Abstract is missing.
- A hybrid approach to facial riggingDavid Komorowski, Vinod Melapudi, Darren Mortillaro, Gene S. Lee. [doi]
- g impact simulationWee Teck Fong, Cher Jingting, Farzam Farbiz, Zhiyong Huang. [doi]
- A real time computer model for wind-driven fallen snowTomoaki Moriya, Tokiichiro Takahashi. [doi]
- Pose-invariant 3D face reconstruction from a single imageArthur Niswar, Ee Ping Ong, Zhiyong Huang. [doi]
- Direct ray tracing of Phong TessellationShinji Ogaki. [doi]
- Electrostatic dynamics interaction for clothDi Cao, Rick Parent. [doi]
- Integrating lip-synch into game production workflow: "Sengoku BASARA 3" (Copyright restrictions prevent ACM from providing the full text for this article)Shin'ichi Kawamoto, Tatsuo Yotsukura, Satoshi Nakamura, Junya Yamamoto, Tsunenori Shirahama, Hakuei Yamamoto. [doi]
- Free-form polarized spherical illumination reflectometryKaori Kikuchi, Bruce Lamond, Abhijeet Ghosh, Pieter Peers, Paul E. Debevec. [doi]
- OtoMushi: touching soundAlexis Andre. [doi]
- Derivation of dance similarity from balance characteristicsTakeshi Miura, Kazutaka Mitobe, Takaaki Kaiga, Takashi Yukawa, Katsubumi Tajima, Hideo Tamamoto. [doi]
- Fast local color transfer via dominant colors mappingWeiming Dong, Guanbo Bao, Xiaopeng Zhang 0001, Jean-Claude Paul. [doi]
- Face models from noisy 3D camerasMartin Breidt, Heinrich H. Bülthoff, Cristóbal Curio. [doi]
- Simulation-Aided Performance: behind the coils of Slinky Dog in "Toy Story 3" (Copyright restrictions prevent ACM from providing the full text for this article)Aaron Lo, Jiayi Chong, David Ryu. [doi]
- Stable and efficient differential inverse kinematicsJ. P. Lewis, Nebojsa Dragosavac. [doi]
- Skeleton-growing: a vector-field-based 3D curve-skeleton extraction algorithmNatapon Pantuwong, Masanori Sugimoto. [doi]
- Shading-interval constraints for normal map editingShiming Zou, Hongxin Zhang, Xavier Granier. [doi]
- Automatic architecture model generation based on object hierarchyXiaojuan Ning, Xiaopeng Zhang 0001, YingHui Wang. [doi]
- Fusion-based image and video decolorization: (Copyright restrictions prevent ACM from providing the full text for this article)Codruta O. Ancuti, Cosmin Ancuti, Chris Hermans, Philippe Bekaert. [doi]
- Measuring interest in linear single player FPS gamesKenneth Chan, Koji Mikami, Kunio Kondo. [doi]
- High-frequency aware PIC/FLIP in liquid animationRyoichi Ando, Reiji Tsuruno. [doi]
- Layer-based single image dehazing by per-pixel haze detectionCodruta O. Ancuti, Cosmin Ancuti, Chris Hermans, Philippe Bekaert. [doi]
- Real-time controlled metamorphosis of animated meshes using polygonal-functional hybridsDenis Kravtsov, Oleg Fryazinov, Valery Adzhiev, Alexander A. Pasko, Peter Comninos. [doi]
- Parallel progressive photon mapping on GPUsToshiya Hachisuka, Henrik Wann Jensen. [doi]
- Blue Mars chronicles: building for millionsAndrei Sherstyuk, Sally Olle, Jim Sink. [doi]
- Elastic rod simulation by chain shape matching with twisting effectWitawat Rungjiratananon, Yoshihiro Kanamori, Tomoyuki Nishita. [doi]
- EmoCoW: an interface for real-time facial animationClemens Sielaff. [doi]
- PETICA: an interactive painting tool with 3D geometrical brushesKazuki Kumagai, Tokiichiro Takahashi. [doi]
