Abstract is missing.
- Anisotropic reflection modelsJames T. Kajiya. 15-21 [doi]
- Continuous tone representation of three-dimensional objects taking account of shadows and interreflectionTomoyuki Nishita, Eihachiro Nakamae. 23-30 [doi]
- The hemi-cube: a radiosity solution for complex environmentsMichael F. Cohen, Donald P. Greenberg. 31-40 [doi]
- Compositing 3-D rendered imagesTom Duff. 41-44 [doi]
- Bounding ellipsoids for ray-fractal intersectionChristian Bouville. 45-52 [doi]
- Efficient alias-free rendering using bit-masks and look-up tablesGreg Abram, Lee Westover. 53-59 [doi]
- Statistically optimized sampling for distributed ray tracingMark E. Lee, Richard A. Redner, Samuel P. Uselton. 61-68 [doi]
- Antialiasing through stochastic samplingMark A. Z. Dippé, Erling Henry Wold. 69-78 [doi]
- Integrated analytic spatial and temporal anti-aliasing for polyhedra in 4-spaceCharles W. Grant. 79-84 [doi]
- A two-and-a-half-D motion-blur algorithmNelson L. Max, Douglas M. Lerner. 85-93 [doi]
- Fast image generation of construcitve solid geometry using a cellular array processorHiroyuki Sato, Mitsuo Ishii, Keiji Sato, Morio Ikesaka, Hiroaki Ishihata, Masanori Kakimoto, Katsuhiko Hirota, Kouichi Inoue. 95-102 [doi]
- The drawing prism: a versatile graphic input deviceRichard Greene. 103-110 [doi]
- Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planesHenry Fuchs, Jack Goldfeather, Jeff P. Hultquist, Susan Spach, John D. Austin, Frederick P. Brooks Jr., John G. Eyles, John Poulton. 111-120 [doi]
- Bintrees, CSG trees, and timeHanan Samet, Markku Tamminen. 121-130 [doi]
- Geometric modeling of solid objects by using a face adjacency graph representationSilvia Ansaldi, Leila De Floriani, Bianca Falcidieno. 131-139 [doi]
- A unified approach to interference problems using a triangle processorFujio Yamaguchi. 141-149 [doi]
- Techniques for conic splinesVaughan R. Pratt. 151-160 [doi]
- Blend surfaces for set theoretic volume modelling systemsAlan E. Middleditch, Kenneth H. Sears. 161-170 [doi]
- On ray tracing parametric surfacesDaniel L. Toth. 171-179 [doi]
- There s more to menu systems than meets the screenHenry Lieberman. 181-189 [doi]
- Input/output linkage in a user interface management systemDan R. Olsen Jr., Elizabeth P. Dempsey, Roy Rogge. 191-197 [doi]
- Squeak: a language for communicating with miceLuca Cardelli, Rob Pike. 199-204 [doi]
- The University of Alberta user interface management systemMark Green. 205-213 [doi]
- Issues and techniques in touch-sensitive tablet inputWilliam Buxton, Ralph Hill, Peter Rowley. 215-224 [doi]
- An automatic beautifier for drawings and illustrationsTheodosios Pavlidis, Christopher J. Van Wyk. 225-234 [doi]
- Juno, a constraint-based graphics systemGreg Nelson. 235-243 [doi]
- Animating rotation with quaternion curvesKen Shoemake. 245-254 [doi]
- Parametric keyframe interpolation incorporating kinetic adjustment and phrasing controlScott N. Steketee, Norman I. Badler. 255-262 [doi]
- Computational modeling for the computer animation of legged figuresMichael Girard, Anthony A. Maciejewski. 263-270 [doi]
- Construction of fractal objects with iterated function systemsStephen Demko, Laurie Hodges, Bruce F. Naylor. 271-278 [doi]
- Solid texturing of complex surfacesDarwyn R. Peachey. 279-286 [doi]
- An image synthesizerKen Perlin. 287-296 [doi]
- Visual simulation of cloudsGeoffrey Y. Gardner. 297-304 [doi]
- Modeling the mighty mapleJules Bloomenthal. 305-311 [doi]
- Approximate and probabilistic algorithms for shading and rendering structured particle systemsWilliam T. Reeves, Ricki Blau. 313-322 [doi]
- Perspective-computer graphics in Europe and Japan (panel session)José L. Encarnação, Tosiyasu L. Kunii, Bertram Herzog, Frank M. Lillehagen, Xavier Nicolas, Yukari Shirota, Wolfgang Straßer, Shunichiro Tsurumi, Takao Wachi. 323 [doi]
- Sizing the market (panel session): where do all those numbers come from?Carl Machover, Charles Foundyller, Robert H. Katzive, Neil Kleinman, Christopher M. Saleh, Beth Tucker. 324 [doi]
- Issues at the interface (panel session): an historical trace of prompting, concurrency, signification and ease of useRobert M. Dunn, Sara Bly, Richard A. Guedj, William J. Poduska, William Lasser. 324 [doi]
- Font formats (panel session)Charles A. Bigelow, Philippe Coueignoux, John Hobby, Peter Karow, Vaughan R. Pratt, Luis Trabb Pardo, John E. Warnock. 325 [doi]
- Animated computer graphics in television broadcasting (panel session)Christine Barton, Carl Rosendahl, Robert Brandel, Larry Elin, Susan Rugtiv, Douglas Towey. 325 [doi]
- Aesthetics of computer graphics (panel session)Mihai Nadin, Charles Csuri, Frank Dietrich, Thomas E. Linehan, Hiroshi Kawano. 326 [doi]
- The creation of new kinds of interactive environments in art, education, and entertainment (panel session)Stephen Wilson, David Backer, Myron Krueger, Peter Richards, Sonia Sheridan, David Ucko. 326 [doi]
- Fundamental algorithms (panel session): retrospect and prospectRae A. Earnshaw, James H. Clark, A. Robin Forrest, Robert D. Parslow, David F. Rogers. 327 [doi]
- Real-time simulation in the real world (panel session)Zsuzsanna Molnar, Pieter Buning, Peter Doenges, Robert Langridge, Tom Lasinski, Randy Smith. 327 [doi]
- Solid modeling with hardware (panel session)Pierre J. Malraison, Gershon Kedem, Greg Lee, Donald Meagher. 328 [doi]
- Computer graphics technology (panel session)John Staudhammer, Dean Bailey, Steven Dines, Louis J. Doctor, Karl M. Guttag, Jack L. Hancock, Klaus W. Lindenberg, Edmund Y. Sun. 328 [doi]