Abstract is missing.
- MyCalendar: Fostering Communication for Children with Autism Spectrum Disorder through Photos and VideosMuhammad Haziq Lim Abdullah, Margot Brereton. 1-9 [doi]
- Understanding Video based Parent Training Intervention for Children with AutismDeepti Aggarwal, Robyn Garnett, Bernd Ploderer, Frank Vetere, Patricia Eadie, Bronwyn Joy Davidson. 10-19 [doi]
- VibRein: An Engaging and Assistive Mobile Learning Companion for Students with Intellectual DisabilitiesShubham Toshniwal, Prasenjit Dey, Nitendra Rajput, Saurabh Srivastava. 20-28 [doi]
- A Collaborative Approach to Design Individualized Technologies with People with a DisabilityRavihansa Rajapakse, Margot Brereton, Laurianne Sitbon, Paul Roe. 29-33 [doi]
- Designing Real Time Assistive Technologies: A Study of Children with ADHDTobias Sonne, Carsten Obel, Kaj Grønbæk. 34-38 [doi]
- Robots in Rehab: Towards socially assistive robots for paediatric rehabilitationChris McCarthy, Jo Butchart, Michael George, Dee Kerr, Hugh Kingsley, Adam M. Scheinberg, Leon Sterling. 39-43 [doi]
- A Non-Linear Regression Model to Predict Aesthetic Ratings of On-Screen ImagesRanjan Maity, Avinash Uttav, Gourav Verma, Samit Bhattacharya. 44-52 [doi]
- A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual EnvironmentsHyunGon Kim, Gun A. Lee, Mark Billinghurst. 53-61 [doi]
- Evanescent Adaptation on Small ScreensSara Bouzit, Denis Chêne, Gaëlle Calvary. 62-68 [doi]
- Virtual Food Court: A VR environment to Assess People's Food ChoicesKjartan Nordbo, David Milne, Rafael A. Calvo, Margaret Allman-Farinelli. 69-72 [doi]
- Radial Cursor: an Efficient Technique to Explore Radial Hierarchy Visualizations on Touch ScreensShizhe He, Mao Lin Huang. 73-77 [doi]
- The Emerging Technology Consumer: Designing NUI Interaction for Learning and RetentionJake Araullo, Leigh Ellen Potter. 78-82 [doi]
- Redefining Videogame Reward TypesCody Phillips, Daniel Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski. 83-91 [doi]
- Differentiated Participation in Social VideogamingJohn Downs, Frank Vetere, Wally Smith. 92-100 [doi]
- Engaging in Videogame Play: An Activity-Centric Analysis of the Player ExperienceNicole McMahon, Peta Wyeth, Daniel Johnson. 101-108 [doi]
- Playful Card-Based Tools for Gamification DesignMarigo Raftopoulos. 109-113 [doi]
- Operationalising and Measuring Flow in Video GamesMadison Klarkowski, Daniel Johnson, Peta Wyeth, Simon Smith, Cody Phillips. 114-118 [doi]
- Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZFraser Allison, Marcus Carter, Martin R. Gibbs. 119-123 [doi]
- Designing a health screening tool to help young people communicate with their general practitionerMarianne Webb, Lena Sanci, Sylvia Kauer, Greg Wadley. 124-133 [doi]
- Can SAL Support Self Reflection for Health and Nutrition?Farahnaz Yekeh, Judy Kay, Bob Kummerfeld, Lie Ming Tang, Margaret A. Allman-Farinelli. 134-141 [doi]
- In Bed with Technology: Challenges and Opportunities for Sleep TrackingWanyu Liu, Bernd Ploderer, Thuong Hoang. 142-151 [doi]
- Help Me Keep My Stuff Safe: Designing a Collaborative Online Repository for Young People in CareSarah Webber, Martin R. Gibbs, Gavan McCarthy. 152-161 [doi]
- What We Learned from TransitionMate: A Mobile App Designed to Support Young People with Chronic IllnessYu Zhao, Rafael A. Calvo, Abelardo Pardo, Harriet Gunn, Kate Steinbeck. 162-166 [doi]
- Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of FeedbackMarcus Carter, Joshua Newn, Eduardo Velloso, Frank Vetere. 167-176 [doi]
- DIVE: Fluid Display for 3D CG Manipulation with Visual ContinuityNatsumi Kojima, Akifumi Inoue, Tohru Hoshi. 177-181 [doi]
