Abstract is missing.
- Automated meshing of sparse 3D point cloudsOli Cooper, Neill W. Campbell, David P. Gibson. [doi]
- Learning controls for blend shape based realistic facial animationPushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frederic H. Pighin. [doi]
- Effective asset management for episodic television and featuresAllan G. Rempel, Dean Broadland, Sonja Struben, F. David Fracchia. [doi]
- Shadow removal from a real pictureMasashi Baba, Naoki Asada. [doi]
- Authoring of a mixed reality furniture assembly instructorJürgen Zauner, Michael Haller, Alexander Brandl, Werner Hartmann. [doi]
- Knot insertion on subdivision surfacesRamón Montoya-Vozmediano. [doi]
- Office voodoo: a real-time editing engine for an algorithmic sitcomMichael Lew. [doi]
- Sensory design for virtual environmentsJackie Morie, K. Iyer, K. Valanejad, R. Sadek, David Miraglia, D. Milam, J. Williams, D. P. Luigi, J. Leshin. [doi]
- Interactive rendering of translucent deformable objectsTom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth. [doi]
- Generating realistic human hair for The Matrix Reloaded Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov. [doi]
- Automated reconstruction of building facades for virtual walk-thrusChristian Früh, Avideh Zakhor. [doi]
- Per-pixel smooth shader level of detailMaryann Simmons, Dave Shreiner. [doi]
- Hydrogen wishesWinslow Burleson, Paul Nemirovsky, Dan Overholt. [doi]
- Interactive functional anatomyVassilios Hurmusiadis, Simon Barrick, Chris Briscoe. [doi]
- Sable: a painterly renderer for film animationDaniel Teece. [doi]
- A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organAgueda Simó. [doi]
- GLOD: a driver-level interface for geometric level of detailJonathan D. Cohen, David P. Luebke, Nathaniel Duca, Brenden Schubert. [doi]
- The stringed haptic workbenchNicolas Tarrin, Shoichi Hasegawa, Laroussi Bouguila, Makoto Sato. [doi]
- Wire modelingEsan Mandal, Ergun Akleman, Vinod Srinivasan. [doi]
- Creating dome animations with the Digital Pueblo ProjectEd Angel, Hue Walker Baumgarner-Kirby, David Beining. [doi]
- Canopy climb: a rope interfaceWinslow Burleson, Ted Selker. [doi]
- Augmented reality disk jockey: AR/DJPhilipp Stampfl. [doi]
- A high fidelity reconstruction of ancient Egypt: the temple of KalabshaVeronica Sundstedt, Alan Chalmers, Philippe Martinez. [doi]
- A haptic virtual reality training tool for paper conservatorsAngie Geary. [doi]
- Real-time photo-realistic augmented reality for interior designJonathan Cook, Simon Gibson, Toby Howard, Roger J. Hubbold. [doi]
- WATCH: summary data in spatial contextRebecca Ross. [doi]
- Grooming furry surfaces of arbitrary topologyAndrew Harvey. [doi]
- Improved speed and accuracy for archaeological site scanningKevin Cain, Min Yu, Youda He. [doi]
- Rule-based smoke- and explosion dynamics in a full CG environmentStephan Trojansky, Florian Hu. [doi]
- Generating subdivision curves with L-systems on a GPURadomír Mech, Przemyslaw Prusinkiewicz. [doi]
- Live 3D video in soccer stadiumTakayoshi Koyama, Itaru Kitahara, Yuichi Ohta. [doi]
- Falling over you interactive wallDave Pape, Josephine Anstey. [doi]
- Simulating spatial assumptionsKaterina Mania, Andrew Robinson. [doi]
- Real-time view morphing of video streamsKarl Timm. [doi]
- Haptic enhancements for collaborative scenarios in virtual environmentJason Daly, Donald Washburn, Todd Lazarus, John Reeder, Glenn A. Martin. [doi]
- The Sun Dagger InteractiveAlan Price. [doi]
- Effective toon ink rendering for episodic televisionGordon Farrell, Julia Taylor-Hell, F. David Fracchia. [doi]
- Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic renderingMarc Nienhaus, Jürgen Döllner. [doi]
- Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) designJ. Payne. [doi]
- ViRdB: integrating virtual reality and multimedia databases for customized visualization of cultural heritagePietro Mazzoleni, Elisa Bertino, Stefano Valtolina, Elena Ferrari, C. Boeri. [doi]
- Screen: bodily interaction with text in immersive VRJoshua J. Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, Noah Wardrip-Fruin. [doi]
- How to capture absolute human skeletal postureShoichiro Iwasawa, Kiyoshi Kojima, Kenji Mase, Shigeo Morishima. [doi]
- Production-grade scene translation pipelinesDaniel Maskit, Chamberlain Fong. [doi]
- Attention-driven eye gaze and blinking for virtual humansChristopher Peters, Carol O Sullivan. [doi]
- The Bass-Station: a community based information spaceAhmi Wolf, Mark Argo. [doi]
- Image-based diffuse lighting using visibility mapsIvan Neulander. [doi]
- 3D modeling of trees from freehand sketchesMakoto Okabe, Takeo Igarashi. [doi]
- Cati dance: self-edited, self-synchronized music videoTristan Jehan, Michael Lew, Cati Vaucelle. [doi]
- æther: reading with tactile visionErik Conrad. [doi]
- Casual 3D photographyAskold V. Strat, Manuel M. Oliveira. [doi]
- Exploring MIDI datasetsReiko Miyazaki, Issei Fujishiro, Rumi Hiraga. [doi]
- The Primal seas: water on PlayStation 2Andrew Ostler. [doi]
- Avalanche! snowy FX for XXXAlan Kapler. [doi]
- A new form of traditional art: visual simulation of Chinese shadow playYi-Bo Zhu, Chen-Jia Li, I. Fan Shen, Kwan-Liu Ma, Aleksander Stompel. [doi]
- Trans-world haptic collaborationChris Gunn, Matthew A. Hutchins, Matt Adcock, Rhys Hawkins. [doi]
- Visualizing horn evolution by morphing high-resolution X-ray CT imagesWendy L. Hodges, Theodore Garland, Reuben Reyes, Timothy Rowe. [doi]
- Texture synthesis from multiple sourcesLi-Yi Wei. [doi]
- Designer-critiqued comparison of 2D vector visualization methods: a pilot studyCullen D. Jackson, Daniel Acevedo Feliz, David H. Laidlaw, Fritz Drury, Eileen Vote, Daniel F. Keefe. [doi]
- Cloth motion captureDavid Pritchard, Wolfgang Heidrich. [doi]
- Little red: storytelling in mixed realityTomoki Issac Saso, Kenji Iguchi, Masa Inakage. [doi]
- Assembling the sculptures of the ParthenonJessi Stumpfel, Chris Tchou, Tim Hawkins, Paul E. Debevec, Jonathan Cohen, Andrew Jones, Brian Emerson, Philippe Martinez, Tomas Lochman. [doi]
- Measured BRDF in film production: realistic cloth appearance for The Matrix Reloaded George Borshukov. [doi]
- Virtual sculpting with a pressure sensitive penShinji Mizuno, Daigo Kobayashi, Minoru Okada, Jun-ichiro Toriwaki, Shinji Yamamoto. [doi]
- 3-D tele-direction interface using video projectorShinsaku Hiura, Kenji Tojo, Seiji Inokuchi. [doi]
- Digital face cloningHenrik Wann Jensen. [doi]
- Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rulesFarzam Farbiz, Adrian David Cheok, Paul Lincoln. [doi]
- A unified approach for modeling complex occlusions in fluid simulationsBen Houston, Chris Bond, Mark Wiebe. [doi]
- Home grown CGI: the cultivation of Henry s Garden Kevin Geiger, Moon Seun. [doi]
- Fair and robust circle splinesCarlo H. Séquin, Kiha Lee. [doi]
- Robust depth estimation from multiple video streams for dynamic light field renderingBastian Goldlücke, Marcus A. Magnor. [doi]
- From layered depth images to continuous LOD impostorsJ. Andreas Bærentzen, Niels Jørgen Christensen. [doi]
- Omnidirectional stereo surround for panoramic virtual environmentsAndreas Simon, Steffi Beckhaus. [doi]
