Abstract is missing.
- Grand Theft algorithm: purposeful play, appropriated play and aberrant playersAlison Gazzard. 3-7 [doi]
- Facebook Applications and playful mood: the construction of Facebook as a third place Valentina Rao. 8-12 [doi]
- Boredom, engagement and anxiety as indicators for adaptation to difficulty in gamesGuillaume Chanel, Cyril Rebetez, Mireille Bétrancourt, Thierry Pun. 13-17 [doi]
- Seriously fun: exploring how to combine promoting health awareness and engaging gameplayKatja Suhonen, Heli Väätäjä, Tytti Virtanen, Roope Raisamo. 18-22 [doi]
- Gaming on the move: urban experience as a new paradigm for mobile pervasive game designAnnie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeure. 23-28 [doi]
- Facilitating creativity without restrictions: a pilot implementation of an idea generation gameNeil Dansey, Brett Stevens. 29-33 [doi]
- Towards a novel paradigm for educational games: the augmented learning environment of Europe 2045 Vít Sisler, Cyril Brom, Radovan Slavik. 34-38 [doi]
- Space invaders 360: an interactive multiplayer gaming installation that makes you moveThorsten Blum, Niko Vahrenkamp, Kai Welke, Ole Ciliox, Richard Gutleber, Thomas Hawranke. 39-43 [doi]
- Revenue model innovations in the Chinese online game marketJessie Qun Ren, Philip Hardwick. 44-48 [doi]
- Science problem solving learning through mobile gamingJaime Sánchez, Alvaro Salinas. 49-53 [doi]
- Life-cycle of the games industry: the specificities of creative industriesMirva Peltoniemi. 54-58 [doi]
- Supporting group relationships in mediated domestic environmentsPeter Ljungstrand, Staffan Björk. 59-63 [doi]
- Games, gamers, and gaming: understanding game researchStaffan Björk. 64-68 [doi]
- A framework for designing personalized ubiquitous multimediaSusmit Bagchi. 71-75 [doi]
- The use of ubiquitous media in politics: how ubiquitous life effects into political life today and what might happen in the futureMatti Nelimarkka. 76-79 [doi]
- Mobile Encounter Network - the missing data linkVesa A. Korhonen. 80-84 [doi]
- Ubimedia based on memory tagsEija Kaasinen, Timo Tuomisto, Pasi Välkkynen, Iiro Jantunen, Javier Sierra. 85-89 [doi]
- Multi modal gesture identification for HCI using surface EMGGanesh R. Naik, Dinesh Kant Kumar, Sridhar Poosapadi Arjunan. 90-94 [doi]
- Design and trial evaluation of the user interface for MusicReaderMarco Leoné, Betsy van Dijk, Bert-Jan van Beijnum. 95-99 [doi]
- The pervasive cityMaria Prieto. 100-104 [doi]
- Pock-it: annotate the worldClaudius Coenen, Arnd Steinmetz. 105-108 [doi]
- A:::3:::TV: anytime, anywhere and by anyone TVFelipe Soares de Oliveira, Carlos Eduardo Coelho Freire Batista, Guido Lemos de Souza Filho. 109-113 [doi]
- Enhancing grocery shopping experiencesHiroshi Tamura, Tamami Sugasaka, Kazuhiro Ueda. 114-116 [doi]
- Personalization algorithms for portable personalityStefan Uhlmann, Artur Lugmayr. 117-121 [doi]
- The challenges of intellectual property for users of social networking sites: a case study of ::::Ravelry::::Sal Humphreys. 125-130 [doi]
- Blogging in higher education programming lectures: an empirical studyChristian Safran. 131-135 [doi]
- Communication based web mapping: a new approach for acquisition of local knowledge for urban planningJohanna Nuojua, Kari Kuutti. 136-140 [doi]
- Wreck A Movie: empowering the masses for film productionsAtte Joutsen, Vesa Nieminen, Timo Vuorensola, Lare Lekman. 141-144 [doi]
- Supporting the sense of locality with online communitiesTytti Virtanen, Sanna Malinen. 145-149 [doi]
- Experiences of Wiki use in Finnish companiesJani Henriksson, Teemu Mikkonen, Tere Vadén. 150-153 [doi]
- Tutkimusparvi: the open research swarm in FinlandTero Heiskanen, Juhana Kokkonen, Kari A. Hintikka, Petri Kola, Timo Hintsa, Pirjo Näkki. 154-158 [doi]
- A value-added methodology for defining virtual communities for enterprisesJan Isakovic, Alja Sulcic. 159-161 [doi]
- Web 2.0 and the collective intelligenceKari A. Hintikka. 163-166 [doi]
- Experiences of semantic tagging with TilkutPirjo Näkki, Sari Vainikainen, Asta Bäck. 167-171 [doi]
- Personalized social networking: an applied scenario in a portable personality environmentSimon Reymann, David S. Alves, Artur Lugmayr. 172-176 [doi]
- Collective and network sociality in an urban villageMarcus Foth, Jaz Hee-jeong Choi, Mark Bilandzic, Christine Satchell. 179-183 [doi]
- The Giraffe semantic web browserMartyn Horner. 184-188 [doi]
- The city of connections: urban social networking in SeoulJaz Hee-jeong Choi. 189-193 [doi]