- Free-hand Gesture Interfaces for an Augmented Exhibition PodiumHuidong Bai, Gun A. Lee, Mark Billinghurst. 182-186 [doi]
- To Dwell or Not to Dwell: An Evaluation of Mid-Air Gestures for Large Information DisplaysSooJeong Yoo, Callum Parker, Judy Kay, Martin Tomitsch. 187-191 [doi]
- GazeTry: Swipe Text Typing Using GazeYi Liu, Chi Zhang, Chonho Lee, Bu-Sung Lee, Alex Qiang Chen. 192-196 [doi]
- FaceSwitch - Low-Cost Accessibility Software for Computer Control Combining Gaze Interaction and Face GesturesDavid Rozado Fernandez, Jason Niu, Andreas Dünser. 197-201 [doi]
- Back-of-Device Interaction based on the Range of Motion of the Index FingerHiroyuki Hakoda, Yoshitomo Fukatsu, Buntarou Shizuki, Jiro Tanaka. 202-206 [doi]
- Touchless Gestural Interaction with Wizard-of-Oz: Analysing User BehaviourMartin Henschke, Tom Gedeon, Richard Jones. 207-211 [doi]
- Framing Technology Design in Ubuntu: Two Locales in Pastoral NamibiaGereon Koch Kapuire, Daniel G. Cabrero, Colin Stanley, Heike Winschiers-Theophilus. 212-216 [doi]
- Bi-Cultural Content Publication on a Digital Noticeboard: a Design and Cultural Differences Case StudyAlessandro Soro, Margot Brereton, Anita Lee Hong, Paul Roe. 217-221 [doi]
- Understanding the Use of a Bug Tracking System in a Global Software Development SetupDhaval Vyas, Tara Capel, Deven Tank, David C. Shepherd. 222-226 [doi]
- Digitised Necrophilia: Technology and Psychosocial Orientations in the Age of ISIS and Drone WarfareRemy Low. 227-230 [doi]
- Domain Exploration of ICT Use in Consumer-to-Producer Feedback Loops within the Fair Trade SystemJennyfer Lawrence Taylor, Duncan Stevenson, Tom Gedeon. 231-239 [doi]
- The Challenge of Technology Research in Sensitive Settings: Case Studies in 'ensitive HCI'Jenny Waycott, Greg Wadley, Stefan Schutt, Arthur Stabolidis, Reeva Lederman. 240-249 [doi]
- Interact: A Mixed Reality Virtual Survivor for Holocaust TestimoniesMinhua Ma, Sarah Coward, Chris Walker. 250-254 [doi]
- HCI Methods for Empowering Discussion on Person-Centered Fall Prevention with Older AdultsMichael Lo Bianco, Sonja Pedell, Gianni Renda, Ajay Kapoor. 255-263 [doi]
- Positive Ageing: Elements and factors for designSoud Nassir, Tuck Wah Leong, Toni Robertson. 264-268 [doi]
- Older Adults' Use of a Novel Communication System: Client Goals versus Participant ExperiencesHilary Davis, Sonja Pedell. 269-273 [doi]
- A Perspective of Games for People with Physical DisabilitiesAlexandre G. Szykman, João Paulo Gois, André Luiz Brandão. 274-283 [doi]
- Everybody Dance Now: Tensions between Participation and Performance in Interactive Public InstallationsSarah Webber, Mitchell Harrop, John Downs, Travis Cox, Niels Wouters, Andrew Vande Moere. 284-288 [doi]
- Some Notes on the Design of "World Machines"Ann Light, Margot Brereton, Paul Roe. 289-293 [doi]
- Proxy Users, Use By Proxy: Mapping Forms of Intermediary InteractionBjorn Nansen, Michael Arnold, Marcus Carter, Rowan Wilken, Jenny Kennedy, Martin R. Gibbs. 294-298 [doi]
- Designing for Collections: Building Histories, Sharing the SpectacleStephen Snow, Bronte McMahon, Sally McKenzie, Kenneth Radke, Ivy Verlaat, Laurie Buys. 299-303 [doi]
- Fyro: A Symbolic-Based Phatic TechnologyHanif Baharin, Salman Khalidi. 304-308 [doi]
- Sitting in the Same Boat: A Case Study of a Combined Awareness System and Behaviour Change TechnologyFlorian Güldenpfennig, Roman Ganhör, Geraldine Fitzpatrick. 309-313 [doi]
- Values-led Participatory Design as a Pursuit of Meaningful AlternativesTuck Wah Leong, Ole Sejer Iversen. 314-323 [doi]
