Abstract is missing.
- The transition of stroke survivors from hospital to home: understanding work and design opportunitiesBernd Ploderer, Jonathon Stuart, Vivian Tran, Theresa L. Green, Jennifer Muller. 1-9 [doi]
- The bird is the word: a usability evaluation of emojis inside text passwordsTobias Seitz, Florian Mathis, Heinrich Hussmann. 10-20 [doi]
- Harnessing the "ambience" of the mobile-phone lockscreen for ultra-lite loggingJisu Jung, Monica Nour, Margaret Allman-Farinelli, Judy Kay. 21-30 [doi]
- Experience of designing and deploying a tablet game for people with dementiaBree J. Westphal, Hyowon Lee, Ngai-Man Cheung, Chor Guan Teo, Wei Kiat Leong. 31-40 [doi]
- Needs profile: sensitising approach for user experience researchAnne Elisabeth Krüger, Sebastian Kurowski, Kathrin Pollmann, Nora Fronemann, Matthias Peissner. 41-48 [doi]
- A student-facing dashboard for supporting sensemaking about the brainstorm process at a multi-surface spaceAndrew John Clayphan, Roberto Martínez Maldonado, Judy Kay. 49-58 [doi]
- Rebuilding social capital: engaging newly arrived refugees in participatory designAsam Almohamed, Dhaval Vyas, Jinglan Zhang. 59-67 [doi]
- Collective interaction: a designerly visual analysis of seven research prototypesMarianne Graves Petersen, Majken Kirkgård Rasmussen, Peter Gall Krogh. 68-76 [doi]
- Impression formation on matrimonial sitesAyman Bajnaid, Yeslam Al-Saggaf. 77-86 [doi]
- Cross-device interaction with large displays in public: insights from both users' and observers' perspectivesJeni Paay, Jesper Kjeldskov, Dimitrios Raptis, Mikael B. Skov, Ivan S. Penchev, Elias Ringhauge. 87-97 [doi]
- The interpretative role of an experiencerSabiha Ghellal, Ann Morrison. 98-107 [doi]
- Exploring the design space for multi-sensory heart rate feedback in immersive virtual realityHao Chen, Arindam Dey, Mark Billinghurst, Robert W. Lindeman. 108-116 [doi]
- PASDJO: quantifying password strength perceptions with an online gameTobias Seitz, Heinrich Hussmann. 117-125 [doi]
- Towards optimization of mid-air gestures for in-vehicle interactionsHessam Jahani Fariman, Massimo Zancanaro, Manolya Kavakli, Mark Billinghurst. 126-134 [doi]
- The impacts of deaf culture on designing with deaf childrenJessica Korte, Leigh Ellen Potter, Sue Nielsen. 135-142 [doi]
- The community garden hack: participatory experiments in facilitating primary school teacher's appropriation of technologyArafeh Karimi, Peter Worthy, Paul McInnes, Marie Bodén, Ben Matthews, Stephen Viller. 143-151 [doi]
- Bread stories: understanding the drivers of bread consumption for digital food customisationNadia Pantidi, Paris Selinas, Martin Flintham, Sharon Baurley, Tom Rodden. 152-161 [doi]
- A tool support for the adaptation of user interfaces based on a business rules management systemNadia Ghaibi, Olfa Dâassi, Leila Jemni Ben Ayed. 162-169 [doi]
- Birdsound: enticing urban dwellers to engage with local birds around their homeMangalam Sankupellay, Anna Kalma, Sean Magin, Jessica L. Cappadonna, Paul Roe, Margot Brereton. 172-181 [doi]
- Sooner or later?: immediate feedback as a source of inspiration in electronic brainstormingVeronika Gamper, Andreas Butz, Klaus Diepold. 182-190 [doi]
- The work of making: reflections on the process, form and function of two sets of design research artefactsHeather McKinnon, Marcus Foth. 191-200 [doi]
- Mycalendar: supporting children on the autism spectrum to learn language and appropriate behaviourMuhammad Haziq Lim Abdullah, Margot Brereton. 201-209 [doi]
- Balancing different fitness levels in competitive exergames based on heart rate and performanceAslihan Tece Bayrak, Rahul Kumar, Jak Tan, DeVon AhMu, Jordan Hohepa, Lindsay Alexander Shaw, Christof Lutteroth, Burkhard C. Wünsche. 210-217 [doi]
