Abstract is missing.
- Video-Based RenderingMichael F. Cohen. 2 [doi]
- The i-Cone? - A Panoramic Display System for Virtual EnvironmentsAndreas Simon, Martin Göbel. 3-7 [doi]
- Approximation with Active B-Spline Curves and SurfacesHelmut Pottmann, Stefan Leopoldseder, Michael Hofer. 8-25 [doi]
- The Next Frontier in Graphics: Unleashing the Computer?s Potential for CommunicationDavid Salesin. 26 [doi]
- Dynamics in Monsters, Inc.Andrew P. Witkin. 27-29 [doi]
- A Simple Layered RGB BRDF ModelXavier Granier, Wolfgang Heidrich. 30-37 [doi]
- Estimation of Multiple Directional Light Sources for Synthesis of Mixed Reality ImagesYang Wang, Dimitris Samaras. 38-47 [doi]
- Analytic Light Transport Approximations for Volumetric MaterialsSimon Premoze. 48-57 [doi]
- Lighting Interpolation by Shadow Morphing Using Intrinsic LumigraphsYasuyuki Matsushita, Sing Bing Kang, Stephen Lin, Heung-Yeung Shum, Xin Tong. 58-67 [doi]
- Facial Expression Space LearningErika Chuang, Hrishi Deshpande, Christoph Bregler. 68-76 [doi]
- May I talk to you? : -) - Facial Animation from TextIrene Albrecht, Jörg Haber, Kolja Kähler, Marc Schröder, Hans-Peter Seidel. 77-86 [doi]
- Learning Kernel-Based HMMs for Dynamic Sequence SynthesiTianshu Wang, Nanning Zheng, Yan Li, Ying-Qing Xu, Heung-Yeung Shum. 87-95 [doi]
- Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion CaptureChristian Theobalt, Marcus A. Magnor, Pascal Schüler, Hans-Peter Seidel. 96-103 [doi]
- Roadmap-Based Flocking for Complex EnvironmentsO. Burçhan Bayazit, Jyh-Ming Lien, Nancy M. Amato. 104-115 [doi]
- The Light Field OracleReto Lütolf, Bernt Schiele, Markus H. Gross. 116-126 [doi]
- Robust Acquisition of 3D Informations from Short Image SequencesSylvain Paris, François X. Sillion. 127-136 [doi]
- Scan Light Field RenderingJingyi Yu, Leonard McMillan, Steven J. Gortler. 137-144 [doi]
- Blending Multiple ViewsRamesh Raskar, Kok-Lim Low. 145-155 [doi]
- Geometric Deformation-Displacement MapsGershon Elber. 156-165 [doi]
- A Simple Method for Modeling Wrinkles on Human SkinYosuke Bando, Takaaki Kuratate, Tomoyuki Nishita. 166-175 [doi]
- Painting Folds Using Expansion TexturesJean Combaz, Fabrice Neyret. 176-183 [doi]
- Pattern-Based Texture MetamorphosisZiqiang Liu, Ce Liu, Heung-Yeung Shum, Yizhou Yu. 184-193 [doi]
- A Practical and Flexible Tiled Display SystemMichael S. Brown, W. Brent Seales. 194-203 [doi]
- Fast and Memory Efficient View-Dependent Trimmed NURBS RenderingMichael Guthe, Jan Meseth, Reinhard Klein. 204-213 [doi]
- Interactive Rendering of Translucent ObjectsHendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel. 214-224 [doi]
- Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics HardwareRuigang Yang, Greg Welch, Gary Bishop. 225-235 [doi]
- Computing Distances between Surfaces Using Line GeometryKyung-Ah Sohn, Bert Jüttler, Myung-Soo Kim, Wenping Wang. 236-245 [doi]
- Isosurface Reconstruction with Topology ControlStephan Bischoff, Leif Kobbelt. 246-255 [doi]
- On-Line Graphics RecognitionXiangyu Jin, Liu Wenyin, Jianyong Sun, Zhengxing Sun. 256-264 [doi]
- Shape-Similarity Search of Three-Dimensional Models Using Parameterized StatisticsRyutarou Ohbuchi, Tomo Otagiri, Masatoshi Ibato, Tsuyoshi Takei. 265-275 [doi]
- Discrete Differential Error Metric for Surface SimplificationSun-Jeong Kim, Soo-Kyun Kim, Chang-Hun Kim. 276-283 [doi]
- Compressing Hexahedral Volume MeshesMartin Isenburg, Pierre Alliez. 284-293 [doi]
- A Divide and Conquer Algorithm for Triangle Mesh Connectivity EncodingIoannis P. Ivrissimtzis, Christian Rössl, Hans-Peter Seidel. 294-303 [doi]
- A Physics-Based Framework for Subdivision Surface Design with Automatic Rules ControlHui Xie, Hong Qin. 304-317 [doi]
- Wandering in VR Environments by Estimating Head Pose Using an OmnicamShigang Li, Fumiyoshi Ishizawa, Norishige Chiba. 318-324 [doi]
- 3D Video RecorderStephan Würmlin, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross. 325-334 [doi]
- A Hybrid Representation of Environment Models in Image-Based Real Time WalkthroughYanci Zhang, Xuehui Liu, Enhua Wu. 335-345 [doi]
