Abstract is missing.
- PhysioVinci - A First Approach on a Physical Rehabilitation GameTiago Martins, Miguel Araújo, Vítor H. Carvalho, Filomena O. Soares, Luís Torrão. 1-9 [doi]
- A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia TreatmentMaja Wrzesien, Mariano Alcañiz Raya, Cristina Botella, Jean-Marie Burkhardt, Juana Breton-López, Alejandro Rodríguez Ortega. 10-20 [doi]
- Effect of Ecological Gestures on the Immersion of the Player in a Serious GameNicolas Bourgault, Bruno Bouchard, Bob-Antoine J. Menelas. 21-33 [doi]
- Using Serious Games for Cognitive DisabilitiesRita Marques Tomé, João Madeiras Pereira, Manuel Oliveira. 34-47 [doi]
- Atmosphaeres - 360° Video Environments for Stress and Pain ManagementEric Fassbender, Wolfgang Heiden. 48-58 [doi]
- Sense: An Interactive Learning Application That Visualizes the Nerve Supply of FaceYeshwanth Pulijala, Minhua Ma. 59-67 [doi]
- Sepsis Fast Track: A Serious Game for Medical Decision MakingClaudia Ribeiro, Micaela Monteiro, João Madeiras Pereira, Tiago Antunes, Jannicke Baalsrud Hauge. 68-81 [doi]
- iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for ChildrenLaili Farhana Md Ibharim, Maizatul Hayati Mohamad Yatim. 82-92 [doi]
- A Review of Serious Games for Children with Autism Spectrum Disorders (ASD)Hanan Makki Zakari, Minhua Ma, David Simmons. 93-106 [doi]
- Jumru 5s - A Game Engine for Serious GamesNatascha Schweiger, Katharina Meusburger, Helmut Hlavacs, Manuel Sprung. 107-118 [doi]
- Serious Music Game Design and TestingSzu-Ming Chung. 119-133 [doi]
- Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and HealingJessica Argo, Minhua Ma, Christoph Kayser. 134-149 [doi]
- Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050Igor Mayer, QiQi Zhou, Xander Keijser, Lodewijk Abspoel. 150-162 [doi]
- Off the Beaten Track! The Infinite Scotland Serious Game Design ApproachJohn Truesdale, Neil Suttie, Sandy Louchart, Ruth Aylett. 163-175 [doi]
- Measuring the Commercial Outcomes of Serious Games in Companies - A ReviewJohann c. k. h. Riedel, Yanan Feng, Aida Azadegan, Margarida Romero, Mireia Usart, Jannicke Baalsrud Hauge. 176-191 [doi]
- Designing and Testing a Racing Car Serious Game ModuleBabatunde Adejumobi, Nathan Franck, Michael Janzen. 192-198 [doi]
- The Construction of Serious Games Supporting Creativity in Student LabsHeiko Duin, Klaus-Dieter Thoben. 199-212 [doi]
- The Choice of Serious Games and Gamification - A Case Study to Illustrate Key DifferencesManuel Oliveira, Sobah Abbas Petersen. 213-223 [doi]