Abstract is missing.
- Visual simulation of smokeRonald Fedkiw, Jos Stam, Henrik Wann Jensen. 15-22 [doi]
- Practical animation of liquidsNick Foster, Ronald Fedkiw. 23-30 [doi]
- Dynamic real-time deformations using space & time adaptive samplingGilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr. 31-36 [doi]
- Optimization-based animationVictor Milenkovic, Harald Schmidl. 37-46 [doi]
- Kizamu: a system for sculpting digital charactersRonald N. Perry, Sarah F. Frisken Gibson. 47-56 [doi]
- Feature sensitive surface extraction from volume dataLeif Kobbelt, Mario Botsch, Ulrich Schwanecke, Hans-Peter Seidel. 57-66 [doi]
- Reconstruction and representation of 3D objects with radial basis functionsJonathan C. Carr, Richard K. Beatson, Jon B. Cherrie, Tim J. Mitchell, W. Richard Fright, Bruce C. McCallum, Tim R. Evans. 67-76 [doi]
- Scanning physical interaction behavior of 3D objectsDinesh K. Pai, Kees van den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. Yau. 87-96 [doi]
- Synthesizing bidirectional texture functions for real-world surfacesXinguo Liu, Yizhou Yu, Heung-Yeung Shum. 97-106 [doi]
- Image-based rendering of diffuse, specular and glossy surfaces from a single imageSamuel Boivin, André Gagalowicz. 107-116 [doi]
- A signal-processing framework for inverse renderingRavi Ramamoorthi, Pat Hanrahan. 117-128 [doi]
- WireGL: a scalable graphics system for clustersGreg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, Pat Hanrahan. 129-140 [doi]
- Lightning-2: a high-performance display subsystem for PC clustersGordon Stoll, Matthew Eldridge, Dan Patterson, Art Webb, Steven Berman, Richard Levy, Chris Caywood, Milton Taveira, Stephen Hunt, Pat Hanrahan. 141-148 [doi]
- A user-programmable vertex engineErik Lindholm, Mark J. Kligard, Henry P. Moreton. 149-158 [doi]
- A real-time procedural shading system for programmable graphics hardwareKekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov, Pat Hanrahan. 159-170 [doi]
- Homomorphic factorization of BRDFs for high-performance renderingMichael D. McCool, Jason Ang, Anis Ahmad. 171-178 [doi]
- Consistent mesh parameterizationsEmil Praun, Wim Sweldens, Peter Schröder. 179-184 [doi]
- Approximate Boolean operations on free-form solidsHenning Biermann, Daniel Kristjansson, Denis Zorin. 185-194 [doi]
- Progressive compression for lossless transmission of triangle meshesPierre Alliez, Mathieu Desbrun. 195-202 [doi]
- Measuring and predicting visual fidelityBenjamin Watson, Alinda Friedman, Aaron McGaffey. 213-220 [doi]
- Perception-guided global illumination solution for animation renderingKarol Myszkowski, Takehiro Tawara, Hiroyuki Akamine, Hans-Peter Seidel. 221-230 [doi]
- Interactive stereoscopic display for three or more usersYoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino. 231-240 [doi]
- Rendering effective route maps: improving usability through generalizationManeesh Agrawala, Chris Stolte. 241-249 [doi]
- Composable controllers for physics-based character animationPetros Faloutsos, Michiel van de Panne, Demetri Terzopoulos. 251-260 [doi]
- Automating gait generationHarold C. Sun, Dimitris N. Metaxas. 261-270 [doi]
- Expressive expression mapping with ratio imagesZicheng Liu, Ying Shan, Zhengyou Zhang. 271-276 [doi]
- Expression cloningJun-yong Noh, Ulrich Neumann. 277-288 [doi]
- The use of positional information in the modeling of plantsPrzemyslaw Prusinkiewicz, Lars Mündermann, Radoslaw Karwowski, Brendan Lane. 289-300 [doi]
