Abstract is missing.
- Information Processing in Real and in Stereoscopic EnvironmentsAnke Huckauf, Lisa V. Eberhardt. 1-9 [doi]
- The Effect of Presence and Appearance of Guides in Virtual Reality ExhibitionsRufat Rzayev, Gürkan Karaman, Katrin Wolf 0001, Niels Henze, Valentin Schwind. 11-20 [doi]
- Perceived Authenticity, Empathy, and Pro-social Intentions evoked through Avatar-mediated Self-disclosuresDaniel Roth 0001, Carola Bloch, Josephine Schmitt, Lena Frischlich, Marc Erich Latoschik, Gary Bente. 21-30 [doi]
- More Human-Likeness, More Trust?: The Effect of Anthropomorphism on Self-Reported and Behavioral Trust in Continued and Interdependent Human-Agent CooperationPhilipp Kulms, Stefan Kopp. 31-42 [doi]
- Perceptions of a Help-Requesting Robot - Effects of Eye-Expressions, Colored Lights and Politeness of SpeechMartin Westhoven, Tim van der Grinten, Steffen Mueller. 43-54 [doi]
- Augmented-Reality-Enhanced Product Comparison in Physical RetailingJesús Omar Álvarez Márquez, Jürgen Ziegler 0001. 55-65 [doi]
- Integration of Dialog-based Product Advisors into Filter Systems: Integration dialogbasierter Produktberater in FiltersystemeTimm Kleemann, Jürgen Ziegler 0001. 67-77 [doi]
- Learning Patient Transfers with Technology: A Qualitative Investigation of the Design SpaceMaximilian Dürr, Ulrike Pfeil, Jens Müller 0001, Marcel Borowski, Carla Gröschel, Harald Reiterer. 79-90 [doi]
- Supporting Anatomy Education with a 3D Puzzle in a VR Environment - Results from a Pilot StudyDaniel Pohlandt, Bernhard Preim, Patrick Saalfeld. 91-102 [doi]
- Blockchain in Agriculture 4.0 - An Empirical Study on Farmers Expectations towards Distributed Services based on Distributed Ledger TechnologySebastian Linsner, Franz Kuntke, Gina Maria Schmidbauer-Wolf, Christian Reuter 0001. 103-113 [doi]
- The Influence of Participants' Personality on Quantitative and Qualitative Metrics in Usability TestingThomas Schmidt 0001, Vera Wittmann, Christian Wolff. 115-126 [doi]
- Understanding Algorithms through Exploration: Supporting Knowledge Acquisition in Primary TasksMalin Eiband, Charlotte Anlauff, Tim Ordenewitz, Martin Zürn, Heinrich Hussmann. 127-136 [doi]
- Personas and Persons - An Empirical Study on Stereotyping of PersonasMonika Pröbster, Julia Hermann, Nicola Marsden. 137-145 [doi]
- ATI-S - An Ultra-Short Scale for Assessing Affinity for Technology Interaction in User StudiesDaniel Wessel, Christiane Attig, Thomas Franke. 147-154 [doi]
- A Cultural Probes Study on the (Non-)Use of Digital ArtefactsAnke Dittmar, Andreas Görres. 155-165 [doi]
- Towards a Comprehensive Definition of Second ScreenValentin Lohmüller, Christian Wolff. 167-177 [doi]
- Attention Guidance in Second Screen ApplicationsValentin Lohmüller, Philip Eiermann, Peter Zeitlhöfler, Christian Wolff. 179-187 [doi]
- Text Analysis Using Large High-Resolution DisplaysSven Mayer, Lars Lischke, Valentin Schwind, Markus Gärtner, Eric Hämmerle, Emine Turcan, Florin Rheinwald, Gustav Murawski, Jonas Kuhn, Niels Henze. 189-197 [doi]
- Visual Aesthetics and Performance: A First Meta-AnalysisMeinald T. Thielsch, Jana Scharfen, Ehsan Masoudi, Meike Reuter. 199-210 [doi]
- Understanding Visual-Haptic Integration of Avatar Hands Using a Fitts' Law Task in Virtual RealityValentin Schwind, Jan Leusmann, Niels Henze. 211-222 [doi]
- A VR Study on Freehand vs. Widgets for 3D Manipulation TasksRobin Schlünsen, Oscar Ariza, Frank Steinicke. 223-233 [doi]
