Abstract is missing.
- Mobile projectors and optical communicationRamesh Raskar. [doi]
- Autonomous navigation for crowds of virtual humans: part II: motion planning techniques for large-scale crowd simulationMing C. Lin. [doi]
- Programmable graphics: the future of interactive renderingMatt Pharr, Aaron E. Lefohn, Craig E. Kolb, Paul Lalonde, Tim Foley, Geoff Berry. [doi]
- Beyond programmable shading: in actionAaron E. Lefohn, Mike Houston, David Luebke, Jon Olick, Fabio Pellacini. [doi]
- Computational geometry algorithms libraryPierre Alliez, Andreas Fabri, Efi Fogel. [doi]
- Irradiance caching and photon mappingHenrik Wann Jensen. [doi]
- Snap-together motion: assembling run-time animationsMichael Gleicher, Hyun Joon Shin, Lucas Kovar, Andrew Jepsen. [doi]
- Get the job you want in computer graphicsPamela Kleibrink Thompson, Fran R. Zandonella, Stan Szymanski. [doi]
- Next generation parallelism in gamesJon Olick. [doi]
- Temporal radiance cachingPascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik. [doi]
- Visually augmenting the real world with projectorsOliver Bimber. [doi]
- An introduction to modelingAndrew Glassner. [doi]
- radianceGreg Ward. [doi]
- Tile-based methods for interactive applicationsAres Lagae, Craig S. Kaplan, Chi-Wing Fu, Victor Ostromoukhov, Oliver Deussen. [doi]
- Real-time navigation of independent agents using adaptive roadmapsAvneesh Sud, Russell Gayle, Erik Andersen, Stephen J. Guy, Ming Lin, Dinesh Manocha. [doi]
- Data-parallel computingChas Boyd. [doi]
- Autonomous navigation for a virtual human - part IMichael Gleicher. [doi]
- Irradiance caching in Pixar's RenderManPer Christensen. [doi]
- Beyond programmable shading: fundamentalsAaron E. Lefohn, Mike Houston, Chas Boyd, Kayvon Fatahalian, Tom Forsyth, David Luebke, John D. Owens. [doi]
- Advanced global illumination using photon mappingWojciech Jarosz, Henrik Wann Jensen, Craig Donner. [doi]
- The beam radiance estimate for volumetric photon mappingWojciech Jarosz, Matthias Zwicker, Henrik Wann Jensen. [doi]
- Problems & solutions: implementation detailsJaroslav Krivánek. [doi]
- OpenGL: what's coming down the graphics pipelineDave Shreiner. [doi]
- Line drawings from 3D modelsSzymon Rusinkiewicz, Forrester Cole, Doug DeCarlo, Adam Finkelstein. [doi]
- Visualization education and trainingMichael A. Manore. [doi]
- Rendering translucent materials using photon diffusionCraig Donner, Henrik Wann Jensen. [doi]
- Principles of appearance acquisition and representationTim Weyrich, Jason Lawrence, Hendrik P. A. Lensch, Szymon Rusinkiewicz, Todd E. Zickler. [doi]
- Real time physics: class notesMatthias Müller 0001, Jos Stam, Doug L. James, Nils Thürey. [doi]
- Indirect calculation [doi]
- Flow simulations using particles: bridging computer graphics and CFDPetros Koumoutsakos, Georges-Henri Cottet, Diego Rossinelli. [doi]
- Making radiance and irradiance caching practical: adaptive caching and neighbor clampingJaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik, Jirí Zára. [doi]
- The perception of simulated materialsHolly E. Rushmeier. [doi]
- Scalable parallel programming with CUDAJohn Nickolls, Ian Buck, Michael Garland, Kevin Skadron. [doi]
- Motion graphsLucas Kovar, Michael Gleicher, Frédéric H. Pighin. [doi]
- Planning collision-free reaching motions for interactive object manipulation and graspingMarcelo Kallmann, Amaury Aubel, Tolga Abaci, Daniel Thalmann. [doi]
- Parallel programming models overviewJohn Owens. [doi]
- A sorting approach to indexing spatial dataHanan Samet. [doi]
- The visual computing of projector-camera systemsOliver Bimber, Daisuke Iwai, Gordon Wetzstein, Anselm Grundhöfer. [doi]
- Interactive motion correction and object manipulationAri Shapiro, Marcelo Kallmann, Petros Faloutsos. [doi]
- Improved radiance gradient computationJaroslav Krivánek, Pascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik. [doi]
- Hardware implementationPascal Gautron. [doi]
- Large format displaysAditi Majumder. [doi]
- Advanced material appearance modelingJulie Dorsey, Holly E. Rushmeier, François X. Sillion. [doi]
- Defining dynamic rangeGreg Ward. [doi]
- Projector-based illumination for 3D scene modelingHendrik P. A. Lensch. [doi]
- Input for participating mediaHolly E. Rushmeier. [doi]
- Massive model visualization techniques: course notesDavid J. Kasik, Andreas Dietrich 0001, Enrico Gobbetti, Fabio Marton, Dinesh Manocha, Philipp Slusallek, Abe Stephens, Sung-Eui Yoon. [doi]
- The art of proposal writingBarb Helfer, Steve Cunningham, Mike McGrath, Larry Rosenblum. [doi]
