Abstract is missing.
- Pick up and play: understanding tangibility for cloud mediaDonald McMillan, Barry A. T. Brown, Abigail Sellen, Siân E. Lindley, Roy Martens. 1-13 [doi]
- On-the-fly entity resolution from distributed social media sources for mobile search and explorationBernd Opitz, Timo Sztyler, Michael Jess, Florian Knip, Christian Bikar, Bernd Pfister, Ansgar Scherp. 14-24 [doi]
- What's the deal with privacy apps?: a comprehensive exploration of user perception and usabilityHala Assal, Stephanie Hurtado, Ahsan Imran, Sonia Chiasson. 25-36 [doi]
- Redefining the fundamentals of photography with cooperative photographyJames Wen, Ayça Ünlüer. 37-47 [doi]
- User experience of digital news: two semi-long term field studiesEmilia Pesonen, Satu Jumisko-Pyykkö, Heli Väätäjä. 51-63 [doi]
- Street art gangs: location based hybrid reality gamePaula Alavesa, Timo Ojala. 64-74 [doi]
- Show me your phone, I will tell you who your friends are: analyzing smartphone data to identify social relationshipsDelphine Reinhardt, Franziska Engelmann, Andrey Moerov, Matthias Hollick. 75-83 [doi]
- Exploring touch interaction methods for image segmentation on mobile devicesChristoph Korinke, Nils Steffen Worzyk, Susanne Boll. 84-93 [doi]
- Detecting human encounters from WiFi radio signalsGeert Vanderhulst, Afra J. Mashhadi, Marzieh Dashti, Fahim Kawsar. 97-108 [doi]
- Happy and agreeable?: multi-label classification of impressions in social videoGilberto Chávez-Martínez, Salvador Ruiz-Correa, Daniel Gatica-Perez. 109-120 [doi]
- Assessing activity recognition feedback in long-term psychology trialsManuel Dietrich, Eugen Berlin, Kristof Van Laerhoven. 121-130 [doi]
- Towards device-to-user authentication: protecting against phishing hardware by ensuring mobile device authenticity using vibration patternsRainhard Dieter Findling, René Mayrhofer. 131-135 [doi]
- Triage training system: adjusting the difficulty level according to user proficiencyYuki Tayama, Ryuga Kato, Ken-ichi Okada. 139-147 [doi]
- TwitSoccer: knowledge-based crowd-sourcing of live soccer eventsMarkus Löchtefeld, Christian Jäckel, Antonio Krüger. 148-151 [doi]
- Weather with you: evaluating report reliability in weather crowdsourcingEvangelos Niforatos, Athanasios Vourvopoulos, Marc Langheinrich. 152-162 [doi]
- Comic-Crowd: interactive comic creation that supports multiple storylines, visualizations, and platformsHiroaki Tobita. 163-172 [doi]
- A wearable and mobile intervention delivery system for individuals with panic disorderLuis Cruz, Jonathan Rubin, Rui Abreu, Shane Ahern, Hoda Eldardiry, Daniel G. Bobrow. 175-182 [doi]
- Help radar: ubiquitous assistance for newly arrived immigrantsStephanie Schwarz, Estefanía Palacio Salazar, Jan Bobeth, Nicoletta Bersia, Manfred Tscheligi. 183-194 [doi]
- Enabling accessibility through multimodality?: interaction modality choices of older adultsJulia Himmelsbach, Markus Garschall, Sebastian Egger, Susanne Steffek, Manfred Tscheligi. 195-199 [doi]
- Localization of storyboards for cross-cultural user studiesTanja Walsh, Helen Petrie, Anqi Zhang. 200-209 [doi]
- Wearable technology as a solution for workplace safetyMareike Kritzler, Martin Bäckman, Anders Tenfält, Florian Michahelles. 213-217 [doi]
- WristRotate: a personalized motion gesture delimiter for wrist-worn devicesFrederic Kerber, Philipp Schardt, Markus Löchtefeld. 218-222 [doi]
- Design probes study on user perceptions of a smart glasses conceptJonna Häkkilä, Farnaz Vahabpour, Ashley Colley, Jani Väyrynen, Timo Koskela. 223-233 [doi]
- Effects of camera position and media type on lifelogging imagesKatrin Wolf 0001, Yomna Abdelrahman, David Schmid, Tilman Dingler, Albrecht Schmidt 0001. 234-244 [doi]
- Detecting users handedness for ergonomic adaptation of mobile user interfacesMarkus Löchtefeld, Phillip Schardt, Antonio Krüger, Sebastian Boring. 245-249 [doi]
- A benchmark for interactive augmented reality instructions for assembly tasksMarkus Funk, Thomas Kosch, Scott W. Greenwald, Albrecht Schmidt 0001. 253-257 [doi]
- Augmenting food with informationNiels Henze, Thomas Olsson, Stefan Schneegass, Alireza Sahami Shirazi, Kaisa Väänänen-Vainio-Mattila. 258-266 [doi]
