Abstract is missing.
- An introduction to laplacian spectral distances and kernels: theory, computation, and applicationsGiuseppe Patanè. [doi]
- Open problems in real-time renderingNatalya Tatarchuk, Aaron E. Lefohn. [doi]
- Applications of visual perception to virtual reality renderingAnjul Patney, Marina Zannoli, George Alex Koulieris, Joohwan Kim, Gordon Wetzstein, Frank Steinicke. [doi]
- Computational narrativeMubbasir Kapadia, Steven Poulakos, Markus H. Gross, Robert W. Sumner. [doi]
- Directional field synthesis, design, and processingAmir Vaxman, Marcel Campen, Olga Diamanti, David Bommes, Klaus Hildebrandt, Mirela Ben-Chen, Daniele Panozzo. [doi]
- Production volume rendering: SIGGRAPH 2017 courseJulian Fong, Magnus Wrenninge, Christopher D. Kulla, Ralf Habel. [doi]
- Communicating science through visualization in an age of alternative factsKalina Borkiewicz, A. J. Christensen, John E. Stone. [doi]
- Build your own VR system: an introduction to VR displays and cameras for hobbyists and educatorsGordon Wetzstein, Robert Konrad, Nitish Padmanaban, Hayato Ikoma. [doi]
- VR interactionsJason Jerald, Joseph J. LaViola Jr., Richard Marks. [doi]
- Multithreading for visual effectsJames Reinders, Andy Lin, Joe Longson, Jeff Lait, Florian Zitzelsberger, Martin de Lasa. [doi]
- Physically based shading in theory and practiceStephen Hill, Stephen McAuley, Alejandro Conty, Michal Drobot, Eric Heitz, Christophe Hery, Christopher D. Kulla, Jon Lanz, Junyi Ling, Nathan Walster, Feng Xie, Adam Micciulla, Ryusuke Villemin. [doi]
- Business 101 for CG and HCI professionalsEvan Hirsch, Bernard Mangold. [doi]
- Path tracing in production - part 2: making moviesLuca Fascione, Johannes Hanika, Rob Pieké, Christophe Hery, Ryusuke Villemin, Thorsten-Walther Schmidt, Christopher D. Kulla, Daniel Heckenberg, André Mazzone. [doi]
- An interactive introduction to WEBGL and three.JSEd Angel, Eric Haines. [doi]
- Advances in real-time rendering, part IINatalya Tatarchuk. [doi]
- Path tracing in production - part 1: production renderersLuca Fascione, Johannes Hanika, Marcos Fajardo, Per H. Christensen, Brent Burley, Brian Green. [doi]
- Material capture and representation with applications in virtual realityGiuseppe Claudio Guarnera, Abhijeet Ghosh, Ian Hall, Mashhuda Glencross, Dar'ya Guarnera. [doi]
- Rethinking texture mappingMarco Tarini, Cem Yuksel, Sylvain Lefebvre. [doi]
- Applying color theory to visualizationTheresa-Marie Rhyne. [doi]
- Computing and processing correspondences with functional mapsMaks Ovsjanikov, Etienne Corman, Michael M. Bronstein, Emanuele Rodolà, Mirela Ben-Chen, Leonidas J. Guibas, Frédéric Chazal, Alexander M. Bronstein. [doi]
- Advances in real-time rendering, part INatalya Tatarchuk. [doi]
- OpenVDBKen Museth, Jeff Budsberg, Rick Hankins, Todd Keeler, Dan Bailey, Rama Hoetzlein. [doi]
- Video for virtual realityChristian Richardt, James Tompkin, Jordan Halsey, Aaron Hertzmann, Jonathan Starck, Oliver Wang. [doi]