- Radiance cache splatting: a GPU-friendly global illumination algorithmPascal Gautron, Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik. [doi]
- Interactive cinematic lightingFabio Pellacini. [doi]
- Autonomous object manipulation for virtual humansMarcelo Kallmann. [doi]
- Real-time path planning for virtual agents in dynamic environmentsAvneesh Sud, Erik Andersen, Sean Curtis, Ming Lin, Dinesh Manocha. [doi]
- Transportation visualizationTheresa-Marie Rhyne, Michael Manore, Ronald G. Hughes. [doi]
- Motion planning and autonomy for virtual humansJulien Pettré, Marcelo Kallmann, Ming C. Lin. [doi]
- Visualization and the larger world of computer graphicsTheresa-Marie Rhyne. [doi]
- Temporal radiance cachingPascal Gautron. [doi]
- High dynamic range imaging for artistsKirt Witte, Christian Bloch, Hilmar Koch, Zap Andersson, Gary M. Davis. [doi]
- Irradiance gradientsGregory J. Ward, Paul S. Heckbert. [doi]
- Research agenda for visualization in transportationR. G. Hughes. [doi]
- Future graphics architecturesWilliam Mark. [doi]
- Introduction to SIGGRAPH and interactive computer graphicsMike Bailey. [doi]
- Autonomous navigation for crowds of virtual humans: part I: interactive design of virtual population using navigation graphsJulien Pettré. [doi]
- Radiance caching for efficient global illumination computationJaroslav Krivánek, Pascal Gautron, Sumanta N. Pattanaik, Kadi Bouatouch. [doi]
- GPUs a closer lookKayvon Fatahalian, Mike Houston. [doi]
- Manipulation planning for virtual humans: summary of representative papersMarcelo Kallmann. [doi]
- Light and materials in virtual citiesJulie Dorsey, Holly E. Rushmeier. [doi]
- High dynamic range imaging & image-based lightingGreg Ward, Erik Reinhard, Paul E. Debevec. [doi]
- Current generation parallelism in gamesJon Olick. [doi]
- Practical global illumination with irradiance cachingJaroslav Krivánek, Pascal Gautron, Greg Ward, Henrik Wann Jensen, Per H. Christensen, Eric Tabellion. [doi]
- invited paperGreg Ward. [doi]
- Class notes: don't be a WIMP: (http: //www.not-for-wimps.org)Johannes Behr, Dirk Reiners. [doi]
- Crowds of moving objects: navigation planning and simulationJulien Pettré, Helena Grillon, Daniel Thalmann. [doi]
- Global illumination with Monte Carlo ray tracingJaroslav Krivánek. [doi]
- Introduction to shape grammarsMine Özkar, Sotirios Kotsopoulos. [doi]
- An approximate global illumination system for computer generated filmsEric Tabellion, Arnauld Lamorlette. [doi]
- Animation planning for virtual characters cooperationClaudia Esteves, Gustavo Arechavaleta, Julien Pettré, Jean-Paul Laumond. [doi]
- Digression: back to real?Jean-Paul Laumond. [doi]
- Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photographyPaul E. Debevec. [doi]
- Know your rights: a legal primer for software developers, artists and content creatorsGil Irizarry, Gregory P. Silberman, Neer Gupta. [doi]
- Massive model visualization using realtime ray tracingAndreas Dietrich 0001, Philipp Slusallek. [doi]
- Autonomous navigation for a virtual human - part IIClaudia Esteves. [doi]
- Computational photography: advanced topicsPaul E. Debevec, Ramesh Raskar, Jack Tumblin. [doi]
- Psychophysics 101: how to run perception experiments in computer graphicsJames A. Ferwerda. [doi]
- A median cut algorithm for light probe samplingPaul E. Debevec. [doi]
- Projectors for graphicsOliver Bimber, Ramesh Raskar, Aditi Majumder, Hendrik P. A. Lensch. [doi]
- A gentle introduction to bilateral filtering and its applicationsSylvain Paris, Pierre Kornprobst, Jack Tumblin, Frédo Durand. [doi]
- Stream computingMike Houston. [doi]
- Graph-based motion synthesis: an annotated bibliographyMichael Lee Gleicher. [doi]
- Irradiance caching algorithmGreg Ward. [doi]
- Recovering high dynamic range radiance maps from photographsPaul E. Debevec, Jitendra Malik. [doi]
- Irradiance caching at DreamWorksEric Tabellion. [doi]
- Overview: making sense of GPU architecturesKayvon Fatahalian. [doi]
- Sorting in space: multidimensional, spatial, and metric data structures for computer graphics applicationsHanan Samet. [doi]
- A general approach to backwards-compatible delivery of high dynamic range images and videoGreg Ward. [doi]
- Realistic hair simulation: animation and renderingFlorence Bertails, Sunil Hadap, Marie-Paule Cani, Ming C. Lin, Tae-Yong Kim 0002, Steve Marschner, Kelly Ward, Zoran Kacic-Alesic. [doi]
- A ray tracing solution for diffuse interreflectionGregory J. Ward, Robert D. Clear. [doi]
- Extension to glossy surfaces: radiance cachingJaroslav Krivánek. [doi]