Abstract is missing.
- Single scattering in heterogenous participating mediaCyril Delalandre, Pascal Gautron, Jean-Eudes Marvie, Guillaume François. [doi]
- Prep and landing set m and forget m: a motion graphics pipeline for effectsIan J. Coony, Brian Silva, Bruce Wright, Andrew Kinney. [doi]
- The universe of fonts, charted by machineJörn Loviscach. [doi]
- Head-mounted photometric stereo for performance captureAndrew Jones, Graham Fyffe, Xueming Yu, Alex Ma, Jay Busch, Mark T. Bolas, Paul E. Debevec. [doi]
- Art-directing Disney s ::::Tangled:::: procedural treesArthur Shek, Dylan Lacewell, Andrew Selle, Daniel Teece, Tom Thompson. [doi]
- Prep and landing: Christmas in July: the effects snow processIan J. Coony, David Hutchins, Kevin Lee, Mike Harris, Tim Molinder, Kee Suong. [doi]
- Interactively browsing large image collectionsRonald Richter, Mathias Eitz, Marc Alexa. [doi]
- Estimating subject-specific parameters for modeling hand jointsLillian Y. Chang, Nancy S. Pollard. [doi]
- User generated terrain in ModNation RacersJames Grieve, Clint Hanson, John (Liuguo) Zhang, Lucas Granito, Cody Snyder. [doi]
- WolfmanDamien Fagnou, James Leaning. [doi]
- Irradiance rigsHong Yuan, Derek Nowrouzezahrai, Peter-Pike J. Sloan. [doi]
- Sketch-based 3D shape retrievalMathias Eitz, Kristian Hildebrand, Tamy Boubekeur, Marc Alexa. [doi]
- Curvature-dependent reflectance function for rendering translucent materialsHiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima. [doi]
- Project Gustav: immersive digital paintingWilliam Baxter, Nelson Siu-Hang Chu, Naga K. Govindaraju. [doi]
- A deferred shading pipeline for real-time indirect illuminationCyril Soler, Olivier Hoel, Frank Rochet. [doi]
- 3D multitouch: when tactile tables meet immersive visualization technologiesJean-Baptiste de la Rivière, Cédric Kervégant, Nicolas Dittlo, Mathieu Courtois, Emmanuel Orvain. [doi]
- NPR Gabor noise for coherent stylizationPierre Bénard, Ares Lagae, Peter Vangorp, Sylvain Lefebvre, George Drettakis, Joëlle Thollot. [doi]
- Alice in WonderlandAdam Martinez, Terrance Tornberg. [doi]
- Sensorimotor physiology: modeling, imaging, and neural controlDinesh K. Pai, Kees van den Doel, Timothy Edmunds, Benjamin Gilles, David I. W. Levin, Shinjiro Sueda, Qi Wei, Sang Hoon Yeo. [doi]
- A spatial workbench for physically-based soundBenjamin Schroeder, Richard Parent, Marc Ainger. [doi]
- Example-based texture synthesis on Disney s ::::Tangled::::Christian Eisenacher, Chuck Tappan, Brent Burley, Daniel Teece, Arthur Shek. [doi]
- Content-adaptive parallax barriers for automultiscopic 3D displayDouglas Lanman, Matthew Hirsch, Yunhee Kim, Ramesh Raskar. [doi]
- An error estimation framework for photon density estimationToshiya Hachisuka, Wojciech Jarosz, Henrik Wann Jensen. [doi]
- Visualizing a classic CPU in action: the 6502Greg James, Barry Silverman, Brian Silverman. [doi]
- Distance visualization of ultrascale data with explorable imagesKwan-Liu Ma, Anna Tikhonova, Carlos D. Correa. [doi]
- meshmixer: an interface for rapid mesh compositionRyan Schmidt, Karan Singh. [doi]
- A laser-based system for through-the-screen collaborationIan N. Robinson, Kar-Han Tan, Ramin Samadani, W. Bruce Culbertson, John Apostolopoulos. [doi]
