Abstract is missing.
- The method of fundamental solutions in geometric design with potential fieldsRoman Tankelevich, Andreas Karageorghis. 1 [doi]
- Feature comparison of 3D meshes by inferring 2D feature mapsBlerim Mustafa, Vlado Trajkovik, Danco Davcev. 2 [doi]
- Automatic generation of 3-D building model from divided building polygonKenichi Sugihara. 3 [doi]
- Volume-based mesh editing using cylindrical parameterizationYohisyuki Furukawa, Yasuhiro Yoshioka, Hiroshi Masuda. 4 [doi]
- Material aware mesh deformationsTiberiu Popa, Dan Julius, Alla Sheffer. 5 [doi]
- Repetitive deviations: techniques in planar fabrication of 3-D curvilinear formsRobert B. Trempe Jr., Christopher P. Redmann. 6 [doi]
- 1 smooth surface interpolation with local controlGabriel Taubin, William S. Klug. 7 [doi]
- Procedural modeling of medieval castlesKevin S. Colyar, Geoffrey B. Matthews. 8 [doi]
- KAYAGOMORI: private space for withdrawing into one's shell and landscape diary to refresh oneself in mindDaisuke Uriu, Naohito Okude. 9 [doi]
- VestisLuisa Paraguai Donati. 10 [doi]
- Kiitemoiide TUNE: the system of listening to the conversation at the partyYoshiro Sugano, Yusuke Ozawa, Jumpei Ohtsuji, Mariko Koizumi, Shigeyuki Takeuchi, Naohito Okude. 11 [doi]
- Synesthetic recipes: foraging for food with the family, in taste-spaceHugo Liu, Matthew Hockenberry, Ted Selker. 12 [doi]
- Visualization of personal storiesYuya Nomata, Junichi Hoshino. 13 [doi]
- Ubiquitous ivy: a communication media for intimate companyItsuki Shibata, Naohito Okude. 14 [doi]
- LATTEMEGANE: the glasses and actuator-network for looking for one's own treasureSho Hashimoto, Daisuke Uriu, Shota Nagao, Yuto Fukushima, Naohito Okude. 15 [doi]
- DinnerWare: why playing with food should be encouragedMarcelo Coelho. 16 [doi]
- PiedPiper: a media to create a new site of pilgrimage in townTetsuya Hamada, Satoru Hashimoto, Yumi Furuoka, Naohito Okude. 17 [doi]
- Mobile group interaction with interactive video on large public displayJürgen Scheible, Timo Ojala. 18 [doi]
- Time slices to sonic mapsBrian Evans. 19 [doi]
- Realtime interactive multimedia performanceDaryl H. Hepting, David Gerhard, Joel Rathgaber. 20 [doi]
- Hyper-paint: a possible software-toyJun Fujiki, Kiyoshi Tomimatsu. 21 [doi]
- Operation rhinoctopus: a real-time interactive video manipulation devicePaige Taylor. 22 [doi]
- The HYPERREAL design systemKeiko Yamamoto, Masaru Hisada, Ichiroh Kanaya, Kosuke Sato. 23 [doi]
- Re-thinking real time video making for the museum exhibition spaceCati Vaucelle, Michael John Gorman, Andrew Clancy, Brendan Tangney. 24 [doi]
- A multimodal artistic interfaceNicola Quinn, Mikael Fernström. 25 [doi]
- Keyframing using linear interpolation of matricesAmy Hawkins, Cindy M. Grimm. 26 [doi]
- Speech to talking heads system based on hidden Markov modelsTatsuo Yotsukura, Shigeo Morishima, Satoshi Nakamura. 27 [doi]
- Automatic head-movement control for emotional speechShinichi Kawamoto, Tatsuo Yotsukura, Shigeo Morishima, Satoshi Nakamura. 28 [doi]
- Automatic camera navigation for time-variant objectsMatt S. Berger, Lijun Yin. 29 [doi]
