Abstract is missing.
- The aesthetics of gameplay: a lexical approachJosé Pablo Zagal, Noriko Tomuro. 9-16 [doi]
- Exploring aesthetical gameplay design patterns: camaraderie in four gamesKarl Bergström, Staffan Björk, Sus Lundgren. 17-24 [doi]
- Player as parent, character as child: exploring avatarial relationships in gamespaceAlison Gazzard. 25-31 [doi]
- Enhancing the experience of public transport users with urban screens and mobile applicationsMarcus Foth, Ronald Schroeter. 33-40 [doi]
- Users as sensors: creating shared experiences in co-creational spaces by collective heart rateArttu Perttula, Pauliina Tuomi, Marko Suominen, Antti Koivisto, Jari Multisilta. 41-48 [doi]
- Co-designing a social media service for civic participation: critical issues and challengesTeemu Ropponen, Pirjo Näkki, Asta Bäck, Auli Harju, Kari A. Hintikka. 49-53 [doi]
- The community game: learning open source development through participatory exerciseTerhi Kilamo. 55-60 [doi]
- Open source software for data curation of digital assets: a case studyJonas Gamalielsson, Björn Lundell. 61-64 [doi]
- Open source hardware through volunteer community: a case study of eCars - now!Tiina Malinen, Teemu Mikkonen, Vesa Tienvieri, Tere Vadén. 65-68 [doi]
- Emergence and playfulness in social gamesBen Kirman. 71-77 [doi]
- Enabling emergent behaviour in location based gamesKate Lund, Mark Lochrie, Paul Coulton. 78-85 [doi]
- The implicit rules of board games: on the particulars of the lusory agreementKarl Bergström. 86-93 [doi]
- Understanding social needs and motivations to share data in online sports communitiesJarno Ojala, Johan Saarela. 95-102 [doi]
- Developing engaging exergames with simple motion detectionKristian Kiili, Sari Merilampi. 103-110 [doi]
- Motivating physical activity at work: using persuasive social media for competitive step countingDerek Foster, Conor Linehan, Ben Kirman, Shaun W. Lawson, Gary James. 111-116 [doi]
- Get around 360° hypervideoLuís A. R. Neng, Teresa Chambel. 119-122 [doi]
- Development of the media art contents authoring tool using eclipse-based GMF techniqueJae-Ho Kwak, Songlin Piao, Whoi-Yul Kim. 123-126 [doi]
- Seq1: an alaetoric music sequencer for the realtime creation of soundscapesJussi Väisänen, Juhana Jauhiainen. 127-129 [doi]
- Synesthetic video: hearing colors, seeing soundsTeresa Chambel, Sérgio Neves, Celso Sousa, Rafael Francisco. 130-133 [doi]
- Background music reactive gamesJuha Arrasvuori, Jukka Holm. 135-142 [doi]
- Video games for collection exploration: games for and out of data repositoriesAmalia Kallergi, Fons J. Verbeek. 143-146 [doi]
- Assessing the applicability of modular playability heuristics for evaluating health-enhancing gamesKatja Suhonen, Heli Väätäjä. 147-150 [doi]
- In the face (book) of the daily routineMichail N. Giannakos, Konstantinos K. Giotopoulos, Konstantinos Chorianopoulos. 153-157 [doi]
- Socializing virtual worlds with Facebook: a prototypical implementation of an expansion pack to communicate between Facebook and OpenSimulator based virtual worldsChristoph Trattner, Michael Erwin Steurer, Frank Kappe. 158-160 [doi]
- Developing client-side mashups: experiences, guidelines and the road aheadArto Salminen, Tommi Mikkonen, Feetu Nyrhinen, Antero Taivalsaari. 161-168 [doi]
- Triangulating methods for exploring the link between user experience and e-learningAnnika Wiklund-Engblom. 171-177 [doi]
- Issues on user acceptance and experience in smart interoperability environmentsMinna Kynsilehto, Thomas Olsson, Marketta Niemelä. 178-182 [doi]
- Human body tracking with electric field rangingMiika Valtonen, Henrik Raula, Jukka Vanhala. 183-186 [doi]
- Designing iTV based crossmedia personalized informal learning contextsAlcina Prata, Nuno Guimarães, Teresa Chambel. 187-194 [doi]
- VIRUS: video information retrieval using subtitlesThibault Langlois, Teresa Chambel, Eva Oliveira, Paula Carvalho, Gonçalo Marques, André O. Falcão. 197-200 [doi]
- Communication structure and collective actions in social mediaKari A. Hintikka. 201-204 [doi]
- Open source legality patterns: architectural design decisions motivated by legal concernsImed Hammouda, Tommi Mikkonen, Ville Oksanen, Ari Jaaksi. 207-214 [doi]
- Strategy of social media in the media companiesGeorgeta Drulâ. 215-223 [doi]
- A micropayment enabled webshop for digital assets in virtual worldsMichael Erwin Steurer, Frank Kappe. 224-227 [doi]
- Social media use and potential in business-to-business companies' innovationHannu Kärkkäinen, Jari Jussila, Jaani Väisänen. 228-236 [doi]
- Supporting empathy in business process simulation with scenariosAnna Salmi, Juha Kronqvist, Päivi Pöyry-Lassila. 237-241 [doi]