- Turn Your Head Half Round: VR Rotation Techniques for Situations With Physically Limited Turning AngleEike Langbehn, Joel Wittig, Nikolaos Katzakis, Frank Steinicke. 235-243 [doi]
- Of Portals and Orbs: An Evaluation of Scene Transition Techniques for Virtual RealityMalte Husung, Eike Langbehn. 245-254 [doi]
- Remote Guidance for Machine Maintenance Supported by Physical LEDs and Virtual RealityPhilipp Ladwig, Bastian Dewitz, Hendrik Preu, Mitja Säger. 255-262 [doi]
- Adoption, Use and Diffusion of Crisis Apps in Germany: A Representative SurveyMargarita Grinko, Marc-André Kaufhold, Christian Reuter. 263-274 [doi]
- Heuristics and Models for Evaluating the Usability of Security MeasuresDenis Feth, Svenja Polst. 275-285 [doi]
- Between Effort and Security: User Assessment of the Adequacy of Security Mechanisms for App CategoriesChristian Reuter, Katja Häusser, Mona Bien, Franziska Herbert. 287-297 [doi]
- Make my Phone Secure!: Using Gamification for Mobile Security SettingsMehrdad Bahrini, Georg Volkmar, Jonas Schmutte, Nina Wenig, Karsten Sohr, Rainer Malaka. 299-308 [doi]
- Webtracking under the New Data Protection Law: Design Potentials at the Intersection of Jurisprudence and HCITimo Jakobi, Gunnar Stevens, Anna-Magdalena Seufert, Max Becker. 309-319 [doi]
- A Comprehensive Classification of 3D Selection and Manipulation TechniquesMatthias Weise, Raphael Zender, Ulrike Lucke. 321-332 [doi]
- BinarySwipes: Fast List Search on Small TouchscreensJohannes Hartmann, Maximilian Schirmer, Florian Echtler. 333-340 [doi]
- User-Defined Voice and Mid-Air Gesture Commands for Maneuver-based Interventions in Automated VehiclesHenrik Detjen, Sarah Faltaous, Stefan Geisler, Stefan Schneegass. 341-348 [doi]
- Not Just About the User: Acceptance of Speech Interaction in Public SpacesMonique Faye Baier, Michael Burmester. 349-359 [doi]
- Clear All: A Large-Scale Observational Study on Mobile Notification DrawersDominik Weber, Alexandra Voit, Niels Henze. 361-372 [doi]
- Smile to Me: Investigating Emotions and their Representation in Text-based Messaging in the WildRomina Poguntke, Tamara Mantz, Mariam Hassib, Albrecht Schmidt, Stefan Schneegass. 373-385 [doi]
- KnuckleTouch: Enabling Knuckle Gestures on Capacitive Touchscreens using Deep LearningRobin Schweigert, Jan Leusmann, Simon Hagenmayer, Maximilian Weiß, Huy Viet Le, Sven Mayer, Andreas Bulling. 387-397 [doi]
- A Qualitative Comparison Between Augmented and Virtual Reality Collaboration with Handheld DevicesJens Müller, Johannes Zagermann, Jonathan Wieland, Ulrike Pfeil, Harald Reiterer. 399-410 [doi]
- Tight Times: Semantics and Distractibility of Pneumatic Compression Feedback for Wearable DevicesDiana Löffler, Robert Tscharn, Philipp Schaper, Melissa Hollenbach, Viola Mocke. 411-419 [doi]
- Market Systems as a Source of Individual Contributive Social Capital ScoresSebastian Schams, Jan Hauffa, Maximilian Schmidt, Georg Groh. 421-425 [doi]
- Human-Centered Development of an Activity Diary App for People with DepressionDaniel Wessel, Helke Kohlbrandt, Tilo Mentler. 427-431 [doi]
- Testing the Social Presence Aspect of the Multimodal Presence Scale in a Virtual Reality GameTorben Volkmann, Daniel Wessel, Thomas Franke, Nicole Jochems. 433-437 [doi]
- An Active Tangible Device for Multitouch-Display InteractionChristoph Brauer, Oscar Ariza, Frank Steinicke. 439-444 [doi]
