Abstract is missing.
- A Particle-based Method for Preserving Fluid SheetsRyoichi Ando, Reiji Tsuruno. 7-16 [doi]
- A Level-set Method for Skinning Animated Particle DataHaimasree Bhattacharya, Yue Gao, Adam W. Bargteil. 17-24 [doi]
- SPH Granular Flow with Friction and CohesionIván Alduán, Miguel A. Otaduy. 25-32 [doi]
- Hybrid Smoothed Particle HydrodynamicsKarthik Raveendran, Chris Wojtan, Greg Turk. 33-42 [doi]
- Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait TheoryStephen J. Guy, Sujeong Kim, Ming C. Lin, Dinesh Manocha. 43-52 [doi]
- Scenario Space: Characterizing Coverage, Quality, and Failure of SteeringAlgorithmsMubbasir Kapadia, Matthew Wang, Shawn Singh, Glenn Reinman, Petros Faloutsos. 53-62 [doi]
- Physics-based Character Skinningusing Multi-Domain Subspace DeformationsTheodore Kim, Doug L. James. 63-72 [doi]
- Controllable Hand Deformation from Sparse Examples with Rich DetailsHao-Da Huang, Ling Zhao, KangKang Yin, Yue Qi, Yizhou Yu, Xin Tong. 73-82 [doi]
- A Multigrid Fluid Pressure SolverHandling Separating Solid Boundary ConditionsNuttapong Chentanez, Matthias Müller. 83-90 [doi]
- Mass and Momentum Conservation for Fluid SimulationMichael Lentine, Mridul Aanjaneya, Ronald Fedkiw. 91-100 [doi]
- Mathematical Foundation of the Optimization-based Fluid Animation MethodKenny Erleben, Marek Krzysztof Misztal, J. Andreas Bærentzen. 101-110 [doi]
- A Simple Finite Volume Method for Adaptive Viscous LiquidsChristopher Batty, Ben Houston. 111-118 [doi]
- A Data-driven Appearance Model for Human FatigueJoseph T. Kider Jr., Kaitlin Pollock, Alla Safonova. 119-128 [doi]
- Human Motion Reconstruction from Force SensorsSehoon Ha, Yunfei Bai, C. Karen Liu. 129-138 [doi]
- Practical Color-Based Motion CaptureRobert Y. Wang, Sylvain Paris, Jovan Popovic. 139-146 [doi]
- Real-Time Classification of Dance Gesturesfrom Skeleton AnimationMichalis Raptis, Darko Kirovski, Hugues Hoppe. 147-156 [doi]
- A Puppet Interface for Retrieval of Motion Capture DataNaoki Numaguchi, Atsushi Nakazawa, Takaaki Shiratori, Jessica K. Hodgins. 157-166 [doi]
- Procedural Fluid Modeling of Explosion PhenomenaBased on Physical PropertiesGenichi Kawada, Takashi Kanai. 167-176 [doi]
- Preview-based Sampling for Controlling Gaseous SimulationsRuoguan Huang, Zeki Melek, John Keyser. 177-186 [doi]
- Graph-based Fire SynthesisYubo Zhang, Carlos D. Correa, Kwan-Liu Ma. 187-194 [doi]
- Content Retargeting Using Parameter-Parallel Facial LayersNatasha Kholgade, Iain Matthews, Yaser Sheikh. 195-204 [doi]
- Facial Cartography: Interactive Scan CorrespondenceCyrus A. Wilson, Oleg Alexander, Borom Tunwattanapong, Pieter Peers, Abhijeet Ghosh, Jay Busch, Arno Hartholt, Paul E. Debevec. 205-214 [doi]
- Real-time Facial Animation from Live Video TrackingTaehyun Rhee, Youngkyoo Hwang, James Dokyoon Kim, Changyeong Kim. 215-224 [doi]
- Optimization for Sag-Free SimulationsChristopher D. Twigg, Zoran Kacic-Alesic. 225-236 [doi]
- Robust Real-Time Deformation of Incompressible Surface MeshesRaphael Diziol, Jan Bender, Daniel Bayer. 237-246 [doi]
- Asynchronous Integration with Phantom MeshesDavid Harmon, Qingnan Zhou, Denis Zorin. 247-256 [doi]
- Element-Wise Mixed Implicit-Explicit Integration for Stable Dynamic Simulation of Deformable ObjectsBasil Fierz, Jonas Spillmann, Matthias Harders. 257-266 [doi]
- Biomechanically-Inspired Motion Path EditingNoah Lockwood, Karan Singh. 267-276 [doi]
- Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured AnimationC. O'Brien, John Dingliana, Steven Collins. 277-286 [doi]
- Perceptual evaluation of footskate cleanupMartin Prazák, Ludovic Hoyet, Carol O'Sullivan. 287-294 [doi]