Abstract is missing.
- Fast Facial Animation from VideoIñaki Navarro, Dario Kneubuehler, Tijmen Verhulsdonck, Eloi Du Du Bois, Will Welch, Vivek Verma, Ian Sachs, Kiran Bhat. [doi]
- Time and Memory Efficient Displacement Map ExtractionVinod Melapudi, Parag Havaldar. [doi]
- Underwater Procedural Vegetation on Pixar's LucaMarlena Fecho, Brennan Mitchell, Jamie Williams. [doi]
- Area Light Sources in Cyberpunk 2077Peter Sikachev, Giovanni De De Francesco, Kamil Nowakowski, Karol Kowalczyk. [doi]
- Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile DevicesGengdai Liu, Xiaowei Zhang, Feiqian Zhang, Yu Wei. [doi]
- DreamWorks Art-Driven Shot Sculpting ToolsetArunachalam Somasundaram, Felege Gebru, William Sokoloski, Nate Yellig. [doi]
- Modeling Asteroid (101955) Bennu as a Real-time TerrainMatthias Englert. [doi]
- Adding Style, Folds, and Energy to the Costumes of SoulAimei Kutt, Donald Fong, Tiffany Klohn. [doi]
- Wig: The Hair Story From Shrek 2 to The Croods: A New AgeMegha Davalath, Terran Boylan, Rob O'Neill, Rob Vogt. [doi]
- Hair Grooming with Imageworks' FyberDaniela Hasenbring, Henrik Karlsson. [doi]
- Dynamic Diffuse Global Illumination ResamplingZander Majercik, Thomas Müller 0013, Alexander Keller 0001, Derek Nowrouzezahrai, Morgan McGuire. [doi]
- Unbiased VNDF Sampling for Backfacing Shading NormalsYusuke Tokuyoshi. [doi]
- Joji - 777 : Animated Multi-Character Paintings with a Single Performer: A novel approach to realtime motion capture and choreographySaad Moosajee, Maya Man, James Bartolozzi. [doi]
- Pose-weight Interpolation: a Lateral Approach to Pose-based DeformationsArthur Gregory. [doi]
- Weaving The Druun's WebbingJacob Benjamin Rice. [doi]
- Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error DistributionLaurent Belcour, Eric Heitz. [doi]
- Unfinished FarewellJiabao Li, Lu Wang, Wenying Wu, Laobai Wu, Min Zhu. [doi]
- Procedural Block-Based USD Workflows in ConduitChris Rydalch, Colvin Kenji Endo, Wayne Wu. [doi]
- Stylizing Volumes with Neural NetworksMike Navarro, Jacob Rice. [doi]
- NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And SimulationKen Museth. [doi]
- Passing Multi-Channel Material Textures to a 3-Channel LossThomas Chambon, Eric Heitz, Laurent Belcour. [doi]
- Transparency Rendering in Cyberpunk 2077Peter Sikachev, Szymon Slega, Kamil Nowakowski, Karol Kowalczyk. [doi]
- Moving Cyberpunk 2077 to D3D12Tim Green. [doi]
- Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced RenderingsVaibhav Vavilala, Mark Meyer. [doi]
- Wrapped Clothing on Disney's Raya and the Last DragonAvneet Kaur, Johann Francois Coetzee. [doi]
- Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD methodZhuo Hou, DongSheng Cai, Ran Dong. [doi]
- Real Time Interactive Deformer Rig Evaluations in Maya using GPUsFunshing Sin, Parag Havaldar, Vinod Melapudi. [doi]
- Fluid Fabrics in Trolls World TourSteve Avoujageli, Landon Gray. [doi]
- A fast sparse QR factorization for solving linear least squares problems in graphicsAbeynaya Gnanasekaran, Eric Darve. [doi]
- Colour-Managed LED Walls for Virtual ProductionOliver James, Rémi Achard, James Bird, Sean Cooper. [doi]
- Swish: Neural Network Cloth Simulation on Madden NFL 21Christopher Lewin. [doi]
- Simplified facial capture with head mounted camerasJose Serra, Lucio Moser, David A. McLean, Doug Roble. [doi]