- Color decomposition for reproducing multi-color woodblock printsTomokazu Terai, Shinji Mizuno, Minoru Okada. 30 [doi]
- Using NPAR to reveal "The Swan"Chris Rowland. 31 [doi]
- NIGAO: interactive facial caricature drawing system using genetic algorithmToshiaki Nakasu, Naiwala P. Chandrasiri, Takeshi Naemura, Hiroshi Harashima. 32 [doi]
- Virtual mezzotint using a model-driven strategyDaisuke Tasaki, Shinji Mizuno, Minoru Okada. 33 [doi]
- More sketchy, more AR, more fun!Michael Haller, Florian Landerl, Mark Billinghurst. 34 [doi]
- Semantics-guided procedural rendering for woodcut mapsNeeharika Adabala, Kentaro Toyama. 35 [doi]
- EnviromosaicsSalil Apte, Matthew Loper, Pat McNally. 36 [doi]
- Real-time non photorealistic paint spreading using stencil volumesMarc ten Bosch. 37 [doi]
- Real-time texton substitution for super resolutionKenji Kamimura, Toshiya Nakaguchi, Norimichi Tsumura, Hideto Motomura, Katsuhiro Kanamori, Yoichi Miyake. 38 [doi]
- Stealing autumn colorsShigenori Mochizuki, Daisuke Horie, DongSheng Cai. 39 [doi]
- A real virtual pinholeIan Stephenson. 40 [doi]
- A fast translucency appearance modelFrancesco Banterle. 41 [doi]
- Glare simulation and its application to evaluation of bright lights with spectral power distributionMasanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima. 42 [doi]
- Effective level-of-detail management using fuzzy logicChee-Kien Gabriyel Wong, Jian Liang Wang. 43 [doi]
- Efficient rendering of integral imagesRuigang Yang, Xinyu Huang, Shunnan Chen. 44 [doi]
- Reflectance estimation of sparkle in metallic paintsMasashi Baba, Sachiko Miura, Masayuki Mukunoki, Naoki Asada. 45 [doi]
- Level of detail continuum for huge geometric dataFlorent Duguet, Carlos Hernández, George Drettakis, Francis Schmitt. 46 [doi]
- Exploring volume rendering with path tracingScott Davis, Xiaoqian Jiang, Greg Nichols, James Cremer. 47 [doi]
- Spectral BRDF creation for structural colorsRyo Shimada, Yoichiro Kawaguchi. 48 [doi]
- Efficient physically-based perceptual rendering of participating mediaDiego Gutierrez, Oscar Anson, Francisco J. Serón, Veronica Sundstedt, Alan Chalmers. 49 [doi]
- A tile/scenario algorithm for real-time 3D environmentsVaibhav Govil, Ronald R. Mourant. 50 [doi]
- Magic boardsMichael N. Wallick, Michael Gleicher. 51 [doi]
- Air traffic control tower augmented reality field studyRonald Reisman, Stephen R. Ellis. 52 [doi]
- Plausible physics in augmented imagesMatthew J. Leotta, Kristin Boyle. 53 [doi]
- Expansible table: for visualizing daily experiences of readingMarie Akita, Itsuki Shibata, Kazuya Sumaki, Kaori Ochiai, Naohito Okude. 54 [doi]
- A sketch interface to support storyboarding of augmented reality experiencesPeter Presti, Maribeth Gandy, Blair MacIntyre, Steven Dow. 55 [doi]
- User-friendly input of floating-point numbers in virtual environmentsMatthias Kreiser, Jürgen P. Schulze, Andrew S. Forsberg. 56 [doi]
- VSARD: a low-cost augmented reality system for desktop applicationsJiang Tian, Derrick Parkhurst. 57 [doi]
- 3D workflow pipeline for CAVE virtual environmentsMark J. Prusten, Michelle McIntyre, Marvin Landis. 58 [doi]
