Abstract is missing.
- Feeding the digital parrot: capturing situational context in an augmented memory systemJehan Alallah, Annika Hinze. 1-10 [doi]
- Smart-phone augmented reality for public participation in urban planningM. Allen, Holger Regenbrecht, M. Abbott. 11-20 [doi]
- Extending mobile user ambient awareness for nomadic text entryAhmed Sabbir Arif, Benedikt Iltisberger, Wolfgang Stuerzlinger. 21-30 [doi]
- A quantitative quality model for gesture based user interfacesKayne Barclay, Danny Wei, Christof Lutteroth, Robert Sheehan. 31-39 [doi]
- Theoretical foundations for user-controlled forgetting in scrutable long term user modelsDebjanee Barua, Judy Kay, Bob Kummerfeld, Cécile Paris. 40-49 [doi]
- Using mobile device screens for authenticationAndrea Bianchi, Ian Oakley, Dong-Soo Kwon. 50-53 [doi]
- Discovery table exploring the design of tangible and ubiquitous technology for learning in preparatory classroomsMarie Bodén, Andrew Dekker, Stephen Viller. 54-57 [doi]
- Interactive kaleidoscope: audience participation studyBert Bongers, Alejandra Mery. 58-61 [doi]
- Rewriting history: more power to creative peopleCarlo Bueno, Sarah Crossland, Christof Lutteroth, Gerald Weber. 62-71 [doi]
- Designing games to educate diabetic childrenGang Chen, Nilufar Baghaei, Abdolhossein Sarrafzadeh, Chris Manford, Steve Marshall, Gudrun Court. 72-75 [doi]
- A comparison of four methods for cognitive load measurementSiyuan Chen, Julien Epps, Fang Chen. 76-79 [doi]
- Presenting search results of meeting documentsCaslon Chua, Clinton Woodward. 80-87 [doi]
- Seamless interaction in spaceAdrian J. Clark, Andreas Dünser, Mark Billinghurst, Thammathip Piumsomboon, David Altimira. 88-97 [doi]
- Learning a physical skill via a computer: a case study exploring Australian Sign LanguageKirsten Ellis, Neil Ray, Cheryl Howard. 98-103 [doi]
- Online assessment: splitting the screen to be seenGraham Farrell, Vivienne Farrell. 104-107 [doi]
- Courtroom evidence presentation technology: overcoming traditional barriersVivienne Farrell, Graham Farrell, Karola von Baggo, Kon Mouzakis. 108-111 [doi]
- Beyond interaction: meta-design and cultures of participationGerhard Fischer. 112-121 [doi]
- Orientation Passport: using gamification to engage university studentsZachary Fitz-Walter, Dian Tjondronegoro, Peta Wyeth. 122-125 [doi]
- Fixing the city one photo at a time: mobile logging of maintenance requestsMarcus Foth, Ronald Schroeter, Irina Anastasiu. 126-129 [doi]
- Widgets to support disabled learners: a challenge to participatory inclusive designVoula Gkatzidou, Elaine Pearson, Steve Green, Franck Olivier Perrin. 130-139 [doi]
- Using sticky light technology for projected guidanceChris Gunn, Matt Adcock. 140-143 [doi]
- Identifying stakeholder perspectives in a large collaborative project: an ICT4D case studySusan Hansen, Toni Robertson, Laurie Wilson, Hannah Thinyane, Sibukele Gumbo. 144-147 [doi]
- Elastic experiences: designing adaptive interaction for individuals and crowds in the public spaceLuke Hespanhol, Maria Carmela Sogono, Ge Wu, Rob Saunders, Martin Tomitsch. 148-151 [doi]
- Beyond designing: roles of the designer in complex design projectsZaana Howard, Gavin Melles. 152-155 [doi]
- Investigating interactive search behaviour of medical students: an exploratory surveyAnushia Inthiran, Saadat M. Alhashmi, Pervaiz K. Ahmed. 156-165 [doi]
- Same system - different experiences: physicians' and nurses' experiences in using IT systemsRebecka Janols, Bengt Göransson. 166-172 [doi]
