doi]
- Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education GameJúnia Coutinho Anacleto, Johana María Rosas Villena, Marcos Alexandre Rose Silva, Sidney Fels. 302-307 [doi]
- Real-Time Caustics in Dynamic Scenes with Multiple Directional LightsBudianto Tandianus, Henry Johan, Hock Soon Seah. 308-316 [doi]
- An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction ProcessEung-Kyeu Kim, Soo Jong Lee, Nohpill Park. 317-325 [doi]
- Rule-Based Camerawork Controller for Automatic Comic Generation from Game LogRuck Thawonmas, Ko Oda, Tomonori Shuda. 326-333 [doi]
- A Framework for Constructing Entertainment Contents Using Flash and Wearable SensorsTsutomu Terada, Kohei Tanaka. 334-341 [doi]
- Research on Eclipse Based Media Art Authoring Tool for the Media ArtistSonglin Piao, Jae-Ho Kwak, Whoi-Yul Kim. 342-349 [doi]
- BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual CharactersLing Li, Gengdai Liu, Mingmin Zhang, Zhigeng Pan, Edwin Song. 350-357 [doi]
- Choshi Design System from 2D ImagesNatsuki Takayama, Shubing Meng, Hiroki Takahashi. 358-365 [doi]
- Player s Model: Criteria for a Gameplay Profile MeasureEmmanuel Guardiola, Stéphane Natkin. 366-371 [doi]
- A Laban-Based Approach to Emotional Motion Rendering for Human-Robot InteractionMegumi Masuda, Shohei Kato, Hidenori Itoh. 372-380 [doi]
- A Biofeedback Game with Physical ActionsNagisa Munekata, Teruhisa Nakamura, Rei Tanaka, Yusuke Domon, Fumihiko Nakamura, Hitoshi Matsubara. 381-388 [doi]
- Dial-Based Game Interface with Multi-modal FeedbackWanjoo Park, Laehyun Kim, Hyunchul Cho, Se Hyung Park. 389-396 [doi]
- Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face CubeChan-young Bang, Jin Lee, Hye-Won Jung, Ok-young Choi, Jong-Il Park. 397-404 [doi]
- Entertaining Education: User Friendly Cutting Interface for Digital TextbooksGahee Kim, Hyun-Roc Yang, Kyung-Kyu Kang, DongHo Kim. 405-412 [doi]
- Affective Interacting ArtYoungmi Kim, Jongsoo Choi. 413-415 [doi]
- Flexible Harmonic Temporal Structure for Modeling Musical InstrumentJun Wu, Yu Kitano, Takuya Nishimoto, Nobutaka Ono, Shigeki Sagayama. 416-418 [doi]
- Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment SystemsGiovanni Cagalaban, Seoksoo Kim. 419-421 [doi]
- Narrative Entertainment System with Tabletop InterfaceTakashi Mori, Katsutoki Hamana, Chencheng Feng, Jun ichi Hoshino. 422-424 [doi]
- Automated Composing System for Sub-melody Using HMM: A Support System for Composing MusicRyosuke Yamanishi, Keisuke Akita, Shohei Kato. 425-427 [doi]
- A Study on the Development of Mobile Based SNS-UCC Writing ToolHae Sun No, Dae Woong Rhee. 428-430 [doi]
- Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive EntertainmentShih-Han Chan, Dae Hong Kim, Eugene Massey, Katelyn Mueller, Fadzuli Said. 431-433 [doi]
- Multipresence-Enabled Mobile Spatial Audio InterfacesOwen Noel Newton Fernando, Michael Cohen, Adrian David Cheok. 434-436 [doi]
- Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld DeviceChun-Ta Chen, Jy-Huey Lin, Wen-Chun Lin, Fei Wang, Bing-Huan Wu. 437-439 [doi]
- Robotic Event Extension ExperienceDavid Obdrzálek. 440-442 [doi]
- A Sound Engine for Virtual CitiesShih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger. 443-445 [doi]
