Physics-based Character Skinningusing Multi-Domain Subspace Deformations

Theodore Kim, Doug L. James. Physics-based Character Skinningusing Multi-Domain Subspace Deformations. In Adam W. Bargteil, Michiel van de Panne, editors, Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, SCA 2011, Vancouver, BC, Canada, 2011. pages 63-72, Eurographics Association, 2011. [doi]

Abstract

Abstract is missing.