- Mobile internet, internet on mobiles or just internet you access with variety of devices?Anne Kaikkonen. 173-176 [doi]
- Visualising web browsing data for user behaviour analysisRaymes Khoury, Tim Dawborn, Weidong Huang. 177-180 [doi]
- The lived body in design: mapping the terrainLian Loke, Toni Robertson. 181-184 [doi]
- Playing the game: effective gender role analysis techniques for computer gamesDerrick Martin, Kirsten Ellis. 185-193 [doi]
- A toolkit for designing interactive musical agentsAengus Martin, Craig T. Jin, Oliver Bown. 194-197 [doi]
- What we have here is a failure of companionship: communication in goal-oriented team-mate gamesKevin McGee, Tim Robert Merritt, Christopher Ong. 198-201 [doi]
- A jump to the left (and then a step to the right): reading practices within academic ebooksDana McKay. 202-210 [doi]
- Designing navigation and wayfinding in 3D virtual learning spacesShailey Minocha, Christopher Leslie Hardy. 211-220 [doi]
- Bridging the representation and interaction challenges of mobile context-aware computing: designing agile ridesharingSeyed Hadi Mirisaee, Margot Brereton, Paul Roe. 221-224 [doi]
- Pseudo-direct touch: interaction for collaboration in large and high-resolution displays environmentsChristian Müller-Tomfelde, Kelvin Cheng, Jane Li. 225-228 [doi]
- Natural interactions between augmented virtual objectsSteven Neale, Winyu Chinthammit, Christopher Lueg, Paddy Nixon. 229-232 [doi]
- Generic functionality in user interfaces for emergency responseErik G. Nilsson, Ketil Stølen. 233-242 [doi]
- Using mobile phones for promoting water conservationRahuvaran Pathmanathan, Jon M. Pearce, Jesper Kjeldskov, Wally Smith. 243-252 [doi]
- Search or explore: do you know what you're looking for?Jon M. Pearce, Shanton Chang, Basil Alzougool, Gregor E. Kennedy, Mary Ainley, Susan Rodrigues. 253-256 [doi]
- Seek and Sign: an early experience of the joys and challenges of software design with young deaf childrenLeigh Ellen Potter, Jessica Korte, Sue Nielsen. 257-260 [doi]
- Mobile banking customization via user-defined tagsRajinesh Ravendran, Ian MacColl, Michael J. Docherty. 261-264 [doi]
- Quality delivery of mobile video: in-depth understanding of user requirementsWei Song, Dian Tjondronegoro, Michael Docherty. 265-268 [doi]
- Gestural navigation in Google EarthSimon Stannus, Daniel Rolf, Arko Lucieer, Winyu Chinthammit. 269-272 [doi]
- The transmission of self: body language availability and gender in videoconferencingCameron Teoh, Holger Regenbrecht, David O'Hare. 273-280 [doi]
- A tuplespace event model for mashupssheng Tian, Gerald Weber, Christof Lutteroth. 281-290 [doi]
- Supporting young children's communication with adult relatives across time zonesRené Vutborg, Jesper Kjeldskov, Jeni Paay, Sonja Pedell, Frank Vetere. 291-300 [doi]
- Collecting cross-cultural user data with internationalized storyboard surveyTanja Walsh, Piia Nurkka, Tiina Koponen, Jari Varsaluoma, Sari Kujala, Sara Belt. 301-310 [doi]
- Expressive interactions: tablet usability for young mobile learnersPeta Wyeth, Mitchell McEwan, Paul Roe, Ian MacColl. 311-314 [doi]
- Biases and interaction effects in gestural acquisition of auditory targets using a hand-held deviceLonce Wyse, Suranga Nanayakkara, Norikazu Mitani. 315-318 [doi]
- Awareness to improve interaction: design of distance learning environmentMoonyati Yatid, Masahiro Takatsuka. 319-328 [doi]
- Careless touch: a comparative evaluation of mouse, pen, and touch input in shape tracing taskStanislaw Zabramski. 329-332 [doi]