- NetPot: Easy Meal Enjoyment for Distant DinersZoltan Foley-Fisher, Vincent Tsao, Johnty Wang, Sidney Fels. 446-448 [doi]
- Glasses-Free 3D Display System Using Grating Film for Viewing Angle ControlMasahide Kuwata, Kunio Sakamoto. 449-451 [doi]
- Omni-Directional Display System for Group Activity on Life Review TherapyTomoyuki Honda, Kunio Sakamoto. 452-455 [doi]
- Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear ActuatorYuuki Kodama, Kunio Sakamoto. 456-459 [doi]
- Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker CardMasahiro Nishiguchi, Kunio Sakamoto. 460-463 [doi]
- Automatic Mobile Robot Control and Indication Method Using Augmented Reality TechnologyKoji Ohmori, Kunio Sakamoto. 464-467 [doi]
- Eye Contact Communication System between Mobile Robots Using Invisible Code DisplayTakeru Furukawa, Kunio Sakamoto. 468-471 [doi]
- The Interactive of Interactive Storytelling: Customizing the Gaming ExperienceBarbaros Bostan, Tim Marsh. 472-475 [doi]
- Remote Context Monitoring of Actions and Behaviors in a Location through the Usage of 3D Visualization in Real-TimeJohn Conomikes, Zachary Pacheco, Salvador Barrera, Juan Antonio Cantu, Lucy Beatriz Gomez, Christian de los Reyes, Juan Manuel Mendez Villarreal, Takao Shime, Yuki Kamiya, Hideki Kawai. 476-478 [doi]
- Wave Touch: Educational Game on Interactive Tabletop with Water SimulationJoong-Ho Lee, Won Moon, Ki-Won Yeom, DongWook Yoon, Dong Young Kim, JungHyun Han, Ji-Hyung Park. 479-481 [doi]
- Healthy Super Mario: Tap Your Stomach and Shout for Active HealthcareJaewook Jung, Shin Kang, Hanbit Park, Minsoo Hahn. 482-483 [doi]
- Interactive Manipulation Model of Group of Individual Bodies for VR Cooking SystemAtsushi Morii, Daisuke Yamamoto, Kenji Funahashi. 484-486 [doi]
- Smile Like Hollywood Star: Face Components as Game InputJaewook Jung, Hanbit Park, Shin Kang, Minsoo Hahn. 487-489 [doi]
- Study on an Information Processing Model with Psychological Memory for a Kansei RobotYuta Kita, Masataka Tokumaru, Noriaki Muranaka. 490-492 [doi]
- Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for ChildrenAkiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto. 493-495 [doi]
- Penmanship Learning Support System: Feature Extraction for Online Handwritten CharactersTatsuya Yamaguchi, Noriaki Muranaka, Masataka Tokumaru. 496-498 [doi]
- Development of Wall Amusements Utilizing Gesture InputTakahisa Iwamoto, Atsushi Karino, Masayuki Hida, Atsushi Nishizaki, Tomoyuki Takami. 499-501 [doi]
- Study on an Emotion Generation Model for a Robot Using a Chaotic Neural NetworkHiroyuki Sumitomo, Masataka Tokumaru, Noriaki Muranaka. 502-504 [doi]
- Interactive Tabu Search vs. Interactive Genetic AlgorithmTatsuya Hirokata, Masataka Tokumaru, Noriaki Muranaka. 505-507 [doi]
- Instant First-Person Posture EstimationTakafumi Serizawa, Yasuyuki Yanagida. 508-510 [doi]
- Monitoring User s Brain Activity for a Virtual CoachBram van de Laar, Anton Nijholt, Job Zwiers. 511-513 [doi]
- Developing Educational and Entertaining Virtual Humans Using ElckerlycDennis Reidsma, Herwin van Welbergen, Ronald C. Paul, Bram van de Laar, Anton Nijholt. 514-517 [doi]