- Negotiating stereotypes of older adults through avatarsRomina Carrasco, Steven Baker, Jenny Waycott, Frank Vetere. 218-227 [doi]
- Exploring in-hospital rehabilitation exercises for stroke patients: informing interaction designMichelle Pickrell, Elise van den Hoven, Bert Bongers. 228-237 [doi]
- Diversity and coherence in a hackerspace for people from a low socioeconomic communityJennyfer Lawrence Taylor, Dhaval Vyas, Tony Sharp. 238-247 [doi]
- Designing for self-representation: selfies, engagement and situated technologiesJoel Fredericks, Martin Tomitsch. 248-256 [doi]
- Google now is for the extraverted, cortana for the introverted: investigating the influence of personality on IPA preferencePatrick Ehrenbrink, Seif Osman, Sebastian Möller. 257-265 [doi]
- Evaluation of labelling layout method for image-driven view management in augmented realityGang Li, Yue Liu, Yongtian Wang, Zhaoji Xu. 266-274 [doi]
- Strive: exploring assistive haptic feedback on the runFrederik Mørch Valsted, Christopher V. H. Nielsen, Jacob Qvist Jensen, Tobias Sonne, Mads Møller Jensen. 275-284 [doi]
- Towards thriving: extending computerised cognitive behavioural therapyCara Wilson, Steve Draper, Margot Brereton, Daniel M. Johnson 0001. 285-295 [doi]
- Exploring the flexibility of everyday practices for shifting energy consumption through clockcastMajken Kirkegaard Rasmussen, Mia Kruse Rasmussen, Nervo Verdezoto, Robert S. Brewer, Laura L. Nielsen, Niels Olof Bouvin. 296-306 [doi]
- Gendered design bias: gender differences of in-game character choice and playing style in league of legendsGege Gao, Aehong Min, Patrick C. Shih. 307-317 [doi]
- Data in the garden: a framework for exploring provocative prototypes as part of research in the wildGeraint Rhys Sethu-Jones, Yvonne Rogers, Nicolai Marquardt. 318-327 [doi]
- Impact of initial trust on video-mediated social supportJuan F. Maestre, Patrick C. Shih. 328-336 [doi]
- Designing an app for pregnancy care for a culturally and linguistically diverse communityWally Smith, Greg Wadley, Oliver Daly, Marianne Webb, Jo Hughson, John Hajek, Anna Parker, Robyn Woodward-Kron, David Story. 337-346 [doi]
- Towards data storytelling to support teaching and learningVanessa Echeverría, Roberto Martínez Maldonado, Simon Buckingham Shum. 347-351 [doi]
- Do we have to include HCI issues in clinical trials of medical devices?: a discussionLene Nielsen, Lars Rune Christensen, Anne Sabers. 352-355 [doi]
- Armbeta: towards accessible wearable technology to quantify upper limb movement and activitiesLok Sum Lo, James Galloway, Bernd Ploderer, Dimitri Perrin. 356-360 [doi]
- Tune your sun right: persuasive app towards healthy & safe sun exposureM. Sazzad Hussain, Benjamin De-Rong Nicholson, Jill Freyne. 361-365 [doi]
- Digital meaning: exploring and understanding the motivations and experiences of virtual volunteersVincent Xuan Feng, Tuck Wah Leong. 366-370 [doi]
- Stop annoying me!: an empirical investigation of the usability of app privacy notificationsNicholas Micallef, Mike Just, Lynne Baillie, Maher Alharby. 371-375 [doi]
- Exploring journalistic values through design: a student perspectiveSkye Doherty, Peter Worthy. 376-380 [doi]
- New directions in designing exergames for the whole familyKiran Ijaz, Naseem Ahmadpour, Rafael A. Calvo. 381-385 [doi]
- Supporting animal welfare with automatic tracking of giraffes with thermal camerasRuining Dong, Marcus Carter, Wally Smith, Zaher Joukhadar, Sally Sherwen, Alan Smith. 386-391 [doi]
- Developing personas, considering gender: a case studyNicola Marsden, Julia Hermann, Monika Pröbster. 392-396 [doi]
- Collaborative futures: a technology design approach to support living well with dementiaJeanette Bell, Tuck Wah Leong. 397-401 [doi]
- GesCAD: an intuitive interface for conceptual architectural designSumbul Khan, Hasitha Rajapakse, Haimo Zhang, Suranga Nanayakkara, Bige Tuncer, Lucienne Blessing. 402-406 [doi]