- A haptic rendering for hybrid environmentsJong-Phil Kim, Beom-Chan Lee, Jeha Ryu. 59 [doi]
- Augmented reality kitchen: enhancing human sensibility in domestic lifeChia-Hsun Lee, Leonardo Bonnani, Ted Selker. 60 [doi]
- Design and implementation of MVL: medical VR simulation libraryYoshihiro Kuroda, Megumi Nakao, Tomohiro Kuroda, Hiroshi Oyama, Hiroyuki Yoshihara. 61 [doi]
- Free-viewpoint thumbnail for light field compressionYuichi Taguchi, Takeshi Naemura. 62 [doi]
- Full-spectral image-based lighting with skylightTomohiro Tachi. 63 [doi]
- Real-time shape recovery from silhouette and disparityHansung Kim, Dongbo Min, Shinwoo Choi, Donghyun Kim, Kwanghoon Sohn. 64 [doi]
- Real time fusion of range and light field imagesSeverin Todt, Christof Rezk-Salama, Andreas Kolb. 65 [doi]
- A median cut algorithm for light probe samplingPaul E. Debevec. 66 [doi]
- All in-focus light field live with thousands of lensletsJonghyun Ha, Masaru Kojima, Keita Takahashi, Takeshi Naemura. 67 [doi]
- 3D computer-graphics world by stage setting modelMakoto Fjimura, Yusuke Kajiwara, Hideo Kuroda, Hiroki Imamura. 68 [doi]
- Real-time video lightingTyler Daniel. 70 [doi]
- Image-based rug patternsDaniel E. Crispell, Gabriel Taubin. 70 [doi]
- Calibrating a catadioptric light field arrayMegan A. Wachs, Daniel E. Crispell, Gabriel Taubin. 71 [doi]
- High dynamic range images from digital cameras raw dataGéraldine Joffre, William Puech, Frédéric Comby, Jacques Joffre. 72 [doi]
- Autostereoscopic integral photography imaging using pixel distribution of computer graphics generated imageHongen Liao, Keisuke Nomura, Takeyoshi Dohi. 73 [doi]
- Ray-space interpolation for free viewpoint generationYaser Jazouane, Tomohiro Yendo, Toshiaki Fujii, Masayuki Tanimoto. 74 [doi]
- Scene analysis based on an optimization of CG imagesShinsaku Hiura, Takayuki Moritani, Kosuke Sato. 75 [doi]
- No more blurred blown-up images!Hongseok Kim, Chang-Joon Park, In-Ho Lee. 76 [doi]
- Interactive speech conversion system cloning speaker intonation automatically: Copyright restrictions prevent ACM from providing the full text for this workYoshihiro Adachi, Shigeo Morishima. 77 [doi]
- Spectral-based image-editing systemHiroyuki Fukuda, Junko Kishimoto, Masahiro Yamaguchi, Hideaki Haneishi, Nagaaki Ohyama. 78 [doi]
- Similarity based retrieval from a 3D human databaseAfzal Godil, Sandy Ressler. 79 [doi]
- BROAFERENCE: using emotion data in multimedia servicesUwe Kowalik, Terumasa Aoki, Hiroshi Yasuda. 80 [doi]
- An augmented surface environment for storyboard presentationsMichael Haller, Daniel Leithinger, Jakob Leitner, Thomas Seifried. 81 [doi]
- Educating artists in a digital ageMel Alexenberg. 82 [doi]
- Creating a real-world environment for WMD incident command trainingJonathan Sells, Andrew Wilson, Jason Brandt, Vicki Johnston. 83 [doi]
- Tath: tangible mathematic mediaDaisuke Horiguchi, Toshiya Usui, Jumpei Ohtuji, Naohito Okude. 84 [doi]
- Building active conversation environment for edutainmentRai Chan, Jun Takazawa, Junichi Hoshino. 85 [doi]
- An evaluation of animation in a pedagogical agentBetsy Williams, Kadira Belynne, Bobby Bodenheimer. 86 [doi]
