Abstract is missing.
- A 3-Tier Solution for Facilitating STEM Education in Primary SchoolsFarhad Mehdipour, Mohsen Pashna, Aniket Mahanti. 1-5 [doi]
- Culturally Relevant Approach to Encourage School Children Learn Computer Science ConceptsAnuroop Gaddam, Karsten Øster Lundqvist, Hiria McRae. 6-10 [doi]
- The Use of Different Kinds of Robots to Spark Student Interest in Learning Computational ThinkingWei-Yeh Huang, Chiu-Fan Hu, Cheng-Chih Wu. 11-16 [doi]
- Development and Validation of Problem Solving Task Based-Integrated STEMZaidatun Tasir, Mohd Nihra Haruzuan Mohamad, Zaleha Ismail, Norazla Mustafa. 17-23 [doi]
- HandsUp: An In-Class Question Posing ToolHarry Jackson, Angad Nayyar, Paul Denny, Andrew Luxton-Reilly, Ewan D. Tempero. 24-31 [doi]
- Student Learning Processes for Mathematical Modelling - An Engineering Lecturer's ViewpointKerri Spooner. 32-35 [doi]
- Evaluation of the Implementation of a Timer in Gamified Programming ExercisesAaron Matenga, Tyne Crow, Michael Walmsley, Andrew Luxton-Reilly, Burkhard Wuensche. 36-41 [doi]
- Fostering Co-Creation with Games: Transforming Formal into Non-Formal Learning and Vice VersaMaja Pivec. 42-43 [doi]
- Flipped Classroom Strategy to Help Underachievers in Java ProgrammingManoj Kumar. P. Peethambaran, Renumol V. G, Sahana Murthy. 44-49 [doi]
- Social Constructivism Learning through Project Based Learning with Scaffolding in Flipped ClassroomAzlina A. Rahman, Norasykin Mohd Zaid, Zaleha Abdullah, Hasnah Mohamed, Baharuddin Aris. 50-56 [doi]
- Transitioning from Block-Based to Text-Based Programming LanguagesLuke Moors, Andrew Luxton-Reilly, Paul Denny. 57-64 [doi]
- Engaging Engineering Faculty in Transformative PracticesRobin Nelson, Stephanie Garcia, Emily Bonner, Vittorio Marone, Timothy Yuen, JoAnn Browning. 65-71 [doi]
- Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics CourseThomas Suselo, Burkhard C. Wünsche, Andrew Luxton-Reilly. 72-76 [doi]
- "Why Am I Even Doing This?": The Experiences of Female Students in CS from an Insider PerspectiveMoa Marklund, Sara Gustavsson. 77-81 [doi]
- Self-Determined Computing Education: An Independent Learning Pathway ApproachSamuel Mann, Glenys Ker, Kylie Ellis, Trish Franklin. 82-89 [doi]
- Interactive Learning of Abstract Programming Concepts with InteractiveOOPAsheer Ahmad, Harsh Chokshi, Giuseppe De Ruvo, Nasser Giacaman. 90-97 [doi]
- How Research Came Inside Me as a New KnowledgeAnders Berglund, Ville Isomöttönen, Dekar Lhamo, Phurpa Tshering. 98-102 [doi]
- Is More Active Always Better for Teaching Introductory Programming?Adalbert Gerald Soosai Raj, Jignesh M. Patel, Richard Halverson. 103-109 [doi]
- Active Learning for Out-of-Class Activities by Using Interactive Mobile AppsMuztaba Fuad, Monika Akbar, Lynn Zubov. 110-111 [doi]
- Knowledge Sequencing in Online Courses for Introductory ProgrammingTyne Crow, Andrew Luxton-Reilly, Burkhard Wuensche. 112-113 [doi]
- Designing an Augmented Reality Application to Learn Three-Dimensional ViewsTzu-Ting Lin, Chih-Hung Yu, Cheng-Chih Wu. 114-115 [doi]
- An Activity Theory Framework to Explore Social Media and Nostalgia as Coping Tools for International StudentsSamuel Ekundayo, Alison Clear. 116-118 [doi]
- Directing Teacher Focus in Computer Science Online Learning EnvironmentsKatrina Le, Hamid Tarmazdi, Rebecca Vivian, Katrina Falkner, Claudia Szabo, Nickolas J. G. Falkner. 119-125 [doi]
- Supporting Computational Thinking Development in K-6Katrina Falkner, Rebecca Vivian, Nickolas J. G. Falkner. 126-133 [doi]