Abstract is missing.
- Deep Learning-based Extended Reality: Making Humans and Machines Speak the Same Visual LanguageFernando Pereira. 1-2 [doi]
- Behavioural Analysis in a 6-DoF VR System: Influence of Content, Quality and User DispositionSilvia Rossi, Irene Viola, Pablo César. 3-10 [doi]
- Effects of Haptic Feedback on User Perception and Performance in Interactive Projected Augmented RealitySam Van Damme, Nicolas Legrand, Joris Heyse, Femke De Backere, Filip De Turck, Maria Torres Vega. 11-18 [doi]
- Generating Realistic Synthetic Head Rotation Data for Extended Reality using Deep LearningJakob Struye, Filip Lemic, Jeroen Famaey. 19-28 [doi]
- Adventures in the Realverse: Experiences and Challenges in XR CommunicationsPablo Perez. 29-30 [doi]
- Optimal Camera Placement for 6 Degree-of-Freedom Immersive Video Streaming Without Accessing 3D ScenesSheng-Ming Tang, Yuan-Chun Sun, Jia-Wei Fang, Kuan-Yu Lee, Ching-Ting Wang, Cheng-Hsin Hsu. 31-39 [doi]
- Partially Reliable Transport Layer for QUICker Interactive Immersive Media DeliveryHemanth Kumar Ravuri, Maria Torres Vega, Jeroen van der Hooft, Tim Wauters, Filip De Turck. 41-49 [doi]
- DHR: Distributed Hybrid Rendering for Metaverse ExperiencesTan Yu Wei, Alden Tan, Nicholas Nge, Anand Bhojan. 51-59 [doi]
- Tele-Robotics VR with Holographic Vision in Immersive VideoGauthier Lafruit, Laurie Van Bogaert, Jaime Sancho Aragón, Michael Panzirsch, Grégoire Hirt, Klaus H. Strobl, Eduardo Juárez Martínez. 61-68 [doi]
- Virtual Visits: UX Evaluation of a Photorealistic AR-based Video Communication ToolMarina Alvarez, Alexander Toet, Sylvie Dijkstra-Soudarissanane. 69-75 [doi]
- Engagement and Quality of Experience in Remote Business Meetings: A Social VR StudySimardeep Singh, Sylvie Dijkstra-Soudarissanane, Simon Gunkel. 77-82 [doi]