Abstract is missing.
- A new sharp-crease bending element for folding and wrinkling surfaces and volumesSaket Patkar, Ning Jin, Ronald Fedkiw. 7-15 [doi]
- Real-time dynamic wrinkling of coarse animated clothRussell Gillette, Craig Peters, Nicholas Vining, Essex Edwards, Alla Sheffer. 17-26 [doi]
- Multifarious hierarchies of mechanical models for artist assigned levels-of-detailRichard Malgat, Benjamin Gilles, David I. W. Levin, Matthieu Nesme, François Faure. 27-36 [doi]
- Effect of appearance on perception of deformationDonghui Han, John Keyser. 37-44 [doi]
- Fully momentum-conserving reduced deformable bodies with collision, contact, articulation, and skinningRahul Sheth, Wenlong Lu, Yue Yu, Ronald Fedkiw. 45-54 [doi]
- Efficient simulation of knitted cloth using persistent contactsGabriel Cirio, Jorge Lopez-Moreno, Miguel A. Otaduy. 55-61 [doi]
- Hands on: interactive animation of precision manipulation and contactBen Humberston, Dinesh K. Pai. 63-72 [doi]
- Hierarchical planning and control for complex motor tasksDaniel Zimmermann, Stelian Coros, Yuting Ye, Robert W. Sumner, Markus H. Gross. 73-81 [doi]
- Learning reduced-order feedback policies for motion skillsKai Ding, Libin Liu, Michiel van de Panne, KangKang Yin. 83-92 [doi]
- Computational design of walking automataGaurav Bharaj, Stelian Coros, Bernhard Thomaszewski, James Tompkin, Bernd Bickel, Hanspeter Pfister. 93-100 [doi]
- Animating articulated characters using wiggly splinesChristian Schulz 0004, Christoph von Tycowicz, Hans-Peter Seidel, Klaus Hildebrandt. 101-109 [doi]
- BSwarm: biologically-plausible dynamics model of insect swarmsXinjie Wang, Jiaping Ren, Xiaogang Jin 0001, Dinesh Manocha. 111-118 [doi]
- Energy-efficient mid-term strategies for collision avoidance in crowd simulationJulien Bruneau, Julien Pettré. 119-127 [doi]
- Simulation of fluid mixing with interface controlXiaowei He, Huamin Wang, Fengjun Zhang, Hongan Wang, Guoping Wang, Kun Zhou, Enhua Wu. 129-135 [doi]
- Functional thin films on surfacesOmri Azencot, Orestis Vantzos, Max Wardetzky, Martin Rumpf, Mirela Ben-Chen. 137-146 [doi]
- Divergence-free smoothed particle hydrodynamicsJan Bender, Dan Koschier. 147-155 [doi]
- A material point method for viscoelastic fluids, foams and spongesDaniel Ram, Theodore F. Gast, Chenfanfu Jiang, Craig Schroeder, Alexey Stomakhin, Joseph Teran, Pirouz Kavehpour. 157-163 [doi]
- Learning an inverse rig mapping for character animationDaniel Holden, Jun Saito, Taku Komura. 165-173 [doi]
- Fully automatic generation of anatomical face simulation modelsMatthew Cong, Michael Bao, Jane L. E., Kiran S. Bhat, Ronald Fedkiw. 175-183 [doi]
- Sketch abstractions for character posingFabian Hahn, Frederik Mutzel, Stelian Coros, Bernhard Thomaszewski, Maurizio Nitti, Markus H. Gross, Robert W. Sumner. 185-191 [doi]
- A hybrid crowd simulation framework towards modeling behavior of individual avoidance of crowdsHaiying Liu, Zhixin Yan, Robert W. Lindeman, Gangyi Ding, Tianyu Huang. 193 [doi]
- Constraint-based wrinkle simulation in texture spacePaulo Silva, Witawat Rungjiratananon, Sharif Elcott, Remi Driancourt, Takeo Igarashi. 194 [doi]
- Discovering human postures from non-human silhouetteJungdam Won, Jehee Lee. 195 [doi]
- Eulerian-on-lagrangian clothKyle Piddington, David I. W. Levin, Dinesh K. Pai, Shinjiro Sueda. 196 [doi]
- Fast cloth simulation with implicit contact and exact coulomb frictionGilles Daviet, Florence Bertails-Descoubes, Romain Casati. 197 [doi]
- Gaze driven animation of eyesDebanga Raj Neog, Anurag Ranjan, João L. Cardoso, Dinesh K. Pai. 198 [doi]
- Improving naturalness of locomotion of many-muscle humanoidsRi Yu, Dongchul Jo, Jehee Lee. 199 [doi]
- Resampling adaptive cloth simulations onto fixed-topology meshesGeorge Brown, Armin Samii, James F. O'Brien, Rahul Narain. 200 [doi]
- Tracking control for streaming input motion using segmented foot modelSeokjae Lee, Hwangpil Park, Jehee Lee. 201 [doi]
- Trajectory-free reactive stepping of physics-based character using momentum controlSukwon Lee, Hyunchul Choi, Taeil Jin, Sung Hee Lee. 202 [doi]