- Evaluating crowdsourced relevance assessments using self-reported traits and task speedChristopher Chow, Tom Gedeon. 407-411 [doi]
- Are you really angry?: detecting emotion veracity as a proposed tool for interactionLu Chen, Tom Gedeon, Md. Zakir Hossain, Sabrina Caldwell. 412-416 [doi]
- Cybersickness and migraine triggers: exploring common groundAndrew Paroz, Leigh Ellen Potter. 417-421 [doi]
- Exploring relatedness in single-player video game playApril Tyack, Peta Wyeth. 422-427 [doi]
- Otago polytechnic accessibility software hub: an open source repository of accessibility software for motor impairmentDavid Rozado, Patricia Haden. 428-432 [doi]
- Exploring inclusive design partnerships through an IDEA framework to support deaf or hard of hearing australian children in design process participationTan Ching Ying Michelle. 433-437 [doi]
- Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video gamesNicole Peever, Kellie Vella, Daniel Johnson, Bernd Ploderer, Madison Klarkowski, Jo Mitchell. 438-442 [doi]
- Fostering commonfare. strategies and tactics in a collaborative projectPeter Lyle, Mariacristina Sciannamblo, Maurizio Teli. 443-447 [doi]
- WePatch: a system enabling users to improve bad user interfaces on the webKazuki Tajima, Satoshi Nakamura. 448-451 [doi]
- Cognitive styles and personas: designing for users who are different from meNicola Marsden, Monika Pröbster, Mirza Ehsanul Haque, Julia Hermann. 452-456 [doi]
- Anamorphicons: wan extended display utilizing a cylindrical mirror widgetYuko Yanagawa, Kaori Ikematsu, Chihiro Suga, Mana Sasagawa, Yasushi Matoba, Itiro Siio. 457-461 [doi]
- MyFootCare: a mobile self-tracking tool to promote self-care amongst people with diabetic foot ulcersRoss Brown, Bernd Ploderer, Leonard Si Da Seng, Peter Lazzarini, Jaap van Netten. 462-466 [doi]
- GazeGrip: improving mobile device accessibility with gaze & grip interactionQiushi Zhou, Eduardo Velloso. 467-471 [doi]
- Signal to emotion: an experiment on player experience evaluation with a consumer-grade EEG deviceAslihan Tece Bayrak, Marin Abernethy, Yuang Zhu, Zainab Al Lawati, Craig J. Sutherland. 472-476 [doi]
- Challenges of situational impairments during interaction with mobile devicesZhanna Sarsenbayeva, Niels van Berkel, Chu Luo, Vassilis Kostakos, Jorge Gonçalves. 477-481 [doi]
- Bridging the interaction gulf: understanding the factors that drive public interactive display usageCallum Parker, Martin Tomitsch. 482-486 [doi]
- Co-designing interactive applications with adults with intellectual disability: a case studyLaurianne Sitbon, Shanjana Farhin. 487-491 [doi]
- Carbon copy metaphor: combining absolute and relative coordinates inputs for trackpadKaori Ikematsu, Itiro Siio. 492-496 [doi]
- Only forward?: toward understanding human visual behaviour when examining search resultsGeorge Buchanan, Dana McKay, Eduardo Velloso, Alistair Moffat, Andrew Turpin, Falk Scholer. 497-502 [doi]
- To be (me) or not to be?: photorealistic avatars and older adultsArushi Puri, Steven Baker, Thuong N. Hoang, Romina Carrasco Zuffi. 503-507 [doi]
- Interact: web and android-based backchannel system to aggregate student feedbackGoh Si Hao, Soumyadeb Chowdhury, Sam Loh, Junqi Zou. 508-512 [doi]
- The promise of blockchain technology for interaction designMarcus Foth. 513-517 [doi]
- Comparing apples with pears?: empirical study design for investigating helpfulness in children with humanoid robotsDorothea U. Martin, Sonja Pedell, Jordy Kaufman. 518-522 [doi]
- Body-map: visualising exertion in virtual reality gamesSooJeong Yoo, Judy Kay. 523-527 [doi]
- That dashboard looks nice, but what does it mean?: towards making meaning explicit in learning analytics designAndrew Gibson, Roberto Martínez Maldonado. 528-532 [doi]