- Implementing a paper flier metaphor using cloth simulationLaurent Denoue, Les Nelson, Elizabeth F. Churchill. [doi]
- The digital space shuttle, 3D graphics, and knowledge managementJulian E. Gómez, Paul J. Keller. [doi]
- Spectral texturing for real-time applicationsDaniel R. Berger. [doi]
- Textable movie: improvising with a personal movie databaseCatherine Vaucelle, Glorianna Davenport, Tristan Jehan. [doi]
- Consistent illumination within optical see-through augmented environmentsOliver Bimber, Anselm Grundhöfer, Gordon Wetzstein, Sebastian Knödel. [doi]
- Mesh modelling with curve analogiesSteve Zelinka, Michael Garland. [doi]
- The ViscousDisplay: adaptive transient interfaces in public spaceLily Shirvanee, Marc Downie. [doi]
- Complex character animation that combines kinematic and dynamic controlAri Shapiro, Petros Faloutsos. [doi]
- Distributed mobile multi-user urban simulationClodagh Rossi, Alan Cummins, Carol O Sullivan. [doi]
- Processing: a learning environment for creating interactive Web graphicsCasey Reas, Benjamin Fry. [doi]
- Emissive clipping planes for volume renderingJan Hardenbergh, Yin Wu. [doi]
- EMOCAP: driving 3D characters with real mood dynamicsNicholas Woolridge, David Kreindler, Charles J. Lumsden. [doi]
- Reconstructing a colossus of Ramesses II from laser scan dataKevin Cain, Casondra Sobieralski, Philippe Martinez. [doi]
- Vital signs: exploring novel forms of body languageMichael J. Lyons, Daniel Kluender, Chi-Ho Chan, Nobuji Tetsutani. [doi]
- Fast texture synthesis on arbitrary meshesSebastian Magda, David J. Kriegman. [doi]
- The reality helmet: a wearable interactive experienceDaniel Fallman, Kalle Jalkanen, Henrik Lörstad, John A. Waterworth, Jonas Westling. [doi]
- Sound articulation, lip movement and letter visualisation in the Arabic languageRoula Salim Ghalayini. [doi]
- Direct interaction based on a two-point laser pointer techniqueSergey V. Matveyev, Martin Göbel. [doi]
- A tile-based 3D frame using a reconfigurable display matrixDaqing Xue, Roger Crawfis. [doi]
- XGen: arbitrary primitive generatorThomas V. Thompson II, Ernest J. Petti, Chuck Tappan. [doi]
- A procedural approach to modeling impact damageDavid Eberle, Oliver Strunk Havok, Ronan O Sullivan. [doi]
- Virtual performance and collaboration with improvisational danceW. Scott Meador, Eric M. Kurt, Kevin R. O Neal. [doi]
- A smooth, fast, accurate representation of reflectanceMasaki Kameya, Robert R. Lewis. [doi]
- Interactive light field display from a cluster of projectorsR. Matt Steele, Christopher O. Jaynes. [doi]
- Sound synthesis for the Web, games, and virtual realityJ. R. Parker, Sonny Chan. [doi]
- Fast specular highlights by modifying the Phong-Blinn modelAnders Hast, Tony Barrera, Ewert Bengtsson. [doi]
- Firefly flash synchronizationSaty Raghavachary. [doi]
- Tile representation of subdivision surfacesCarlos Gonzalez-Ochoa, Mark Hammel. [doi]
- Social network fragments: an interactive tool for exploring digital social connectionsDanah Boyd, Jeffrey Potter. [doi]
- Particle system collision detection using graphics hardwareDave Knott, Kees van den Doel, Dinesh K. Pai. [doi]
- View planning for BRDF acquisitionJochen Lang, Hans-Peter Seidel, Hendrik P. A. Lensch. [doi]
- Wrinkle generation model for 3D facial expressionHiroshi Kono, Etsuo Genda. [doi]
- Realistic and fast cloud rendering in computer gamesNiniane Wang. [doi]
- Mr. Gray B. puts on a happy faceDavid F. Horsley. [doi]
- Tetrad volume and particle rendering in X2Bill La Barge, Jerry Tessendorf, Vijoy Gaddipati. [doi]