- User Preferences of Voice Controlled Smart Light SystemsSarah Faltaous, Salma Eljaki, Stefan Schneegass. 445-449 [doi]
- aicracy: Everyday Objects from a Future Society Governed by an Artifical IntelligenceFabian Hemmert, Piet Becker, Alexander Görts, David Hrlic, David von Netzer, Christopher J. Weld. 451-456 [doi]
- SandExplorer: Exploring Geospatial Data, Grain by GrainFriedrich Kegel, Fabian Hemmert. 457-461 [doi]
- Visualization Needs in Computational Social SciencesHendrik Heuer, Anna Polizzotto, Franziska Marx, Andreas Breiter. 463-468 [doi]
- Effects of Smart Virtual Assistants' Gender and LanguageFlorian Habler, Valentin Schwind, Niels Henze. 469-473 [doi]
- Supporting the Perception of Spatially Distributed Information on Ship BridgesTim Claudius Stratmann, Dierk Brauer, Susanne Boll. 475-479 [doi]
- Improving Search Time Performance for Locating Out-of-View Objects in Augmented RealityUwe Gruenefeld, Lars Prädel, Wilko Heuten. 481-485 [doi]
- Envisioning Future Challenges and Possibilities for Shape-Changing Interfaces through Speculative ScenariosMajken Kirkegård Rasmussen, Fabian Hemmert. 487-492 [doi]
- Maker Cards: Evaluating design cards for teaching physical computing to middle-school girlsErika Root, Wilko Heuten, Susanne Boll. 493-497 [doi]
- Gartenfreund: Exploring the Botanical Garden with an Inclusive AppSandra Birnstiel, Benedikt Steinmüller, Kerstin Bissinger, Simone Doll-Gerstendörfer, Stephan Huber. 499-502 [doi]
- Going Vegan: The Use of digital Media in vegan Diet TransitionDennis Lawo, Katharina Litz, Christina Gromov, Hannah Schwärzer, Gunnar Stevens. 503-507 [doi]
- Exploring Pie Menus for System Control Tasks in Virtual RealityMartin Mundt, Tintu Mathew. 509-513 [doi]
- Point-and-Lift: 3DoF Travel in Virtual EnvironmentsLisa Marie Prinz, Mara Kaufeld, Tintu Mathew. 515-519 [doi]
- Usability Evaluation of Online Questionnaires on Mobile DevicesHelge Nissen, Monique Janneck. 521-526 [doi]
- Is Technology Killing Human Emotion?: How Computer-Mediated Communication Compares to Face-to-Face InteractionsAnneli Eddy. 527-530 [doi]
- Strategy-Specific Preference Elicitation for Group RecommenderStefan Dimitri Ziaras, Wolfgang Wörndl. 531-535 [doi]
- Potential of AR for the Analysis and Training of Spatial Skills: A Case StudyFriedemann Dohse, Vera Nicolaisen, Stefanie Wetzel, Sven Bertel. 537-541 [doi]
- Sample Size Planning and Questionnaire Length in Website-EvaluationsGerrit Hirschfeld, Meinald T. Thielsch. 543-546 [doi]
- Boundary Management: Between Clear Separation and Ad-Hoc DecisionsMartina Schuß, Tom Gross. 547-551 [doi]
- Boundary Management Between Factual Constraints and Emotional TiesLudwig Thormann, Tom Gross. 553-557 [doi]
- Towards a Better Understanding of Negotiation in Group Recommender SystemsTom Gross. 559-563 [doi]
- Haptic Illusion Glove: A Glove for Illusionary Touch Feedback when Grasping Virtual ObjectsRaoul Bickmann, Celine Tran, Ninja Ruesch, Katrin Wolf. 565-569 [doi]
- Applying Voting Methods in User ResearchJulia Sageder, Ariane Demleitner, Oliver Irlbacher, Raphael Wimmer. 571-575 [doi]
- A Formal Model of the Sematic Structure of Life Domains to Reduce InterruptionsAnna-Lena Müller, Tom Gross. 577-581 [doi]
- InteracDiff: Visualizing and Interacting with UX-DataSvenja Dittrich, Ferdinand Hof, Alexander Wiethoff. 583-587 [doi]