- ChemPad: generating 3D molecules from 2D sketchesDana Tenneson, Sascha Becker. 87 [doi]
- The graphics teaching tool for non-technical studentsDana Tenneson, Anne Morgan Spalter. 88 [doi]
- A kinesthetic exercise for teaching computer animationWilliam J. Joel, Abe Echevarria. 89 [doi]
- Pictan: interacting through free-hand imagesMari Yoshimura, Keigo Aoki, Kazuya Sumaki, Naohito Okude. 90 [doi]
- Context inference techniques for a wearable exercise support systemYoshihiro Kawahara, Chika Sugimoto, Satori Arimitsu, Tomoko Itao, Anna Morandini, Hiroyuki Morikawa, Tomonori Aoyama. 91 [doi]
- An innovative non-grounding haptic interface 'GyroCubeSensuous' displaying illusion sensation of push, pull and liftNorio Nakamura, Yukio Fukui. 92 [doi]
- CubeCam: a screen-space camera manipulation toolNisha Sudarsanam, Cindy M. Grimm, Karan Singh. 93 [doi]
- Interface for clay animation creationNanako Ishido, Yoshinov Yamamoto, Yoichiro Kawaguchi. 94 [doi]
- Interactive forms: abstract, associative, multilinear storytellingPhilip Sanders, Jon Bulava, Justin Gaynor. 95 [doi]
- A system for controlling multiple wearable camerasTomoki Yoshihisa, Masahiko Tsukamoto, Tomoko Itao, Yuki Fujii, Anna Morandini. 96 [doi]
- LED-matrix Z-agon: the tangible multi-display cube and algorithmTakashi Matsumoto, Naohito Okude. 97 [doi]
- Lift-mouse: tangible device to feel 3-D surface of 2-D pictureHidenori Takahashi, Masashi Usami. 98 [doi]
- A haptic interface for creating smooth 3D curves with varying line weightDaniel F. Keefe, David H. Laidlaw. 99 [doi]
- Dipa: play equipment with respiration-sensing interfaceYohei Takahashi, Naohito Okude. 100 [doi]
- Perception of optical flow and geometric field of viewCharles Adetiloye, Qiong Wu, Ronald R. Mourant. 101 [doi]
- Automatic selection of level-of-detail based on just-noticeable-difference (JND)Irene Cheng, Pierre Boulanger. 102 [doi]
- Color palette with enhanced psychological effect uncovered by multiprimary color displayJunko Kishimoto, Masahiro Yamaguchi, Hideaki Haneishi, Nagaaki Ohyama. 103 [doi]
- The just noticeable difference of transition durationsJing Wang 0011, Bobby Bodenheimer. 104 [doi]
- Assessing functional realismNicholaos Mourkoussis, Katerina Mania, Tom Troscianko, Rycharde Hawkes. 105 [doi]
- The effect of stereo on schema activation within immersive virtual environmentsKaterina Mania, Adam Bennett. 106 [doi]
- A real-time sequential algorithm for human joint localizationJonathan Cameron, Joan Lasenby. 107 [doi]
- Quantitative representation of face expression using motion capture systemHiroaki Yanagisawa, Akinobu Maejima, Tatsuo Yotsukura, Shigeo Morishima. 108 [doi]
- Reconstructing motion using a human structure modelShohei Nishimura, Shoichiro Iwasawa, Eiji Sugisaki, Shigeo Morishima. 109 [doi]
- Modular dynamic response from motion databasesJason Mallios, Neil Mehta, Chipalo Street, Odest Chadwicke Jenkins. 110 [doi]
- A spring-net deformable model for surgery simulation with haptic feedbackPei Chen, Kenneth E. Barner, Karl V. Steiner. 111 [doi]
- Optimized free surface fluids on adaptive grids with the lattice Boltzmann methodNils Thürey, Ulrich Rüde. 112 [doi]