- Augmented reality for air traffic control towersRonald Reisman, Stephen Ellis. [doi]
- A fast hybrid geomorphing LOD schemeLouis Borgeat, Pierre-Alexandre Fortin, Guy Godin. [doi]
- Acquisition of large-scale surface light fieldsWei-Chao Chen, Lars S. Nyland, Anselmo Lastra, Henry Fuchs. [doi]
- Object-space point blending and splattingRenato Pajarola, Miguel Sainz, Patrick Guidotti. [doi]
- Spectral watertight surface reconstructionRavi Krishna Kolluri, Jonathan Richard Shewchuk, James F. O Brien. [doi]
- Lighting reconstruction for The Matrix Reloaded Haarm-Pieter Duiker. [doi]
- Realistic human face rendering for The Matrix Reloaded George Borshukov, John P. Lewis. [doi]
- A nose-tracked, personal olfactory displayYasuyuki Yanagida, Shinjiro Kawato, Haruo Noma, Nobuji Tetsutani, Akira Tomono. [doi]
- Interactive rendering with view-dependent geometry and textureJan-Friso Evers-Senne, Reinhard Koch. [doi]
- Perceptual evaluation of tone mapping operatorsFrédéric Drago, William L. Martens, Karol Myszkowski, Hans-Peter Seidel. [doi]
- Practical eye movement model using texture synthesisZhigang Deng, John P. Lewis, Ulrich Neumann. [doi]
- An efficient spatio-temporal architecture for animation renderingVlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel. [doi]
- Multi-user performance of Commedia dell Arte in 3DMichael D. Wilson, Todd Holoubek, Ann Poochareon. [doi]
- Fluid simulation interaction techniquesMagnus Wrenninge, Doug Roble. [doi]
- Local adaptation luminance via segmentation and assimilationYangli Hector Yee, Sumanta N. Pattanaik. [doi]
- Forming the dots: live optical motion capture animation danceLuc Vanier, Hank Kaczmarski, Lance Chong. [doi]
- A fast polymesh to level set algorithmHenrik Fält, Douglas Roble. [doi]
- Touchy.Internet: a cybernetics system for human-pet interaction through the InternetShang Ping Lee, Farzam Farbiz, Adrian David Cheok. [doi]
- Implementing RenderMan on the Sony PS2Ian Stephenson. [doi]
- The cubic interpolated level set method for realistic fluid animationKen Tanaka, Heihachi Ueki, Atsushi Kunimatsu. [doi]
- Design-by-example: a schema for designing visualizations using examples from artEileen Vote, Daniel Acevedo Feliz, Cullen D. Jackson, Jason S. Sobel, David H. Laidlaw. [doi]
- Video-based virtual environmentsThomas Pintaric, Albert A. Rizzo, Ulrich Neumann. [doi]
- Fluids with extreme viscosityHenrik Fält, Douglas Roble. [doi]
- Point constraint rig (PCR)Vico Sharabani. [doi]
- Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10)Andrzej Zarzycki. [doi]
- TensorTexturesM. Alex O. Vasilescu, Demetri Terzopoulos. [doi]
- Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human charactersStephan Trojansky, Florian Hu, Kolja Kähler, Christoph Sprenger 0002, Stephan Stapel. [doi]
- LOD of video avatar for walkthrough applicationsKei Utsugi, Toshio Moriya, N. Nonaka, Haruo Takeda. [doi]
- Non convex mesh penetration distance for rigid body dynamicsMarek Teichmann, Zhaoheng Liu. [doi]
- Universal capture: image-based facial animation for The Matrix Reloaded George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz. [doi]
- Designing collaborative games on handheld computersJohan Sanneblad, Lars Erik Holmquist. [doi]
- Rendering plant leaves faithfullyOliver Franzke, Oliver Deussen. [doi]
- Jordan vs Jordan recreating the basketball legendPaul George. [doi]
- A 3D studio production system with immersive actor feedbackOliver Grau, M. Price, Graham A. Thomas. [doi]
- Multipass rendering in mental rayHaarm-Pieter Duiker, Thomas Driemeyer. [doi]