- Furniture CGI Presentation as 2D Renderings or Virtual Reality?Anna-Lena Spleet, Dennis Kahya, Sören Eckhardt, Nils Niercke, Katrin Wolf. 589-592 [doi]
- Validating a Heuristic Evaluation Method An Application TestFelix Thewes, Thomas Herrmann, Annette Kluge. 593-597 [doi]
- Towards Collaborative Photorealistic VR Meeting RoomsAlexander Schäfer, Gerd Reis, Didier Stricker. 599-603 [doi]
- Notification Manager: Reducing Interruptions with Boundary Management ConceptsAnna-Lena Müller, Tom Gross. 605-610 [doi]
- Structuring of Interactive Style GuidesMarcel Müßiggang, Tim Rasim, Tilo Mentler, Michael Herczeg. 611-615 [doi]
- Who Do You Want to Talk to?: User-centered Design for Human-like Robot FacesTanja Heuer. 617-620 [doi]
- The Influence of User Openness on Acceptance and UX of Smart SpeakersAmelie Oberhofer, Sabrina Schmidt, Clara Wild, Anna-Katharina Frison, Andreas Riener. 621-625 [doi]
- Design of Graphical Representations of Dynamic 3D GesturesKsenia Rasin, Birgit Bomsdorf. 627-631 [doi]
- Evaluation of Tool-based Gesture ExtractionsDaniel Künkel, Dominik Rupprecht, Rainer Blum. 633-637 [doi]
- It's in Your Eyes: Which Facial Design is Best Suited to Let a Robot Express Emotions?Kathrin Pollmann, Nektaria Tagalidou, Nora Fronemann. 639-642 [doi]
- MindTrain: How to Train Your Mind with Interactive TechnologiesRavi Kanth Kosuru, Katharina Lingelbach, Michael Bui, Mathias Vukelic. 643-647 [doi]
- Atentiveness for Potential Accidents at the Construction Site: Virtual Reality Test Environment with Tactile Warnings for Behavior Tests in Hazardous SituationsMarkus Jelonek, Thomas Herrmann. 649-653 [doi]
- AR in production: Development of UI patternsRegina Koreng. 655-659 [doi]
- Embodiment or Manipulation?: Understanding Users' Strategies for Free-Hand Character ControlBenjamin Walther-Franks, Tanja Döring, Meltem Yilmaz, Rainer Malaka. 661-665 [doi]
- Active Tangibles for Tabletop Interaction based on the Kniwwelino Prototyping PlatformValérie Maquil, Hoorieh Afkari, Christian Moll, Johannes Hermen, Thibaud Latour. 667-671 [doi]
- A Mixed Reality Application for Linked Data in Engineering and ProductionKatrin Schilling, Daniel Stanetzky, Christian Brecher. 673-676 [doi]
- Usability and UX of a Gaze Interaction Tool for Front Seat Passengers: Evaluation of a Gaze Controlled Optical Feedback System in a CarGina Maria Schmidbauer-Wolf, Markus Guder. 677-681 [doi]
- EDA Scale - Assessing Awareness for Energy DynamicsMarkus Gödker, Markus Dresel, Thomas Franke. 683-687 [doi]
- A Prototypical Photo Sorting Study Design for Comparing Interaction StylesJürgen Hahn, Raphael Wimmer. 689-693 [doi]
- Map-based Visualization of Item Spaces for Increasing Transparency and Control in Recommender SystemsJohannes Kunkel, Tamara Feldkamp, Jürgen Ziegler 0001. 695-699 [doi]
- Functional Decomposition of Web Services for Visualization on Tactile Displays for Blind UsersAnna Tscherejkina, Francis Zinke, Ulrike Lucke. 701-705 [doi]
- SmartFooding: Input and Tracking of the Shelf Life of Groceries to Reduce Food WasteAlexander Marc Mantel, Michael Prilla. 707-711 [doi]
- Evaluating Pointing Modes and Frames of Reference for Remotely Supporting an Augmented Reality User in a Collaborative (Virtual) Environment: Evaluation within the Scope of a Remote Consultation SessionGordon Brown, Michael Prilla. 713-717 [doi]
