Abstract is missing.
- Data prefetching to reduce energy use by heterogeneous disk arrays in video serversMinseok Song, Yeongju Lee, Euiseok Kim. 1-6 [doi]
- Game as video: bit rate reduction through adaptive object encodingMahdi Hemmati, Abbas Javadtalab, Ali Asghar Nazari Shirehjini, Shervin Shirmohammadi, Tarik Arici. 7-12 [doi]
- TCP receive buffer aware wireless multimedia streaming: an energy efficient approachMohammad Ashraful Hoque, Matti Siekkinen, Jukka K. Nurminen. 13-18 [doi]
- Server-based traffic shaping for stabilizing oscillating adaptive streaming playersSaamer Akhshabi, Lakshmi Anantakrishnan, Constantine Dovrolis, Ali C. Begen. 19-24 [doi]
- Continuous one-way available bandwidth change detection in high definition video conferencingAziz Khanchi, Mehdi Semsarzadeh, Abbas Javadtalab, Shervin Shirmohammadi. 25-30 [doi]
- What should you cache?: a global analysis on YouTube related video cachingDilip Kumar Krishnappa, Michael Zink, Carsten Griwodz. 31-36 [doi]
- User-centric video delay measurementsJack Jansen, Dick C. A. Bulterman. 37-42 [doi]
- Addressing the semantic gap between video sensors and applicationsWu-chi Feng, Khanh Nguyen, Feng Liu, Thanh Dang. 43-48 [doi]
- Dynamic resource allocation for cloud-based media processingKrisantus Sembiring, Andreas Beyer. 49-54 [doi]
- Controlling the transfer of Kinect data to a cloud-hosted games platformCathal O'Connor, Alan Davy, Brendan Jennings. 55-60 [doi]