- The Fuzzy Front End of Experience Design: Eliciting and Communicating Experience GoalsJari Varsaluoma, Heli Väätäjä, Eija Kaasinen, Hannu Karvonen, Yichen Lu. 324-332 [doi]
- Playful Hacking within Research-through-DesignWilliam Goddard, Robert Cercos. 333-337 [doi]
- Exploring Trust in Bitcoin Technology: A Framework for HCI ResearchCorina Sas, Irni Eliana Khairuddin. 338-342 [doi]
- INSERT: Efficient Sorting of Images on Mobile DevicesRoman Ganhör, Florian Güldenpfennig. 343-351 [doi]
- Investigating User Confidence for Uncertainty Presentation in Predictive Decision MakingSyed Z. Arshad, Jianlong Zhou, Constant Bridon, Fang Chen, Yang Wang. 352-360 [doi]
- keyValuate: A Framework for Rapid Evaluation of Adaptive Keyboards on TouchscreensPhilipp Mock, Jonas Jaszkowic, Jörg Edelmann, Yvonne Kammerer, Andreas Schilling, Wolfgang Rosenstiel. 361-369 [doi]
- Pairing Technology and Meals: A Contextual Enquiry in the Family HouseholdHasan Shahid Ferdous, Bernd Ploderer, Hilary Davis, Frank Vetere, Kenton O'Hara. 370-379 [doi]
- Fostering Collaboration in the Management of Family FinancesStephen Snow, Dhaval Vyas. 380-387 [doi]
- Facilitating Flexible Electricity Use in the Home with Eco-Feedback and Eco-ForecastingJesper Kjeldskov, Mikael B. Skov, Jeni Paay, Dennis Lund, Tue Madsen, Michael Nielsen. 388-396 [doi]
- Teaching Software Developers to Perform UX TasksTina Øvad, Nis Bornoe, Lars Bo Larsen, Jan Stage. 397-406 [doi]
- Three is a crowd? Our experience of testing large-scale social software in a usability labDana McKay, Kagonya Awori, Hasan Shahid Ferdous. 407-411 [doi]
- Building Personas of Students Accessing a Peer-Facilitated Support for Learning ProgramMangalam Sankupellay, Erica Mealy, Christoph Niesel, Richard Medland. 412-416 [doi]
- Anthropological User Research: A Data-Driven Approach to Personas DevelopmentHang Guo, Khasfariyati Binte Razikin. 417-421 [doi]
- The longevity of general purpose Wizard-of-Oz toolsJohn Sören Pettersson, Malin Wik. 422-426 [doi]
- Understanding and Comparing Smartphone and Tablet Use: Insights from a Large-Scale Diary StudyHendrik Müller, Jennifer L. Gove, John S. Webb, Aaron Cheang. 427-436 [doi]
- Where is the "I" in iPad?: The Role of Interest in Older Adults' Learning of Mobile Touch Screen TechnologiesJeanie Beh, Sonja Pedell, Wendy Doube. 437-445 [doi]
- Investigating Cross-Device Interaction Techniques: A Case of Card Playing on Handhelds and TabletsMikael B. Skov, Jesper Kjeldskov, Jeni Paay, Heidi P. Jensen, Marius Pallisgaard Olsen. 446-454 [doi]
- TrainYarn: Probing Perceptions of Social Space in Urban Commuter TrainsTiago Dias Camacho, Marcus Foth, Markus Rittenbruch, Andry Rakotonirainy. 455-464 [doi]
- Exploring Boredom Proneness as a Predictor of Mobile Phone Use in the CarRonald Schroeter, Jim Oxtoby, Daniel Johnson, Fabius Steinberger. 465-473 [doi]
- Evaluating Low-cost Activity Trackers for Use in Large-scale Data Gathering of Forestry WorkersJudy Bowen, Annika Hinze, Sally Jo Cunningham, Richard Parker. 474-482 [doi]
- Trialling the use of Tablets in Australian Courts: The Jury is Still Out..Graham Farrell, Robert T. Tipping, Vivienne Farrell, Clinton J. Woodward. 483-491 [doi]
- Lights, Camera, Action: Using animations to co-evaluate user experience scenariosAlen Keirnan, Naseem Ahmadpour, Sonja Pedell, Angeline Mayasari. 492-496 [doi]
- Effects of paper on cross-reference reading for multiple documents: Comparison of reading performances and processes between paper and computer displaysKentaro Takano, Hirohito Shibata, Kengo Omura. 497-505 [doi]
- Visual Distractions Effects on Reading in Digital Environments: A Comparison of First and Second English Language ReadersLeana Copeland, Tom Gedeon. 506-516 [doi]
