Abstract is missing.
- Computer Generated Celtic DesignMatthew Kaplan, Elaine Cohen. 2-19
- A Stained Glass Image FilterDavid Mould. 20-25
- Interactive Time-Dependent Tone Mapping Using Programmable Graphics HardwareNolan Goodnight, Rui Wang, Cliff Woolley, Greg Humphreys. 26-37
- Delivering Interactivity to Complex Tone Mapping OperatorsAlessandro Artusi, Jirí Bittner, Michael Wimmer, Alexander Wilkie. 38-44
- Efficient Illumination by High Dynamic Range ImagesThomas Kollig, Alexander Keller. 45-51
- Path Integration for Light Transport in VolumesSimon Premoze, Michael Ashikhmin, Peter Shirley. 52-63
- Global Illumination Animation with Random Radiance RepresentationLászló Szirmay-Kalos, György Antal, Bálazs Benedek. 64-73
- Interactive Global Illumination in Complex and Highly Occluded EnvironmentsIngo Wald, Carsten Benthin, Philipp Slusallek. 74-81
- Fast Texture Synthesis on Arbitrary MeshesSebastian Magda, David J. Kriegman. 82-89
- Interactive Texture Synthesis on Surfaces using Jump MapsSteve Zelinka, Michael Garland. 90-96
- Hybrid Texture SynthesisAndrew Nealen, Marc Alexa. 97-105
- An Efficient Spatio-Temporal Architecture for Animation RenderingVlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel. 106-117
- Rendering Time Estimation for Real-Time RenderingMichael Wimmer, Peter Wonka. 118-129
- Interactive Rendering of Translucent Deformable ObjectsTom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth. 130-140
- Capturing and Rendering with Incident Light FieldsJonas Unger, Andreas Wenger, Tim Hawkins, Andrew Gardner, Paul E. Debevec. 141-149
- A New Reconstruction Filter for Undersampled Light FieldsJason Stewart, Jingyi Yu, Steven J. Gortler, Leonard McMillan. 150-156
- Wavelet Environment mattingPieter Peers, Philip Dutré. 157-166
- Efficient and Realistic Visualization of ClothMirko Sattler, Ralf Sarlette, Reinhard Klein. 167-178
- Visualization of Woven ClothNeeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei. 179-185
- The Trilateral Filter for High Contrast Images and MeshesPrasun Choudhury, Jack Tumblin. 186-196
- Translucent Shadow MapsCarsten Dachsbacher, Marc Stamminger. 197-201
- Penumbra Maps: Approximate Soft Shadows in Real-TimeChris Wyman, Charles D. Hansen. 202-207
- Rendering Fake Soft Shadows with SmoothiesEric Chan, Frédo Durand. 208-218
- Rapid Shadow Generation in Real-World Lighting EnvironmentsSimon Gibson, Jonathan Cook, Toby Howard, Roger J. Hubbold. 219-229
- Recovering 3-D Shape and Reflectance From a Small Number of PhotographsAthinodoros S. Georghiades. 230-240
- Efficient Isotropic BRDF MeasurementWojciech Matusik, Hanspeter Pfister, Matthew Brand, Leonard McMillan. 241-248
- Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant SpectraAndreas Wenger, Tim Hawkins, Paul E. Debevec. 249-259
- Refinement Criteria Based on f-DivergencesJaume Rigau, Miquel Feixas, Mateu Sbert. 260-269
- Detail to Attention: Exploiting Visual Tasks for Selective RenderingKirsten Cater, Alan Chalmers, Greg Ward. 270-280
- Erosion Based Visibility PreprocessingXavier Décoret, Gilles Debunne, François X. Sillion. 281-288