- Procedural modeling of citiesYoav I. H. Parish, Pascal Müller. 301-308 [doi]
- Feature-based cellular texturing for architectural modelsJustin Legakis, Julie Dorsey, Steven J. Gortler. 309-316 [doi]
- Integrating shape and pattern in mammalian modelsMarcelo Walter, Alain Fournier, Daniel Meneveaux. 317-326 [doi]
- Image analogiesAaron Hertzmann, Charles E. Jacobs, Nuria Oliver, Brian Curless, David Salesin. 327-340 [doi]
- Image quilting for texture synthesis and transferAlexei A. Efros, William T. Freeman. 341-346 [doi]
- Texture synthesis on surfacesGreg Turk. 347-354 [doi]
- Texture synthesis over arbitrary manifold surfacesLi-Yi Wei, Marc Levoy. 355-360 [doi]
- The randomized z-buffer algorithm: interactive rendering of highly complex scenesMichael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer. 361-370 [doi]
- Surface splattingMatthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross. 371-378 [doi]
- Adaptive shadow mapsRandima Fernando, Sebastian Fernandez, Kavita Bala, Donald P. Greenberg. 387-390 [doi]
- Photorealistic rendering of knitwear using the lumisliceYing-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum. 391-398 [doi]
- A physically-based night sky modelHenrik Wann Jensen, Frédo Durand, Julie Dorsey, Michael M. Stark, Peter Shirley, Simon Premoze. 399-408 [doi]
- Texture mapping progressive meshesPedro V. Sander, John Snyder, Steven J. Gortler, Hugues Hoppe. 409-416 [doi]
- Constrained texture mapping for polygonal meshesBruno Lévy. 417-424 [doi]
- Unstructured lumigraph renderingChris Buehler, Michael Bosse, Leonard McMillan, Steven J. Gortler, Michael F. Cohen. 425-432 [doi]
- Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequencesHarpreet S. Sawhney, Yanlin Guo, Keith J. Hanna, Rakesh Kumar, Sean Adkins, Samuel Zhou. 451-460 [doi]
- DAB: interactive haptic painting with 3D virtual brushesWilliam V. Baxter III, Vincent Scheib, Ming C. Lin, Dinesh Manocha. 461-468 [doi]
- Project FEELEX: adding haptic surface to graphicsHiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura. 469-476 [doi]
- BEAT: the Behavior Expression Animation ToolkitJustine Cassell, Hannes Högni Vilhjálmsson, Timothy W. Bickmore. 477-486 [doi]
- WordsEye: an automatic text-to-scene conversion systemRobert Coyne, Richard Sproat. 487-496 [doi]
- An efficient representation for irradiance environment mapsRavi Ramamoorthi, Pat Hanrahan. 497-500 [doi]
- Applying appearance standards to light reflection modelsHarold B. Westlund, Gary W. Meyer. 501-510 [doi]
- A practical model for subsurface light transportHenrik Wann Jensen, Stephen R. Marschner, Marc Levoy, Pat Hanrahan. 511-518 [doi]
- Synthesizing sounds from physically based motionJames F. O Brien, Perry R. Cook, Georg Essl. 529-536 [doi]
- FoleyAutomatic: physically-based sound effects for interactive simulation and animationKees van den Doel, Paul G. Kry, Dinesh K. Pai. 537-544 [doi]
- Modeling acoustics in virtual environments using the uniform theory of diffractionNicolas Tsingos, Thomas A. Funkhouser, Addy Ngan, Ingrid Carlbom. 545-552 [doi]
- An immersive, multi-user, musical stage environmentMatthew Reynolds, Bernd Schöner, Joey Richards, Kelly Dobson, Neil Gershenfeld. 553-560 [doi]
- Image-based motion blur for stop motion animationGabriel J. Brostow, Irfan A. Essa. 561-566 [doi]
- Simulating decorative mosaicsAlejo Hausner. 573-580 [doi]
- Real-time hatchingEmil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein. 581 [doi]