Abstract is missing.
- Study of the Evolution of the Underlying Social Network of Discussion and Generation of New Ideas Applying an Instructional and Learning ModelFernando Alonso, José M. Font, Genoveva López Gómez, Daniel Manrique. 1-8 [doi]
- Assisting Students in Writing by Examining How Their Ideas Are ConnectedSamuel González López, Aurelio López-López. 9-18 [doi]
- Extreme Apprenticeship Meets Playful Design at Operating Systems Labs: A Case StudyVincenzo Del Fatto, Gabriella Dodero, Rosella Gennari, Naomi Mastachi. 19-26 [doi]
- Personalizing E-Learning 2.0 Using RecommendationsMartina Holenko Dlab, Natasa Hoic-Bozic, Jasminka Mezak. 27-35 [doi]
- The Assessment of Motivation in Technology Based Learning Environments: The Italian Version of the Achievement Goal Questionnaire-RevisedDaniela Raccanello, Margherita Brondino, Margherita Pasini, Bianca De Bernardi. 37-44 [doi]
- Development of Sign Language Communication Skill on Children through Augmented Reality and the MuCy ModelJonathan Cadeñanes, Angélica González Arrieta. 45-52 [doi]
- Achievement Goals as Antecedents of Achievement Emotions: The 3 X 2 Achievement Goal Model as a Framework for Learning Environments DesignMargherita Brondino, Daniela Raccanello, Margherita Pasini. 53-60 [doi]
- The Relationship between Psycho-pedagogical and Usability Data in the TERENCE Evaluation MethodologyMaria Rosita Cecilia, Vincenza Cofini, Tania Di Mascio, Pierpaolo Vittorini. 61-68 [doi]
- Many Children and Short Project Timing: How TERENCE Harmonized These Conflicting RequirementsTania Di Mascio, Alessandra Melonio, Laura Tarantino, Pierpaolo Vittorini. 69-76 [doi]
- Identifying Weak Sentences in Student Drafts: A Tutoring SystemSamuel González López, Steven Bethard, Aurelio López-López. 77-85 [doi]
- Achieving Diagnostic Expertise through Technology: A Cue Based ApproachBarbara Giacominelli, Margherita Pasini, Rob Hall. 87-92 [doi]
- Learning Object Repositories with Federated Searcher over the CloudFernando de la Prieta, Ana Belén Gil, Antonio Juan Sánchez Martin, Carolina Zato. 93-100 [doi]
- Psychometric Tests in the Field of Drawing Based in Timing MeasurementsC. Lopez, F. Lopez, Luis F. Castillo, Manuel González Bedia, T. Gomez, M. Aguilera. 101-108 [doi]
- Evaluation of Interactive Children Book Design - The Case Study of "Little Rooster"Zsófia Ruttkay, Judit Bényei, Zsolt Sárközi. 109-117 [doi]
- Opensource Gamification of a Computer Science Lecture to Humanities StudentsGiovanni De Gasperis, Niva Florio. 119-126 [doi]
- Pictorial Representations of Achievement Emotions: Preliminary Data with Children and AdultsDaniela Raccanello, Caterina Bianchetti. 127-134 [doi]
- Gamify Your Field Studies for Learning about Your LearnersTania Di Mascio, Rosella Gennari, Alessandra Melonio, Pierpaolo Vittorini. 135-142 [doi]
- Learning through Technology - A Cue-Based ApproachBarbara Giacominelli, Margherita Pasini, Rob Hall. 143-148 [doi]
- A Collaborative Distance Learning Portal Integrating 3D Virtual Labs in BiomedicineDaniele Landro, Giovanni De Gasperis, Guido Macchiarelli. 149-156 [doi]
- Using Universal Design for Learning Guidelines to Evaluate a Computer Assisted Note Taking Software SolutionAndrea Mangiatordi. 157-164 [doi]
- The Text Simplification in TERENCEBarbara Arfé, Jane Oakhill, Emanuele Pianta. 165-172 [doi]
- The Pedagogical Evaluation of TERENCE: Preliminary Results for Hearing Learners in ItalyVincenza Cofini, Dina Di Giacomo, Tania Di Mascio, Rosella Gennari, Pierpaolo Vittorini. 173-180 [doi]
- Business Games and Simulations: Which Factors Play Key Roles in LearningAndrea Ceschi, Riccardo Sartori, Giuseppe Tacconi, Dorina Hysenbelli. 181-187 [doi]
- Cooperate Or Defect? How an Agent Based Model Simulation on Helping Behavior Can Be an Educational ToolAndrea Ceschi, Dorina Hysenbelli, Riccardo Sartori, Giuseppe Tacconi. 189-196 [doi]
- Towards Animated Visualization of Actors and Actions in a Learning EnvironmentOleksandr Kolomiyets, Marie-Francine Moens. 197-205 [doi]