- Fast dynamic fracture of brittle objectsOhan Oda, Stephen Chenney. 113 [doi]
- Combined Lagrangian-Eulerian approach for accurate advectionToshiya Hachisuka. 114 [doi]
- System for simulating dynamic features of crowd behaviorKai Yip Wong, Mary-Ann Thyvetil, Andriana Machaira, Céline Loscos. 115 [doi]
- Simulating crowds with balance dynamicsOri P. Ratner, David C. Brogan. 116 [doi]
- The expected running time of hierarchical collision detectionJan Klein, Gabriel Zachmann. 117 [doi]
- Fine-grained graphics architectural simulation with QsilverJeremy W. Sheaffer, Kevin Skadron, David P. Luebke. 118 [doi]
- Particle filter on GPUs for multiple object tracking in HCI applicationsAntonio S. Montemayor, Juan José Pantrigo, Ángel Sánchez, Felipe Fernández. 119 [doi]
- A new real-time video synthesis method for virtual studio environments using GPU and projected screensAkihiko Shirai, Masafumi Takahashi, Kiichi Kobayashi, Hideki Mitsumine, Simon Richir. 120 [doi]
- Parallax searching and mesosurface shadowingLeif L. Delgass, Kyle McGhee. 121 [doi]
- Development of robotic TV game player using haptic interface and GPU image recognitionAkihiko Shirai, Masafumi Takahashi, Kazunori Miyata, Makoto Sato, Simon Richir. 122 [doi]
- Realtime loop subdivision on the GPUMinho Kim, Jörg Peters. 123 [doi]
- Emphasizing the area of interest using real-time shadersJeffrey W. Chastine, Jeremy C. Brooks, Ying Zhu, G. Scott Owen, Robert W. Harrison, Irene T. Weber. 124 [doi]
- Advanced data visualization on 3D accelerated PDA'sGreg Quinn. 125 [doi]
- Visualization of large ISO-Surfaces based on nested clip-boxesSven Forstmann, Jun Ohya. 126 [doi]
- Particles with a history: visualizing flow fields with GPU-based streamlinesMarc Schirski, Torsten Kuhlen, Christian H. Bischof. 127 [doi]
- A partial shape matching technique for 3D model retrieval systemsMotofumi T. Suzuki, Yoshitomo Yaginuma, Yasutaka Shimizu. 128 [doi]
- Automatic cross-sectioning using 3D field topology analysisYuki Mori, Shigeo Takahashi, Takeo Igarashi, Yuriko Takeshima, Issei Fujishiro. 129 [doi]
- Using 3D visualization to enhance understanding of computer network stateRyan Custer, Erik Lee, Jamie Van Randwyk. 130 [doi]
- A 3D graphics toolkit for studying neural basis of adaptive behaviorsDavid Cofer, James Reid, Ying Zhu, Donald H. Edwards. 131 [doi]
- 3-D cancer cell visualization for patients and scientistsJohn B. McGhee, Paul D. Andrews. 132 [doi]
- Discovering biostructure constraints using VRML visualizationWilliam C. Ray, Hatice Gulcin Ozer. 133 [doi]
- Robust automatic optic disk segmentationXiaoqian Jiang, Young H. Kwon, Lee M. Alward, Michael D. Abràmoff. 134 [doi]
- Modeling the fluffy lens: construction of the virtual chinchillaWilliam C. Ray, Joseph A. Jurcisek. 135 [doi]
- Multi-scale and multi-physics visualizationShane Blackett, David P. Bullivant, David P. Nickerson, Peter J. Hunter. 136 [doi]
- Volume interaction with voxels by manipulating 3D general gridsMegumi Nakao, Tomohiro Kuroda, Kotaro Minato. 137 [doi]
- An explorational exhibit of a pig's heartThomas Wischgoll, Jörg Meyer. 138 [doi]