- An empirical fur shaderShinji Ogaki, Yusuke Tokuyoshi, Sebastian Schoellhammer. [doi]
- Minimal image sets for robust spherical gradient photometric stereoAbhishek Dutta, William A. P. Smith. [doi]
- Simulating bull drool in "Knight and Day"Tae-Yong Kim, Oliver Palmer, Nathan Litke. [doi]
- NinjaEdit: simultaneous and consistent editing of an unorganized set of photographs (Copyright restrictions prevent ACM from providing the full text for this article)Koichiro Honda, Takeo Igarashi. [doi]
- Ordered depth-first layouts for ray tracingJae-Ho Nah, Jeong-Soo Park, Jin-Woo Kim, Chanmin Park, Tack-Don Han. [doi]
- A correspondence matching technique of dense checkerboard pattern for one-shot geometry acquisitionVinh Ninh Dao, Masanori Sugimoto. [doi]
- Interactive voxelized epipolar shadow volumesChris Wyman. [doi]
- Virtual heritage production as a tool in educationJo Skjermo, Torbjørn Hallgren. [doi]
- Point-based hair global illuminationRamón Montoya-Vozmediano. [doi]
- Solar system and gravity using visual metaphors and simulationsSriranjan Rasakatla. [doi]
- Space-time blending with improved user control in real-timeGalina Pasko, Denis Kravtsov, Alexander A. Pasko. [doi]
- Perceptual evaluation of human animation timewarpingMartin Prazák, Rachel McDonnell, Carol O'Sullivan. [doi]
- Texture transfer based on continuous structure of texture patches for design of artistic Shodo fontsYutaka Goda, Tsuyoshi Nakamura, Masayoshi Kanoh. [doi]
- Automated target selection for DrivenShapeGene S. Lee. [doi]
- Robust discovery of partial rigid symmetries on 3D modelsKangying Cai, Weiwei Li, Weiliang Meng, Wencheng Wang, Zhibo Chen, Xin Zheng. [doi]
- Real-time stereo visual hull rendering using a multi-GPU-accelerated pipelineJie Feng, Yang Liu, Bingfeng Zhou. [doi]
- Face reality: investigating the Uncanny Valley for virtual facesRachel McDonnell, Martin Breidt. [doi]
- MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devicesJae-Ho Nah, Yoon-Sig Kang, Kwang-Jo Lee, Shin Jun Lee, Tack-Don Han, Sung-Bong Yang. [doi]
- An image query-based approach for urban modelingKatsuhisa Kanazawa, Kazushi Urabe, Tomoaki Moriya, Tokiichiro Takahashi. [doi]
- Synchronized partial-body motion graphsWilliam Wai-Lam Ng, Clifford S. T. Choy, Daniel Pak-Kong Lun, Lap-Pui Chau. [doi]
- EDGE: an easy design tool of game event for rapid game developmentHwan-Soo Yoo, Seong-Whan Kim, Ok-Hue Cho. [doi]
- Hexagonal global parameterization of arbitrary surfacesMatthias Nieser, Jonathan Palacios, Konrad Polthier, Eugene Zhang. [doi]
- ProtoSphere: a GPU-assisted prototype guided sphere packing algorithm for arbitrary objectsRené Weller, Gabriel Zachmann. [doi]
- Enhanced interactive gaming by blending full-body tracking and gesture animationAmit Bleiweiss, Dagan Eshar, Gershom Kutliroff, Alon Lerner, Yinon Oshrat, Yaron Yanai. [doi]
- Displaced subdivision surfaces of animated meshesHyunJun Lee, Minsu Ahn, Seungyong Lee. [doi]
- Understanding Ohm's law: enlightenment through augmented realityJunming Jimmy Peng, Wolfgang Müller-Wittig. [doi]
- Modeling player performance in rhythm gamesLingfeng Yang. [doi]
- Single-shot photometric stereo by spectral multiplexingGraham Fyffe. [doi]