Abstract is missing.
- Motion-DVAE: Unsupervised learning for fast human motion denoisingGuénolé Fiche, Simon Leglaive, Xavier Alameda-Pineda, Renaud Séguier. [doi]
- Player Exploration Patterns in Interactive Molecular Docking with Electrostatic Visual CuesLin Liu, Torin Adamson, Lydia Tapia, Bruna Jacobson. [doi]
- Objective Evaluation Metric for Motion Generative Models: Validating Fréchet Motion Distance on Foot Skating and Over-smoothing ArtifactsAntoine Maiorca, Hugo Bohy, Youngwoo Yoon, Thierry Dutoit. [doi]
- Virtual Joystick Control Sensitivity and Usage Patterns in a Large-Scale Touchscreen-Based Mobile Game StudyJohn E. G. Baxter, Torin Adamson, Yazied A. Hasan, Mohammad R. Yousefi, Lidia Obregon, Evan Carter, Lydia Tapia. [doi]
- Effect of Avatar Clothing and User Personality on Group Dynamics in Virtual RealityYuan He, Lauren E. Buck, Brendan Rooney, Rachel McDonnell. [doi]
- FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using DiffusionStefan Stan, Kazi Injamamul Haque, Zerrin Yumak. [doi]
- Reward Function Design for Crowd Simulation via Reinforcement LearningAriel Kwiatkowski, Vicky Kalogeiton, Julien Pettré, Marie-Paule Cani. [doi]
- Audiovisual Inputs for Learning Robust, Real-time Facial Animation with Lip SyncIñaki Navarro, Dario Kneubuehler, Tijmen Verhulsdonck, Eloi du Bois, William Welch, Charles Shang, Ian Sachs, Morgan McGuire, Victor B. Zordan, Kiran Bhat. [doi]
- Exploring Mid-air Gestural Interfaces for Children with ADHDVera Remizova, Antti Sand, Oleg Spakov, Jani Lylykangas, Moshi Qin, Terhi Helminen, Fiia Takio, Kati Rantanen, Anneli Kylliäinen, Veikko Surakka, Yulia Gizatdinova. [doi]
- Navigating With a Defensive Agent: Role Switching for Human Automation CollaborationLiz Digioia, Torin Adamson, Yazied Hasan, Lidia Obregon, Evan Carter, Lydia Tapia. [doi]
- Video-Based Motion Retargeting Framework between Characters with Various Skeleton StructureXin Huang, Takashi Kanai. [doi]
- Real-time Computational Cinematographic Editing for Broadcasting of Volumetric-captured events: an Application to Ultimate FightingFrancois Bourel, Xi Wang, Ervin Teng, Valerio Ortenzi, Adam Myhill, Marc Christie. [doi]
- Primal Extended Position Based Dynamics for HyperelasticityYizhou Chen, Yushan Han, Jingyu Chen, Shiqian Ma, Ronald Fedkiw, Joseph Teran. [doi]
- SoftDECA: Computationally Efficient Physics-Based Facial AnimationsNicolas Wagner, Mario Botsch, Ulrich Schwanecke. [doi]
- MUNCH: Modelling Unique 'N Controllable HeadsDebayan Deb, Suvidha Tripathi, Pranit Puri. [doi]
- Real-Time Conversational Gaze Synthesis for AvatarsRyan Canales, Eakta Jain, Sophie Jörg. [doi]
- Runtime Motion Adaptation for Precise Character LocomotionNoureddine Gueddach, Steven Poulakos, Robert W. Sumner. [doi]
- Learning Robust and Scalable Motion Matching with Lipschitz Continuity and Sparse Mixture of ExpertsTobias Kleanthous, Antonio Martini. [doi]
- SwimXYZ: A large-scale dataset of synthetic swimming motions and videosGuénolé Fiche, Vincent Sevestre, Camila Gonzalez-Barral, Simon Leglaive, Renaud Séguier. [doi]
- Physical Simulation of Balance Recovery after a PushAlexis Jensen, Thomas Chatagnon, Niloofar Khoshsiyar, Daniele Reda, Michiel van de Panne, Charles Pontonnier, Julien Pettré. [doi]
- Heat Simulation on Meshless Crafted-Made ShapesAuguste De Lambilly, Gabriel Benedetti, Nour Rizk, Hanqi Chen, Siyuan Huang, Junnan Qiu, David Louapre, Raphael Granier De Cassagnac, Damien Rohmer. [doi]
- Avatar Tracking Control with Featherstone's Algorithm and Newton-Euler Formulation for Inverse DynamicsKen Sugimori, Hironori Mitake, Hirohito Sato, Shoichi Hasegawa. [doi]
- Designing Hand-held Controller-based Handshake Interaction in Social VR and MetaverseFilippo Gabriele Pratticò, Irene Checo, Alessandro Visconti, Adalberto L. Simeone, Fabrizio Lamberti. [doi]
- MeshGraphNetRP: Improving Generalization of GNN-based Cloth SimulationEmmanuel Ian Libao, Myeongjin Lee, Sumin Kim, Sung Hee Lee. [doi]
- Generating Emotionally Expressive Look-At AnimationYlva Ferstl. [doi]