- Hierarchical Representation of Time-Varying Volume Data with 4th-root-of-2 Subdivision and Quadrilinear B-Spline WaveletsLars Linsen, Valerio Pascucci, Mark A. Duchaineau, Bernd Hamann, Kenneth I. Joy. 346-355 [doi]
- Scalable Self-Orienting Surfaces: A Compact, Texture-Enhanced Representation for Interactive Visualization of 3D Vector FieldsGregory L. Schussman, Kwan-Liu Ma. 356-365 [doi]
- ISpace: Interactive Volume Data Classification Techniques Using Independent Component AnalysisIkuko Takanashi, Eric B. Lum, Kwan-Liu Ma, Shigeru Muraki. 366-374 [doi]
- Augmenting Computer Graphics with Haptics for the Visualization of Vessel NetworksDingrong Yi, Vincent Hayward. 375-385 [doi]
- Example-Based Caricature Generation with ExaggerationLin Liang, Hong Chen, Ying-Qing Xu, Heung-Yeung Shum. 386-393 [doi]
- Visualization of Multidimensional, Multivariate Volume Data Using Hardware-Accelerated Non-Photorealistic Rendering TechniquesAleksander Stompel, Eric B. Lum, Kwan-Liu Ma. 394-402 [doi]
- Two Methods for Creating Chinese PaintingChing (Clara) Chan, Ergun Akleman, Jianer Chen. 403-412 [doi]
- An Efficient Brush Model for Physically-Based 3D PaintingNelson Siu-Hang Chu, Chiew-Lan Tai. 413-423 [doi]
- Interval B-Spline Curve Evaluation Bounding Point CloudHongwei Lin, Guojin Wang. 424-425 [doi]
- Fast Soft Shadow Visualization for Deformable Moving Light Sources Using Adaptively Sampled Light Field Shadow MapsElvis Ko-Yung Jeng, Zhigang Xiang. 426-428 [doi]
- Interactive Construction of Multi-Segment Curved Handles Vinod Srinivasan, Ergun Akleman, Jianer Chen. 429-430 [doi]
- Interactive Simulation of FireZeki Melek, John Keyser. 431-432 [doi]
- Adaptive Solid Texturing for Web3D ApplicationsBing-Yu Chen, Tomoyuki Nishita. 433-434 [doi]
- A Method of Human Short Hair Modeling and Real Time AnimationYang Guang, Zhiyong Huang. 435-438 [doi]
- On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and CalligraphyJeng-Sheng Yeh, Ting-yu Lien, Ming Ouhyoung. 439-441 [doi]
- Soft Shadow Maps for Area Light by Area ApproximationZhengming Ying, Min Tang, Jinxiang Dong. 442-443 [doi]
- Progress in Collision Detection and Response Techniques for Cloth AnimationJohannes Mezger, Stefan Kimmerle, Olaf Etzmuß. 444-445 [doi]
- Normal Compression Based on Clustering and Relative IndexingDeok-Soo Kim, Youngsong Cho, Hyun Kim. 446-447 [doi]
- A Morphing with Geometric Continuity between Two Arbitrary Planar PolygonsYoudong Liang, Hujun Bao, Weihua Zhou. 448-449 [doi]
- A Mesh Watermarking Approach for Appearance AttributesLiangjun Zhang, Ruofeng Tong, Feiqi Su, Jinxiang Dong. 450-451 [doi]
- A Model Based Technique for Realistic Oriental Painting Young-Jung Yu, Young Bok Lee, Hwan-Gue Cho, Do-Hoon Lee. 452-453 [doi]
- Cartoon Motion Capture by Shape MatchingHongbin Wang, Hua Li. 454-456 [doi]
- Selective Non-Uniform SubdivisionKenjiro T. Miura, Hiroshi Masuda. 457-459 [doi]
- Texture Mapping with a Jacobian-Based Spatially-Variant FilterKe Deng, Jingdan Zhang, Lifeng Wang, Baining Guo. 460-461 [doi]
- Shape-Adaptive 3-D Mesh Simplification Based on Local Optimality MeasurementIn Kyu Park, Sang Wook Lee, Sang Uk Lee. 462-466 [doi]
- Physically Based Simulation of Cracks on Drying 3D SolidKimiya Aoki, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama. 467-468 [doi]
- Interactive Physically-Based Cloud SimulationDerek Overby, Zeki Melek, John Keyser. 469-470 [doi]
- A Simple Approach to Interactive Free-Form Shape DeformationsShin Yoshizawa, Alexander G. Belyaev, Hans-Peter Seidel. 471-474 [doi]
- Interactive Visualization of Non-Manifold Implicit Surfaces Using Pre-Integrated Volume Rendering Shuntaro Yamazaki, Kiwamu Kase, Katsushi Ikeuchi. 475-476 [doi]
- Subdivision Surface SimplificationWon-Ki Jeong, Kolja Kähler, Hans-Peter Seidel. 477-480 [doi]
- Mesh Metamorphosis with Topology TransformationsMinsu Ahn, Seungyong Lee. 481-482 [doi]
- Single-Image Reflectance Estimation for Relighting by Iterative Soft GroupingYuanzhen Li, Stephen Lin, Sing Bing Kang, Hanqing Lu, Heung-Yeung Shum. 483 [doi]
- Lworld: An Animation System Based on RewritingHansrudi Noser. 487 [doi]
- Interactive Transfer Function Modification for Volume Rendering Using Pre-Shaded Sample RunsVivek Srivastava, Uday Chebrolu, Klaus Mueller. 489-490 [doi]