Abstract is missing.
- Experiment of virtual tug-of-war via internet with multilateral telecontrolTakanori Miyoshi, Takashi Imamura, Shinya Oyama, Yuzuru Ohba, Tomoyasu Ichimura, Yoshihito Sawaguchi, Hideo Kitagawa, Yusuke Aoki, Akihiro Kaneshige, Satoshi Ueki, Yasunori Kawai, Toru Saitoh, Yuichi Takaku, Yasushi Kami, Masakatsu Kawata, Akihiko Uchibori, Kazuhiko Terashima. 1-3 [doi]
- Empirical QoE study of in-home streaming of online gamesIvan Slivar, Mirko Suznjevic, Lea Skorin-Kapov, Maja Matijasevic. 1-6 [doi]
- Collaborative filtering for recommendation of areas in virtual worldsKanta Kawase, Bang Hai Le, Ruck Thawonmas. 1-3 [doi]
- Ikebana competition in networked virtual environment with haptic and olfactory sensesMya Sithu, Yutaka Ishibashi, Pingguo Huang, Norishige Fukushima. 1-3 [doi]
- Creation of custom-made serious games with user-generated learning contentPhilip Mildner, Benjamin John, Alexander Moch, Wolfgang Effelsberg. 1-6 [doi]
- Can gamers detect cloud delay?Kjetil Raaen, Ragnhild Eg, Carsten Griwodz. 1-3 [doi]
- Let's depart together: Efficient play request dispatching in cloud gamingYusen Li, Xueyan Tang, Wentong Cai. 1-6 [doi]
- The effects of latency on player performance in cloud-based gamesMark Claypool, David Finkel. 1-6 [doi]
- Influence of network delay on fairness between game players in remote control system with free-viewpoint video and haptic mediaHiroya Sannomiya, Norishige Fukushima, Yutaka Ishibashi. 1-3 [doi]
- Measuring the client performance and energy consumption in mobile cloud gamingChun-Ying Huang, Po-Han Chen, Yu-Ling Huang, Kuan-Ta Chen, Cheng-Hsin Hsu. 1-3 [doi]
- Assignment of games to servers in the OnLive cloud game systemDavid Finkel, Mark Claypool, Sam Jaffe, Thinh Nguyen, Brendan Stephen. 1-3 [doi]
- Altruism in games: Helping others help themselvesAh Reum Kang, Hana Kim, Jiyoung Woo, Juyong Park, Huy Kang Kim. 1-6 [doi]
- nSense: Decentralized interest management in higher dimensions through mutual notificationRobert Rehner, Maribel Zamorano Castro, Alejandro P. Buchmann. 1-3 [doi]
- A game engine for building ubigamesMatheus C. S. C. Pimenta, Fabricio Nogueira Buzeto, Luciano H. O. Santos, Carla Denise Castanho, Ricardo Pezzuol Jacobi. 1-3 [doi]
- Towards pervasive and mobile gaming with distributed cloud infrastructureTeemu Kamarainen, Matti Siekkinen, Yu Xiao, Antti Ylä-Jääski. 1-6 [doi]
- Cascading impact of lag on Quality of Experience in cooperative multiplayer gamesEben Howard, Clint Cooper, Mike P. Wittie, Steven Swinford, Qing Yang. 1-6 [doi]
- A study of network stack latency for game serversPaul Emmerich, Daniel Raumer, Florian Wohlfart, Georg Carle. 1-6 [doi]
- GPU consolidation for cloud games: Are we there yet?Hua-Jun Hong, Tao-Ya Fan-Chiang, Che-Run Lee, Kuan-Ta Chen, Chun-Ying Huang, Cheng-Hsin Hsu. 1-6 [doi]