Design, use and experience of e-learning systems

Willem-Paul Brinkman, Annette Payne, Nayna Patel, Darren K. Griffin, Joshua Underwood. Design, use and experience of e-learning systems. Preprint 2007.

Abstract

The use of computer applications to support learning and assessment is becoming more common, along with a growing body of research focusing on the pedagogical effectiveness of these applications. However, until recently less research attention has been given to the design of learning technology with regard to their usability, actual use, and the way they motivate and engage learners. Learner centered design [7] looks beyond the technological possibilities such as distance learning, virtual reality, and computer assisted assessments by focussing on learners in their learning contexts, and how their interaction with these applications can help and stimulate them to apply deep learning strategies. However, what are the best and most effective ways to accomplish this? Can lessons learned in the field of HCI be directly applied, or do e-learning applications have their own set of design guidelines? The workshop plans to bring together individuals with an interest in the design and use of e-learning systems with the aim of improving and understanding the learning experience. The workshop will be a platform to discuss new ideas and to share experiences, but also to identify new research challenges and potential solutions.

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