Abstract is missing.
- An Avatar Creator as a Tool for Constructing a Personalized Persuasive ProfileMarta Kaczmarczyk, Panos Markopoulos. 1-7 [doi]
- Investigation of the Influence of Personality Traits on Cialdini's Persuasive StrategiesKiemute Oyibo, Rita Orji, Julita Vassileva. 8-20 [doi]
- Investigating Efficacy of Regulatory Fit Theory in Design of Persuasive Systems that Promote Physical ActivityLeila Sadat Rezai, Jessie Chin, Rebecca Bassett-Gunter, Catherine Burns. 21-25 [doi]
- Personalized Design Process for Persuasive TechnologiesMarierose M. M. van Dooren, Valentijn T. Visch, Renske Spijkerman. 26-31 [doi]
- Investigation of the Persuasiveness of Social Influence in Persuasive Technology and the Effect of Age and GenderKiemute Oyibo, Rita Orji, Julita Vassileva. 32-44 [doi]
- The Learning model of Smartphone Feedback Applications in the field of e-health applied to the Step CounterArie Dijkstra, Elvira Kooy. 45-49 [doi]
- Towards a Platform for Persuading Older Adults to Adopt Healthy BehaviorsCarlos Azevedo, Cristina Chesta, José Coelho, Davide Dimola, Carlos Duarte, Marco Manca, Jan Egil Nordvik, Fabio Paternò, Anne-Marthe Sanders, Carmen Santoro. 50-56 [doi]
- Tailoring Persuasive Strategies in E-CommerceIfeoma Adaji, Julita Vassileva. 57-63 [doi]
- Personalizing Password Policies and Strength FeedbackTobias Seitz. 64-69 [doi]
- Generating Personalized Challenges to Enhance the Persuasive Power of GamificationReza Khoshkangini, Giuseppe Valetto, Annapaola Marconi. 70-83 [doi]
- Perspective Shifts in Mixed Reality: Persuasion through Collaborative GamingDerek Jacoby, Yvonne Coady. 84-90 [doi]
- Using Tailoring to Increase the Effectiveness of a Persuasive Game-Based Training for Novel TechnologiesSofia Fountoukidou, Jaap Ham, Cees J. H. Midden, Uwe Matzat. 91-96 [doi]