- Deriving design guidelines for ambient light systemsAndrii Matviienko, Vanessa Cobus, Heiko Müller, Jutta Fortmann, Andreas Löcken, Susanne Boll, Maria Rauschenberger, Janko Timmermann, Christoph Trappe, Wilko Heuten. 267-277 [doi]
- Influence of temporal delay and display update rate in an augmented reality application scenarioMing Li 0016, Katrin Arning, Luisa Vervier, Martina Ziefle, Leif Kobbelt. 278-286 [doi]
- Building interactive experiences block by blockRossana Santos, Nuno Correia. 289-301 [doi]
- De+re: a design concept for provoking meaningful interactive experiencesFlorian Güldenpfennig, Geraldine Fitzpatrick. 302-312 [doi]
- Authoring context-dependent cross-device user interfaces based on trigger/action rulesGiuseppe Ghiani, Marco Manca, Fabio Paternò. 313-322 [doi]
- Opportunistic at-glance information acquisition on interactive public displaysHannu Kukka, Jorge Gonçalves, Alexander Samodelkin, Timo Ojala. 323-327 [doi]
- A smartphone application for voice browsing RFID smart shelvesKamruddin Nur, Zulqarnain Rashid, Rafael Pous. 331-336 [doi]
- Destmaster: improved destination input system for the UR-walking applicationStefan Covaci, Maximilian Frick, Florian Krämer, Julian Pörsch. 337-340 [doi]
- Emotion-based music recommendation using supervised learningKarl-Arnold Bodarwé, Jenny Noack, Philipp Jean-Jacques. 341-344 [doi]
- FROY: exploring sentiment-based movie recommendationsPhilip Gaag, Daniel Granvogl, Robert Jackermeier, Florian Ludwig, Johannes Rosenlöhner, Alexander Uitz. 345-349 [doi]
- GRASPhere: a prototype to augment indirect touch with grasping gesturesDorin Mircea Popovici, Radu-Daniel Vatavu, Mihai Polceanu. 350-354 [doi]
- InfoFinder: just-in-time information interface from the combination of an HWD with a smartwatchJianming Wu, Tomonori Yazaki. 355-359 [doi]
- Nombot: simplify food trackingBettina Graf, Maike Krüger, Felix Müller, Alexander Ruhland, Andrea Zech. 360-363 [doi]
- Collaborative landmark mining with a gamification approachFlorian Bockes, Laura Edel, Matthias Ferstl, Andreas Schmid. 364-367 [doi]
- Woody: a location-based smartphone game to increase children's outdoor activities in urban environmentsPaul Spiesberger, Florian Jungwirth, Christoph Wöss, Stefan Bachl, Johannes Harms, Thomas Grechenig. 368-372 [doi]
- Mobile for older adults: towards designing multimodal interactionMichela Ferron, Nadia Mana, Ornella Mich. 373-378 [doi]
- Landmark mining on a smartwatch using speech recognitionJana Helgath, Simon Provinsky, Timo Schaschek. 379-383 [doi]
- Usability requirements for mobile accessibility: a study on the vision impairmentClauirton de Siebra, Tatiana B. Gouveia, Jefte Macedo, Walter Correia, Marcelo Penha, Fabio Q. B. da Silva, André L. M. da Santos, Marcelo Anjos, Fabiana Florentin. 384-389 [doi]
- UI-CAT: calculating user interface complexity metrics for mobile applicationsAndreas Riegler, Clemens Holzmann. 390-394 [doi]
- Augmented reality-based training of the PCB assembly processJürgen Hahn, Bernd Ludwig, Christian Wolff. 395-399 [doi]
- Understanding usage control requirements in pervasive memory augmentation systemsAgon Bexheti, Marc Langheinrich. 400-404 [doi]
- Interaction visualization and analysis in automation industryChristian Grossauer, Clemens Holzmann, Dustin Steiner, Andreas Guetz. 407-411 [doi]
- MoCo motion: integrating mobile devices into a multiplayer floor-based gaming environmentAndreas Friedl, Jeremiah Diephuis, Georgi Kostov, Otto Naderer. 412-416 [doi]
- Gary: combining speech synthesis and eye tracking to support struggling readersGianluca Schiavo, Simonetta Osler, Nadia Mana, Ornella Mich. 417-421 [doi]
- Exploring AR poster as an interface to personal health dataJuho Rantakari, Ashley Colley, Jonna Häkkilä. 422-425 [doi]
- Sauberes wiesbaden app: introducing mobile e-participation for a clean city project in GermanyStephan Böhm, Bodo Igler, Roberto Morales, Frank Sand, Attila Ertan. 426-429 [doi]
- Active office: designing for physical activity in digital workplacesKathrin Probst. 433-438 [doi]
- Collaborative security code reviewHala Assal. 439-444 [doi]
- The mind behind the glass: human factors in the design of collaborative AR environmentsMarion Koelle, Matthias Kranz. 445-449 [doi]