- Dynamic hard-soft tissue models for orofacial biomechanicsIan Stavness, John E. Lloyd, Sidney Fels, Yohan Payan. [doi]
- Fast furry ray gatheringIvan Neulander. [doi]
- Destroying LA for 2012 Nafees Bin Zafar, David Stephens, Mårten Larsson, Ryo Sakaguchi, Michael Clive, Ramprasad Sampath, Ken Museth, Dennis Blakey, Brian Gazdik, Robby Thomas. [doi]
- Effective animation of sign language with prosodic elements for annotation of digital educational contentNicoletta Adamo-Villani, Kyle Hayward, Jason Lestina, Ronnie B. Wilbur. [doi]
- Digital Water for AvatarChristoph Sprenger, Diego Trazzi, Allen Hemberger, Sebastian Marino. [doi]
- Seamless fracture in a production pipelineAkash Garg, Kyle Maxwell. [doi]
- High-detailed fluid simulations on the GPUMattias Lagergren, Fredrik Limsäter, Björn Rydahl. [doi]
- Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for "free"Dmitry Andreev. [doi]
- Cyclic twill-woven objectsErgun Akleman, Jianer Chen, Yen-Lin Chen, Qing Xing. [doi]
- Prince of Persia city of AlamutGregory Meeres-Young, Hannes Ricklefs, Robert Tovell. [doi]
- An accurate method for acquiring high resolution skin displacement mapsGino Acevedo, Sergei Nevshupov, Jess Cowely, Kevin Norris. [doi]
- Screen space classification for efficient deferred shadingNeil Hutchinson, Balor Knight, Matthew Ritchie, George Parrish, Jeremy Moore. [doi]
- Simulating Rapunzel s hair in Disney s ::::Tangled::::Kelly Ward, Maryann Simmons, Andy Milne, Hidetaka Yosumi, Xinmin Zhao. [doi]
- Multigrid optical flow for deformable medical volume registrationAriel Bernal, Ashok Thirumurthi, Hans Pabst, Tyler Nowicki, Michael McCool. [doi]
- Clash of the TitansJames Leaning, Damien Fagnou. [doi]
- Split second motion blurMatt Ritchie, Greg Modern, Kenny Mitchell. [doi]
- NiCE formula editorJakob Leitner, Christian Rendl, Florian Perteneder, Adam Gokcezade, Thomas Seifried, Michael Haller, Robert C. Zeleznik, Andrew Bragdon. [doi]
- Synesthetic color scheme in FantasiaD. Cai, S. Goto, T. Shinohara, N. Nagata, J. Kurumisawa, A. Fukumoto. [doi]
- Open Shading LanguageLarry Gritz, Clifford Stein, Chris Kulla, Alejandro Conty. [doi]
- Exploration of bat wing morphology through a strip method and visualizationJian Chen, Daniel K. Riskin, Tatjana Y. Hubel, David Willis, Arnold Song, Hanyu Liu, Kenneth Breuer, Sharon Swartz, David H. Laidlaw. [doi]
- I love it when a cloud comes togetherSho Hasegawa, Jason Iversen, Hideki Okano, Jerry Tessendorf. [doi]
- Motion regularization for matting motion blurred objectsHai Ting Lin, Yu-Wing Tai, Michael S. Brown. [doi]
- Z-touch: a multi-touch system for detecting spatial gestures near the tabletopYoshiki Takeoka, Takashi Miyaki, Jun Rekimoto. [doi]
- Practical morphological antialiasing on the GPUVenceslas Biri, Adrien Herubel, Stephane Deverly. [doi]
- On-site real-time 3D match move for MR-based previsualization with relightingRyosuke Ichikari, Kaori Kikuchi, Wataru Toishita, Ryuhei Tenmoku, Fumihisa Shibata, Hideyuki Tamura. [doi]
- WebGLot: high-performance visualization in the browserDan Lecocq, Markus Hadwiger, Alyn Rockwood. [doi]
- The mimic game: real-time recognition and imitation of emotional facial expressionsNicolas Stoiber, Olivier Aubault, Renaud Séguier, Gaspard Breton. [doi]
- Dynamic luminance correction for colored surfacesNaoki Hashimoto, Akio Watanabe. [doi]