Abstract is missing.
- Liquid simulation with mesh-based surface trackingChris Wojtan, Matthias Müller-Fischer, Tyson Brochu. [doi]
- PhysBAM: physically based simulationPradeep Dubey, Pat Hanrahan, Ronald Fedkiw, Michael Lentine, Craig A. Schroeder. [doi]
- Build your own glasses-free 3D displayDouglas Lanman, Matthew Hirsch. [doi]
- Introduction to modern openGL programmingEdward Angel, Dave Shreiner. [doi]
- Applying color theory to digital media & visualizationTheresa-Marie Rhyne. [doi]
- 3D spatial interaction: applications for art, design, and scienceJoseph J. LaViola, Daniel F. Keefe. [doi]
- Character rigging, deformations, and simulations in film and game productionTim McLaughlin, Larry Cutler, David Coleman. [doi]
- Advances in new interfaces for musical expressionSidney S. Fels, Michael J. Lyons 0001. [doi]
- Filtering approaches for real-time anti-aliasingJorge Jimenez, Diego Gutierrez, Jason Yang, Alexander Reshetov, Pete Demoreuille, Tobias Berghoff, Cedric Perthuis, Henry Yu, Morgan McGuire, Timothy Lottes, Hugh Malan, Emil Persson, Dmitry Andreev, Tiago Sousa. [doi]
- Modeling 3D urban spaces using procedural and simulation-based techniquesPeter Wonka, Daniel G. Aliaga, Pascal Müller, Carlos A. Vanegas. [doi]