Abstract is missing.
- Visualization: a subjective point of viewHelwig Hauser. 7-8 [doi]
- Real virtuality: a step change from virtual realityAlan Chalmers, David Howard, Christopher Moir. 9-16 [doi]
- 3D internet and experiences from proposal writing for call 4 in the FP7 ICT-programTor Dokken. 17 [doi]
- Advances in real-time renderingMichael Wimmer. 18 [doi]
- Critical design and realization aspects of glyph-based 3D data visualizationAndreas E. Lie, Johannes Kehrer, Helwig Hauser. 19-26 [doi]
- Flow field visualization using vector field perpendicular surfacesKarljohan E. Lundin Palmerius, Matthew D. Cooper, Anders Ynnerman. 27-34 [doi]
- Topologically relevant stream surfaces for flow visualizationRonald Peikert, Filip Sadlo. 35-42 [doi]
- HDR light probe sequence resampling for realtime incident light field renderingJoakim Löw, Anders Ynnerman, Per Larsson, Jonas Unger. 43-50 [doi]
- RDH: ray distribution heuristics for construction of spatial data structuresJirí Bittner, Vlastimil Havran. 51-58 [doi]
- Accelerated entry point search algorithm for real-time ray-tracingColin Fowler, Steven Collins, Michael Manzke. 59-66 [doi]
- Real-time generation of L-system scene models for rendering and interactionMilan Magdics. 67-74 [doi]
- Physically based animation of sea anemones in real-timeJosé Juan Aliaga, Caroline Larboulette. 75-82 [doi]
- Generating predictable and convincing folds for leather seat designGottfried Eibner, Anton L. Fuhrmann, Werner Purgathofer. 83-86 [doi]
- Efficient methods for ambient lightingTamás Umenhoffer, Balázs Tóth, László Szirmay-Kalos. 87-94 [doi]
- Ray casting using a roped BVH with CUDARoberto Torres, Pedro J. Martín, Antonio Gavilanes. 95-102 [doi]
- A programming model for GPU-based parallel computing with scalability and abstractionBalázs Domonkos, Gábor Jakab. 103-111 [doi]
- Advanced volume painting with game controllersVeronika Soltészová, Maurice Termeer, M. Eduard Gröller. 113-120 [doi]
- View-dependent peel-away visualization for volumetric dataÅsmund Birkeland, Ivan Viola. 121-128 [doi]
- Interactively controlling the smoothing and postaliasing effects in volume visualizationBalázs Csébfalvi, Balázs Domonkos. 129-136 [doi]
- Hybrid algorithm for deletion of a point in regular and Delaunay triangulationMichal Zemek, Ivana Kolingerová. 137-144 [doi]
- Interactive person path analysis in reconstructed public buildingsMartin Brunnhuber, Gerd Hesina, Ropert F. Tobler, Stephan Mantler. 145-150 [doi]
- Investigation of the beat rate effect on frame rate for animated contentVedad Hulusic, Gabriela Czanner, Kurt Debattista, Elena Sikudova, Piotr Dubla, Alan Chalmers. 151-159 [doi]
- Cross-modal affects of smell on the real-time rendering of grassBelma Ramic-Brkic, Alan Chalmers, Kevin Boulanger, Sumanta N. Pattanaik, James A. Covington. 161-166 [doi]
- A study of visual perception: social anxiety and virtual realismJoung Huem Kwon, Alan Chalmers, Silvester Czanner, Gabriela Czanner, John Powell. 167-172 [doi]
- Saliency in motion: selective rendering of dynamic virtual environmentsJasminka Hasic, Alan Chalmers. 173-180 [doi]
- Constraint-based simulation of interactions between fluids and unconstrained rigid bodiesSho Kurose, Shigeo Takahashi. 181-188 [doi]
- Optimized damping for dynamic simulationsRuediger Schmedding, Marc Gissler, Matthias Teschner. 189-196 [doi]
- Dynamic deformation using adaptable, linked asynchronous FEM regionsUmut Koçak, Karljohan E. Lundin Palmerius, Matthew Cooper. 197-204 [doi]
- A framework for benchmarking interactive collision detectionMuiris Woulfe, Michael Manzke. 205-212 [doi]