- Down the Superhighway in a Single Tome: Examining the Impact of Book Format on Borrowing InteractionsDana McKay, Wally Smith, Shanton Chang. 517-525 [doi]
- Page Navigation on Paper Books and Electronic Media in Reading to Answer QuestionsHirohito Shibata, Kentaro Takano, Kengo Omura, Shun'ichi Tano. 526-534 [doi]
- So You Think You Are a Multitasker?: A Qualitative Study to Understand MultitaskingMinal Jain, Sarita Seshagiri, Aditya Ponnada. 535-539 [doi]
- Back to the Future: Identifying Interface Trends from the Past, Present and Future in Immersive ApplicationsRohann Dorabjee, Oliver Bown, Somwrita Sarkar, Martin Tomitsch. 540-544 [doi]
- An Implementation of Tangible Interactive Mapping to Improve Adult Learning for Preparing for BushfireMark Brown, Winyu Chinthammit, Paddy Nixon. 545-548 [doi]
- Adapting a Soft 2.5D Actuated Shape Display for Rebound Tenderness Simulation and TrainingJessica Tsimeris, Duncan Stevenson, Michael Broughton, Tom Gedeon. 549-556 [doi]
- Comparing Graph Layouts for Vertex Selection TasksRoman Klapaukh, David J. Pearce, Stuart Marshall. 557-565 [doi]
- TUI-Geometry: A Tangible User Interface for Geometric Drawing on an Interactive TabletopRachel Blagojevic, Brent Whiteley, Jacky Shunjie Zhen, Beryl Plimmer. 566-574 [doi]
- KineticCanvas: Synergetic Effort Between Art and TechnologyRoshan Lalintha Peiris, Suranga Nanayakkara, Vikum Wijesinghe, Kouta Minamizawa. 575-578 [doi]
- Beyond YouTube: Sharing Personal Digital Stories on a Community DisplayHilary Davis, Jenny Waycott, Shou Zhou. 579-587 [doi]
- Better Health Explorer: Designing for Health Information SeekersPatrick Cheong-Iao Pang, Karin Verspoor, Jon M. Pearce, Shanton Chang. 588-597 [doi]
- It feels different from real life: Users' Opinions of Mobile Applications for Mental HealthFernando Estrada Martinez de Alva, Greg Wadley, Reeva Lederman. 598-602 [doi]
- Visual Analytics for Large-Scale Bioinformatic Data SetsSamuel Smith, James Hogan, Markus Rittenbruch, Daniel Johnson, Margot Brereton. 603-607 [doi]
- Children's Expectations and Strategies in Interacting with a Wizard of Oz RobotPeter Worthy, Marie Bodén, Arafeh Karimi, Jason Weigel, Ben Matthews, Kristyn Hensby, Scott Heath, Paul Pounds, Jonathon Taufatofua, Michael Smith, Stephen Viller, Janet Wiles. 608-612 [doi]
- Indicators of wellbeing in recreational video game playersKellie Vella, Daniel Johnson, Leanne Hides. 613-617 [doi]
- Wearable audio-video recorders as a tool for investigating child play experiences in natureBronwyn J. Cumbo, Tuck Wah Leong. 618-622 [doi]
- From Users to Citizens: Some Thoughts on Designing for Polity and CivicsMarcus Foth, Martin Tomitsch, Christine Satchell, M. Hank Haeusler. 623-633 [doi]
- Digital Pop-Up: Investigating Bespoke Community Engagement in Public SpacesJoel Fredericks, Martin Tomitsch, Luke Hespanhol, Ian McArthur. 634-642 [doi]
- Ad hoc Communities on the Road: Serendipitous Social Encounters to Enhance Tourist ExperiencesSarah-Kristin Thiel, Marcus Foth, Ronald Schroeter. 643-652 [doi]
- Do We Ruin the Moment? Exploring the Design of Novel Capturing TechnologiesIne Mols, Mendel Broekhuijsen, Elise van den Hoven, Panos Markopoulos, Berry Eggen. 653-661 [doi]
- More than just Food: Field Visits to an Emergency Relief CentreDhaval Vyas, Stephen Snow, Miranda Mallett. 662-666 [doi]
- Ethical Encounters: HCI Research in Sensitive and Complex SettingsHilary Davis, Jenny Waycott. 667-669 [doi]
- Science Fiction and the Reality of HCI: Inspirations, Achievements or a MismatchOmar Mubin, Mohammad Obaid, Wolmet Barendregt, Simeon Simoff, Morten Fjeld. 670-672 [doi]