Abstract is missing.
- Regression-based locating landmark on dynamic humansDeok-Kyeong Jang, Sung Hee Lee. [doi]
- Evaporation and condensation of SPH-based fluidsHendrik Hochstetter, Andreas Kolb. [doi]
- Emotion control of unstructured dance movementsAndreas Aristidou, Qiong Zeng, Efstathios Stavrakis, KangKang Yin, Daniel Cohen-Or, Yiorgos Chrysanthou, Baoquan Chen. [doi]
- Volumetric muscle controllerSeunghwan Lee, Nathan Mitchell, Mridul Aanjaneya, Eftychios Sifakis, Jehee Lee. [doi]
- Modeling and data-driven parameter estimation for woven fabricsDavid Clyde, Joseph Teran, Rasmus Tamstorf. [doi]
- Hierarchical vorticity skeletonsSebastian Eberhardt, Steffen Weißmann, Ulrich Pinkall, Nils Thuerey. [doi]
- Motion retargeting to preserve spatial relationship between skinned charactersTaeil Jin, Meekyoung Kim, Sung Hee Lee. [doi]
- Attachment-based character deformationNicholas Toothman, Michael Neff. [doi]
- A micropolar material model for turbulent SPH fluidsJan Bender, Dan Koschier, Tassilo Kugelstadt, Marcel Weiler. [doi]
- Position-based multi-agent dynamics for real-time crowd simulationTomer Weiss, Alan Litteneker, Chenfanfu Jiang, Demetri Terzopoulos. [doi]
- Understanding spatial perception and visual modes in the review of architectural designsMuhammad Usman 0010, M. Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos. [doi]
- Comparing traditional key frame and hybrid animationEric Ahlström, Lucas Holmqvist, Prashant Goswami. [doi]
- Authoring motion cyclesLoïc Ciccone, Martin Guay, Maurizio Nitti, Robert W. Sumner. [doi]
- Inequality clothNing Jin, Wenlong Lu, Zhenglin Geng, Ronald Fedkiw. [doi]
- Density maps for improved SPH boundary handlingDan Koschier, Jan Bender. [doi]
- Marionette show using quadrotorsYongSung Kim, Myung Geol Choi, Jehee Lee. [doi]
- A positive-definite cut-cell method for strong two-way coupling between fluids and deformable bodiesOmar Zarifi, Christopher Batty. [doi]
- Designing cable-driven actuation networks for kinematic chains and treesVittorio Megaro, Espen Knoop, Andrew Spielberg, David I. W. Levin, Wojciech Matusik, Markus H. Gross, Bernhard Thomaszewski, Moritz Bächer. [doi]
- Sketch-based 3D hair posing by contour drawingsShogo Seki, Takeo Igarashi. [doi]
- Learning locomotion skills using DeepRL: does the choice of action space matter?Xue Bin Peng, Michiel van de Panne. [doi]
- The stretch-engine: a method for adjusting the exaggeration of bipedal characters through squash and stretchZaid H. Ibrahim. [doi]
- Automated regression tests for character animation systemsHubert Mohr-Daurat. [doi]
- Physically-based droplet interactionRichard Jones, Richard Southern. [doi]
- Cubification and animation of artistic shapesQuentin Corker-Marin, Valery Adzhiev, Alexander A. Pasko. [doi]
- Augmenting sampling based controllers with machine learningJoose Rajamäki, Perttu Hämäläinen. [doi]
- Coordinating full-body interactions with the environmentAlain Juarez-Perez, Marcelo Kallmann. [doi]
- Online compression of rigid body simulations using physics-inspired interpolationTimothy Jeruzalski, Eugene Fiume, Alec Jacobson, David I. W. Levin. [doi]
- Rigid body contact problems using proximal operatorsKenny Erleben. [doi]
- Production-level facial performance capture using deep convolutional neural networksSamuli Laine, Tero Karras, Timo Aila, Antti Herva, Shunsuke Saito, Ronald Yu, Hao Li, Jaakko Lehtinen. [doi]
- Fully asynchronous SPH simulationStefan Reinhardt, Markus Huber, Bernhard Eberhardt, Daniel Weiskopf. [doi]
- Human grasping interaction capture and analysisBenjamin Verdier, Sheldon Andrews, Paul G. Kry. [doi]
- Long range constraints for rigid body simulationsMatthias Müller 0001, Nuttapong Chentanez, Miles Macklin, Stefan Jeschke. [doi]