- EyePointing: A Gaze-Based Selection TechniqueRobin Schweigert, Valentin Schwind, Sven Mayer. 719-723 [doi]
- Designing New Hospitals - Who Cares About the Patients?Mira Alhonsuo, Ashley Colley. 725-729 [doi]
- Visual Programming for Assistive Technologies in Rehabilitation and Social Inclusion of People with Intellectual DisabilitiesKerstin Eckhardt, Ina Schiering, Alexander Gabel, Funda Ertas, Sandra Verena Müller. 731-735 [doi]
- Tangible Browsing for E-Books: Design and Evaluation of a Haptic Approach for Digital ReadingJacob Sietas, Torsten Hansen, Hajar Ali, Sascha Reinhold, Michael Teistler. 737-741 [doi]
- The Influence of Survey Link Placement on the User RatingAdelka Niels, Michael Prußat, Christian Zagel. 743-747 [doi]
- Improving Readability of Text in Realistic Virtual Reality Scenarios: Visual Magnification Without Restricting User InteractionsLars Knaack, Ann-Karolin Lache, Oliver Preikszas, Sascha Reinhold, Michael Teistler. 749-753 [doi]
- Preparing and Guiding Forensic Crime Scene Inspections in Virtual RealityMatthias Süncksen, Michael Teistler, Frederik Hamester, Lars C. Ebert. 755-758 [doi]
- Nutzung eines Smartphones als virtuelle Sonde im medizinischen Ultraschalltraining: Six-Degrees-of-Freedom-Tracking mittels ARCoreFlorian Jann, Sascha Reinhold, Michael Teistler. 759-763 [doi]
- STIC - Sensory and Tactile Improved CaneJulia Hertel, Armin Schaare, Philipp Feuerbach, Oscar Ariza, Frank Steinicke. 765-769 [doi]
- A Human-Centered Design Process for an Augmented Reality based Training SystemAbdullah Sezgin. 771-775 [doi]
- KiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in ExergamesKolja Kirsch, Christian Schatzschneider, Carina Garber, Aila Rosenberger, Konya Kirsten, Oscar Ariza, Frank Steinicke, Gerd Bruder. 777-781 [doi]
- Augmenting Collaboration with Invisible Data: Brain-Computer Interface for Emotional AwarenessAlina Makhkamova, Pascal Ziegler, Dirk Werth. 783-787 [doi]
- ParkProTrain: Design und Entwicklung einer Therapie-App zum Training von Parkinson-PatientenBastian Schmeier, Ann-Kristin Hoffmann, Jasmin Wollgast, Ruth Deck, Björn Hauptmann, Andreas Schrader, Nicole Jochems. 789-793 [doi]
- Glass++ Evaluating Multimodal Alarms on Google GlassVanessa Cobus, Steffen Busse, Wilko Heuten. 795-799 [doi]
- The Use of Virtual Depth on Stereoscopic Displays for the Information and Interaction Design of Desktop ApplicationsFrank Dittrich, André Dettmann, Angelika C. Bullinger. 801-804 [doi]
- More Mechanical- Versus More Humanoid-Looking Assistance Robots: How Do Users Rate their Capabilities? A Study of Younger Versus Older UsersMichael Oehl, Michelle Kamps, Christine Sutter. 805-809 [doi]
- GDPR-Reality Check on the Right to Access Data: Claiming and Investigating Personally Identifiable Data from CompaniesFatemeh Alizadeh, Timo Jakobi, Jens Boldt, Gunnar Stevens. 811-814 [doi]
- Impacts of Disruption on Secondary Task Knowledge: Recovery Modes and Social NuancesChristoph Oemig, Tom Gross. 815-818 [doi]
- Investigation of FrustrationAlexandra Weidemann, Nele Rußwinkel. 819-824 [doi]
- Forgetfulness as a feature: Imitation of Human Weaknesses for Realizing Privacy RequirementsJulia Justinger, Tanja Heuer, Ina Schiering, Reinhard Gerndt. 825-830 [doi]
- Teachyverse: Collaborative E-Learning in Virtual Reality Lecture HallsKarola Marky, Florian Müller 0003, Markus Funk, Alexander Geiß, Sebastian Günther, Martin Schmitz, Jan Riemann, Max Mühlhäuser. 831-834 [doi]
