Physics-based Character Skinningusing Multi-Domain Subspace Deformations

Theodore Kim, Doug L. James. Physics-based Character Skinningusing Multi-Domain Subspace Deformations. In Adam W. Bargteil, Michiel van de Panne, editors, Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, SCA 2011, Vancouver, BC, Canada, 2011. pages 63-72, Eurographics Association, 2011. [doi]

Authors

Theodore Kim

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Doug L. James

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