- Lessons learned: a study on user difficulties with parking metersHamish Henderson, Tuck Wah Leong. 533-537 [doi]
- Citizen experience towards humanizing digital government: a case in MalaysiaIdyawati Hussein, Murni Mahmud, Turidi Mat, Rosida Ab Razak. 538-542 [doi]
- Radical innovation may need a helping handJavier Melcior, Boris Eisenbart. 543-548 [doi]
- Field testing as the foundation for user-centred delivery of a digital wayfinding solution for university librariesFlorian Nachreiner. 549-553 [doi]
- Deepening user involvement through living labsGareth Priday, Sonja Pedell. 554-559 [doi]
- The development and use of personas in a user-centred mHealth design projectLeanna Woods, Elizabeth Cummings, Jed Duff, Kim Walker. 560-565 [doi]
- Developing a driving fatigue detection system using physiological sensorsXintong Zhu, Yong Wang, Chen Wang, Hao Yang, Xiguang Wang, Ming Yang. 566-570 [doi]
- iDoc: a technology tool as a platform for exploring dataDaria Akimenko, Nuno Escudeiro, Melanie Sarantou, Satu Miettinen. 571-575 [doi]
- Wearable bass tactile sound systems and immersionCassandra Drempetic, Leigh Ellen Potter. 576-580 [doi]
- Discriminating real and posed smiles: human and avatar smilesMd. Zakir Hossain, Tom Gedeon. 581-586 [doi]
- Soundscape: building connection between digital musicians and their audienceTrevor Hunter, Peter Worthy, Stephen Viller, Shiva Balachandran, Ben Matthews. 587-591 [doi]
- Embodying altruism in interaction design: towards moralising HCIKristina Mah, Luke Hespanhol. 592-596 [doi]
- 'Hop-to-select' traverse with gestural input in an eye-off interactionNgoc Thi Nguyen, Hyowon Lee. 597-601 [doi]
- Who are your users?: comparing media professionals' preconception of users to data-driven personasLene Nielsen, Soon-Gyo Jung, Jisun An, Joni Salminen, Haewoon Kwak, Bernard J. Jansen. 602-606 [doi]
- Does culture matter?: understanding the impact of cultural contents in digital games on older peopleAung Pyae, Leigh Ellen Potter. 607-611 [doi]
- Make and connect: enabling people to connect through their thingsMargot Brereton, Min Zhen Chai, Alessandro Soro, Aloha May Hufana Ambe, Daniel M. Johnson 0001, Peta Wyeth, Paul Roe, Yvonne Rogers. 612-616 [doi]
- Proposing augmentation of live sporting events with gamification and social sharingAlexandra Thompson, Leigh Ellen Potter. 617-621 [doi]
- Appeal of online collectible card games: social features of hearthstoneSelen Türkay, Sonam Adinolf. 622-627 [doi]
- Regen: collaborative co-production of upcycled productsNamrata Primlani, Shreeyash Salunke, Kavya D, Sagar Sutar, Kshitiz Sharma. 628-633 [doi]
- Airshare: a food sharing conceptEvan Burton, Carolin Meier, Raquel Olarte, Hadi Skeini, Fahmida Zahan. 634-639 [doi]
- Sproutshout: participatory platform for shared foster care of plantsDaksh Bahuguna, Bhavna Nagpal, Bitopan Kalita, Isha Agarwal, Mani Sankar Choudhary. 640-645 [doi]
- #thismymob: digital land rights and reconnecting indigenous communitiesChristopher Lawrence, Tuck Wah Leong, Valérie Gay, Aimee Woods, Greg Wadley. 646-647 [doi]
- Digital outreach: designing technologies for diversity, participation and social inclusionLuke Hespanhol, Hilary Davis, Joel Fredericks, Glenda Amayo Caldwell, Marius Hoggenmüller. 648-650 [doi]
- Co-designing technologies for citizen scientist engagement & saving speciesJessica L. Oliver, Mark Cottman-Fields, Margot Brereton, Paul Roe. 651-653 [doi]
- Mixing quantitative with qualitative methods: current practices in designing experiments, gathering data and analysis with mixed methods reportingAnn Morrison, Stephen Viller, Tamara Heck, Kate Davis. 654-655 [doi]
- Animal computer interaction (ACI) & designing for animal interaction (AXD)Ann Morrison, Jane Turner, Helen Farley, Sarah Webber, Jessica L. Oliver. 656-657 [doi]