- The Effect of Camera Perspectives on Locomotion Accuracy in Virtual RealityArbresh Ujkani, Jan Willms, Lezgin Turgut, Katrin Wolf. 835-838 [doi]
- Traceability im Usability-Engineering: Integration von Usability Engineering und Software Engineering mittels eines Traceability-ToolsFrauke Heinecke, Sandra Schering, Kai Essig. 839-842 [doi]
- VRoadworks - Interactive Data Visualization for Coordinating Construction Sites in Virtual RealityManuela Uhr, Sina Haselmann, Lea Steep, Chia Bretschneider, Joschka Eickhoff. 843-847 [doi]
- User-centered Evaluation of Ideas by Bet-Cost-Matrix Analysis: A Web App Supported Workshop MethodKatharina Koal, Mathias Hias Wrba, Herbert A. Meyer. 849-852 [doi]
- AutoWSD: Virtual Reality Automated Driving Simulator for Rapid HCI PrototypingAndreas Riegler, Andreas Riener, Clemens Holzmann. 853-857 [doi]
- Smartglasses in the Sterile Supply ProcessVeronika Krauß, Yücel Uzun, Leif Oppermann, René Reiners. 859-861 [doi]
- SentiBooks: Enhancing Audiobooks via Affective Computing and Smart Light BulbsAnna-Marie Ortloff, Lydia Güntner, Maximiliane Windl, Thomas Schmidt, Martin Kocur, Christian Wolff. 863-866 [doi]
- The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and BoredomDavid Halbhuber, Jakob Fehle, Alexander Kalus, Konstantin Seitz, Martin Kocur, Thomas Schmidt, Christian Wolff. 867-870 [doi]
- SensorstationTeresa Denefleh. 871-873 [doi]
- Unpacking a model: An interactive visualization of a text similarity algorithm for legal documentsDaria Soroko, Nina Döge, Ahmed Al-Shafeei, Hendrik Heuer. 875-879 [doi]
- AMAP: A Visual Programming Language Based System to Support Document Image AnalysisVinodh Rajan, H. Siegfried Stiehl. 881-884 [doi]
- A Context-aware Virtual Reality First Aid Training ApplicationEnes Yigitbas, Joshua Heindörfer, Gregor Engels. 885-888 [doi]
- Assisting Service Robots on their Journey to Become Autonomous Agents: From Apprentice to Master by Participatory ObservationDavid Golchinfar, Daryoush Daniel Vaziri, Dirk Schreiber, Gunnar Stevens. 889-891 [doi]
- Any-Cubes: A Children's Toy for Learning AI: Enhanced Play with Deep Learning and MQTTAlexander Scheidt, Tim Pulver. 893-895 [doi]
- ArmTouch: The Forearm as Touchpad for VR ControlKristin Reich, Elisabeth Jäger, Xuan Linh Do, Katrin Wolf. 897-899 [doi]
- Appropriating 3D Printers in Augmented RealityFlorian Jasche, Thomas Ludwig 0005. 901-903 [doi]
- Visualization of a Software System in Virtual RealityDavid Heidrich, Andreas Schreiber. 905-907 [doi]
- ICAROSmuIti - A VR Test Environment for the Development of Multimodal and Multi-User Interaction ConceptsAnastasia Treskunov, Emil Gerhardt, David Nowottnik, Ben Fischer, Laurin Gerhardt, Mitja Säger, Christian Geiger. 909-911 [doi]
- AudienceAR - Utilising Augmented Reality and Emotion Tracking to Address Fear of SpeechPhilipp Hartl, Thomas Fischer, Andreas Hilzenthaler, Martin Kocur, Thomas Schmidt. 913-916 [doi]
- VITALab.Mobile - A Mobile Living LabThereza Schmelter, Sebastian Rings, Caspar Prasuhn, Joachim Villwock, Frank Steinicke, Kristian Hildebrand. 917-920 [doi]
- A Mixed Reality Environmental Simulation to Support Learning about Maritime Habitats: An Approach to Convey Educational Knowledge With a Novel User ExperienceAndre Taulien, Anika Paulsen, Tim Streland, Benedikt Jessen, Stefan Wittke, Michael Teistler. 921-925 [doi]