Abstract is missing.
- Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum DisorderOlav Brenna Hansen, Adiljan Abdurihim, Simon McCallum. 1-14 [doi]
- Dementia Games: A Literature Review of Dementia-Related Serious GamesSimon McCallum, Costas Boletsis. 15-27 [doi]
- Training Adapted to Alzheimer Patients for Reducing Daily Activities Errors and Cognitive DeclineJulien Vandewynckel, Martin J.-D. Otis, Bruno Bouchard, Bob-Antoine J. Menelas. 28-36 [doi]
- SimClinic - An Auxiliary Tool for Evaluation on Clinical Case SettingsFrancisco Raposo, Guilherme Santos, João Pereira. 37-50 [doi]
- A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot StudyVoravika Wattanasoontorn, Milan Magdics, Imma Boada, Mateu Sbert. 51-63 [doi]
- Towards a Serious Game for Trauma TreatmentSimon Mayr, Paolo Petta. 64-69 [doi]
- Game Design for All: The Example of Hammer and PlanksInes Di Loreto, Benoit Lange, Antoine Seilles, Sebastien Andary, William Dyce. 70-75 [doi]
- Learning by Playing and Learning by MakingBarbara Garneli, Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri. 76-85 [doi]
- The Table Mystery: An Augmented Reality Collaborative Game for Chemistry EducationCostas Boletsis, Simon McCallum. 86-95 [doi]
- Enhancing the Reading Experience through User-Generated Serious Games on the MyGame-4u PlatformChristopher De Marco, Christine Evain, Francisco Gutierrez. 96-107 [doi]
- Work Safety and Health Games-Based LearningPeter Leong, Vincent Goh. 108-117 [doi]
- Learning Efficacy of the 'Hazard Recognition' Serious Game - A Quasi-Experimental StudyIgor Mayer, Arthur Wolff, Ivo Wenzler. 118-129 [doi]
- Serious Gaming in Manufacturing EducationManuel Oliveira, Gregor Cerinsek, Heiko Duin, Marco Taisch. 130-144 [doi]
- The Rake and the X - Two Game-Based Approaches to Facilitate Cross-Disciplinary Classes in Higher EducationTine Rosenthal Johansen, Thomas Duus Henriksen. 145-150 [doi]
- The Ambience Table: A Serious Gaming Interface for Aiding Sound DesignAndreas Jönsson, Ronan Breslin, Minhua Ma. 151-164 [doi]
- Supporting Crisis Training with a Mobile Game SystemInes Di Loreto, Emil A. Mork, Simone Mora, Monica Divitini. 165-177 [doi]
- Serious Game for Quantum ResearchOliver T. Brown, John Truesdale, Sandy Louchart, Suzanne McEndoo, Sabrina Maniscalco, Judy Robertson, Theodore Lim, Stephen Kilbride. 178-187 [doi]
- The Evaluation of Serious Games Supporting Creativity through Student LabsJannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben. 188-199 [doi]
- HiNTHunt - A Pervasive Game to Support and Encourage Desired Activities for New StudentsTrygve Pløhn, Trond Aalberg. 200-205 [doi]
- Serious Game Modules for Entertainment GamesDarren Eymundson, Michael Janzen. 206-211 [doi]
- Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC)Margarida Romero, Mireia Usart. 212-225 [doi]
- Simulating Ability: Representing Skills in GamesMagnus Lie Hetland. 226-238 [doi]
- Design for Transfer - Meaningful Play through Metaphorical RecontextualisationDerek A. Kuipers, Bard O. Wartena, Ate Dijkstra, Jelle T. Prins, Jean-Pierre E. N. Pierie. 239-246 [doi]
- Designing Well with Others - Using Customer's Core Competencies When Co-designing Learning GamesThomas Duus Henriksen. 247-253 [doi]
- An Emerging Model of Creative Game-Based LearningAnja Sisarica, Neil A. M. Maiden. 254-259 [doi]
- Exploiting Psychological Needs to Increase Motivation for LearningMalin Aas Berg, Sobah Abbas Petersen. 260-265 [doi]
- Towards Effective Evaluation of Serious Games in Relation to Educational ObjectivesAfef Ghannem, Maha Khemaja. 266-272 [doi]
- Using Learning Games to Meet Learning ObjectivesThomas Duus Henriksen. 273-277 [doi]
- Cognitive Maps of Serious Games: An Exploratory Approach of Learners' RepresentationsHélène Michel. 278-287 [doi]
- A Serious Game for the Learning of Vibrotactile Feedbacks Presented under the Foot: How Many and How Fast?David Gagnon, Martin J.-D. Otis, Bob-Antoine J. Menelas. 288-298 [doi]
- Idle Motion Synthesis of Human Head and Face in Virtual Reality EnvironmentMaja Kocon. 299-306 [doi]
- Serious Games in a European Policy ContextIgor S. Mayer, Johann c. k. h. Riedel, Jannicke Baalsrud Hauge, Francesco Bellotti, Alessandro De Gloria, Michela Ott, Sobah Abbas Petersen. 307-320 [doi]