Abstract is missing.
- Researchers' Toolbox for the Future: Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI)Marianne Kinnula, Netta Iivari, Sumita Sharma, Grace Eden, Markku Turunen, Krishnashree Achuthan, Prema Nedungadi, Tero Avellan, Biju Thankachan, Rucha Tulaskar. 1-4 [doi]
- Intercultural Film Education OnlineSergei Glotov. 5-11 [doi]
- The Role Sound Plays in Games: : A Thematic Literature Study on Immersion, Inclusivity and Accessibility in Game Sound ResearchGeorgina Guillen, Henrietta Jylhä, Lobna Hassan. 12-20 [doi]
- Technology Inclusion via Endangered Language Learning Application: An Explorative Case Study with Remote Nganasan CommunityAlisa Burova, Larisa Leisiö, Sumita Sharma, Biju Thankachan, Markku Turunen. 21-32 [doi]
- The city at play: The case of S'cianco game in Verona and the origin of Tocatì - International Street Games FestivalFrancesca Berti, Nicola Gasperini. 33-40 [doi]
- Prospettive di Connessioni Urbane∗: a case study about using Instagram to keep in touch with urban places in Naples (Italy) during COVID-19 pandemicFlora Gatti, Fortuna Procentese, Robb Mitchell. 41-48 [doi]
- Automatic Recognition of Playful Physical Activity Opportunities of the Urban EnvironmentTuure Saloheimo, Maximus Kaos, Pia Fricker, Perttu Hämäläinen. 49-59 [doi]
- A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart CitiesFerran Altarriba Bertran, Jared Duval, Laura Bisbe Armengol, Ivy Chen, Victor Dong, Binaisha Dastoor, Adrià Altarriba Bertran, Katherine Isbister. 60-71 [doi]
- What Would Margaret Atwood Do? Designing for Ustopia in HCIRenee Noortman, Mathias Funk, Kristina Andersen, Berry Eggen. 72-80 [doi]
- WorldBuilding and Mandala as a Tool for Co-Speculating on the Healthcare Domain in 2050Asim Evren Yantaç, Ali Vatansever, Tevfik Omaç, Ilker Kayi, Kemal Kuscu. 81-90 [doi]
- Ethics and Power Dynamics in Playful Technology for Animals: Using speculative design to provoke reflectionFiona French, Ilyena Hirskyj-Douglas, Heli Väätäjä, Patricia Pons, Sabrina Karl, Yoram Chisik, Eleonora Nannoni, Anna Zamansky, Mandeep Mangat, Patrizia Paci, Haruka Kasuga, Dana Vilker. 91-101 [doi]
- Archives in DNA: Workshop Exploring Implications of an Emerging Bio-Digital Technology through Design FictionRaphael Kim, Larissa Pschetz, Conor Linehan, Chang Hee Lee, Stefan Poslad. 102-105 [doi]
- 'Gamification was not the problem': A case study exploring factors affect teachers approvement of gamificationAdam Palmquist. 106-116 [doi]
- Hakoniwa: Enhancing Physical Gamification using Miniature Garden ElementsDonald Degraen, Marc Schubhan, Maximilian Altmeyer, Antonio Krüger. 117-127 [doi]
- Preconceptions towards gamifying work: A thematic analysis of responses of a maritime logistics organizationEetu Wallius, Ana Carolina Tomé Klock, Vilhelmiina Eronen, Juho Hamari. 128-133 [doi]
- Quantum Game Jam - Making Games with Quantum PhysicistsAnnakaisa Kultima, Laura Piispanen, Miikka Junnila. 134-144 [doi]
- Exploring the Design of Companions in Video GamesElizabeth Bouquet, Ville Mäkelä, Albrecht Schmidt 0001. 145-153 [doi]
- Observing Virtual Avatars: The Impact of Avatars' Fidelity on Identifying InteractionsFlorian Mathis, Kami Vaniea, Mohamed Khamis. 154-164 [doi]
- Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for EveryoneOguz Turan Buruk, Juho Hamari. 165-175 [doi]
- Toward Efficient Academia-Industry Collaboration: A Case Study of Joint VR System DevelopmentAlisa Burova, Hanna Heinonen, Paulina Becerril Palma, Tuuli Keskinen, Jaakko Hakulinen, Viveka Opas, John Mäkelä, Kimmo Ronkainen, Sanni Siltanen, Roope Raisamo, Markku Turunen. 176-185 [doi]
- Augmenting the Performer-Audience Live Participation in Professional Event ProductionsAntti Salovaara, Matti Nelimarkka, Kai Kuikkaniemi, Giulio Jacucci. 186-196 [doi]
- Towards Systems Intelligent Approach in Empathic DesignSatu Jumisko-Pyykkö, Teemu Viita-aho, Eero Tiilikainen, Esa Saarinen. 197-209 [doi]
- Exploration of user interface mechanisms with affect labeling to enhance online discussionMariana L. de Carvalho, Thomas Olsson 0002, Joel Kiskola. 210-220 [doi]
- Sustaining Abstinence from Social Media: Results from a Seven-Day Facebook Break: Social Media AbstinenceIsaac Vaghefi. 221-229 [doi]