- Spatially Adaptive Volume Tools in BifrostMorten Bojsen-Hansen, Michael Bang Nielsen, Konstantinos Stamatelos, Robert Bridson. [doi]
- UsdShade in the Pixar PipelineFlorian Hecht, Daniel McCoy, Stephen LaVietes, F. Sebastian Grassia. [doi]
- Interacting with Humanoid Robots: Affective Robot Motion Design with 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in BunrakuRan Dong, Yuying He, DongSheng Cai, Jinichi Yamaguchi, Hayato Kondo, Shinobu Nakagawa, Soichiro Ikuno, Shingo Hayano. [doi]
- Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character DataFerris Webby, Todd Hill, Brian Anderson, Chris Pagoria, Christian Haniszewski, Daniel Lima. [doi]
- A Pipeline Retrospective on USD & ConduitRebecca Hallac, Tim Hoff, Chris Rydalch, Ryan Bland, Oliver Staeubli, Karyn Buczek Monschein, Mark McGuire. [doi]
- Populating the World of Kumandra: Animation at Scale for Disney's "Raya and the Last Dragon"Alberto Luceño Ros, Kristin Chow, Jack Geckler, Norman Moses Joseph, Nicolas Nghiem. [doi]
- FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid SimulationNema Safvati, Ashraf Ghoniem. [doi]
- Cooking Southeast Asia-inspired Soup in Animated filmCong Wang, Dale Mayeda, Jacob Rice, Thom Whicks, Benjamin Huang. [doi]
- Imagining the Great BeforeHosuk Chang, Peter Roe, Frank Tai, Francisco de la Torre, David Munier, Jun Han Cho. [doi]
- Simulation and Visualization of Virus Transmission for Architectural Design AnalysisBokyung Lee, Michael Lee, Jacobo Bibliowicz, Rhys Goldstein, Jeremy P. M. Mogk, Alexander Tessier. [doi]
- Trolls World Tour: Desert BlingYouxi Woo, Doug Rizeakos. [doi]
- Freezing Fire - Automated Light-Passes for Stop-Motion VFXPaulo Scatena. [doi]
- The Tech and Art of Cyberspaces in Cyberpunk 2077Peter Ankermann, Oskar Swierad, Krzysztof Krzyscin. [doi]
- Beeing - A nature inspired immersive VR journey designed to enhance public transportationFelix Bucella, Volker Helzle, Simon Spielmann. [doi]
- NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality MetricsFrancesco Banterle, Alessandro Artusi, Alejandro Moreo, Fabio Carrara. [doi]
- Using USD in Pixar's Digital BacklotEliot K. Smyrl. [doi]
- The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: AlyxJoe van den Heuvel, James Cunliffe, Eddie Parker. [doi]
- Simulating Cloth Using Bilinear ElementsEston Schweickart, Xiao Zhai. [doi]
- The Atmosphere of Raya and the Last DragonMarc Bryant, Ryan DeYoung, Wei-Feng Wayne Huang, Joe Longson, Noel Villegas. [doi]
- Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios' "Raya and the Last Dragon"Nicolas Nghiem. [doi]
- Creating Diversity and Variety in the People of Kumandra for Disney's Raya And The Last DragonAvneet Kaur, Erik Eulen, Johann Francois Coetzee. [doi]
- Unbiased Emission and Scattering Importance Sampling For Heterogeneous VolumesWei-Feng Wayne Huang, Peter Kutz, Yining Karl Li, Matt Jen-Yuan Chiang. [doi]
- Pixar's OUT: Experimental Look Development in the SparkShorts programColin Thompson, Gordon Cameron, Matthew Silas, Andrew Pienaar, Kureha Yokoo. [doi]
- Shadows Optimizations in Cyberpunk 2077Bartlomiej Dybisz, Michal Witanowski. [doi]
- Stylizing Metals and More with the Glint FilterEszter Offertaler, Angel Camacho-Torres, Nathan Zeichner. [doi]
- Cartoons in the CloudYun Lien, Michael K. O'Brien, Laura Savidge. [doi]