Abstract is missing.
- Plagiarism Detection in Algorithms - a Case Study Using AlgorithmiAntónio Manso, Célio Gonçalo Cardoso Marques, Paulo Santos, Vitor Alencar. [doi]
- Gamification Experience with Scratch in Teaching Programming in a Vocational Training ClassroomAntonio García-Gutierrez, Raquel Hijón-Neira. [doi]
- Analysis of the Emotions Experienced by Learning Greedy Algorithms with Augmented RealityMaximiliano Paredes-Velasco, Mónica Gómez Rios, J. Ángel Velázquez-Iturbide. [doi]
- Una Ontología para Conectar Aprendizaje Formal e Informal en Entornos Inteligentes de Aprendizaje (An Ontology to Connect Formal and Informal Learning in Smart Learning Environments)Adolfo Ruiz-Calleja, Juan I. Asensio-Pérez, Guillermo Vega-Gorgojo, Alejandra Martínez-Monés, Miguel L. Bote-Lorenzo, Yannis A. Dimitriadis, Eduardo Gómez-Sánchez, Sergio Serrano-Iglesias. [doi]
- Reflections on Distance Education as an alternative for emergency situations that require Social Isolation at the Institute Federal of Espírito SantoDanielli Veiga Carneiro Sondermann, Renata Resstel, Aline Freitas da Silva Xavier, Mariella Berger Andrade, Solange Aparecida Bolsanelo Merlo. [doi]
- SmartFeedback: Augmented Audience Response System for Intelligent FeedbackRamón Hervás, Iván González-Díaz 0002, Jesús Fontecha, Ana I. Molina, Manuel A. Serrano, Carmen Lacave, Tania Mondéjar. [doi]
- Study for the Improvement of the Moroccan Public Higher Education System Based on a Strategic Plan for Learning TechnologiesFrancisco José García Peñalvo, María José Rodríguez-Conde, Alicia García Holgado, José Carlos Sánchez Prieto, Adriana Gamazo, Fernando Martínez-Abad. [doi]
- Group Programming in COVID-19 Time: The Experience of the Students of the ESI-CR of the UCLMAna Isabel Molina, Carmen Lacave. [doi]
- Capstone Projects Aimed at Contributing to Consolidated Open Source Projects: a Practical ExperienceJuanan Pereira. [doi]
- Programming Teaching Experience for Boys and Girls following a Gamified ApproachIago Cruz-García, Juan Antonio Martín-García, Diana Pérez-Marín, Celeste Pizarro. [doi]
- SUFFER: A Cloud System for Teaching Labs in Distance EducationFrancisco Javier Rodríguez Lera, Miguel Ángel Conde, David Fernández González, Francisco Jesús Rodríguez-Sedano, Ángel Manuel Guerrero Higueras, Camino Fernández Llamas. [doi]
- Facilitating Digital Equity in Educational Contexts with Teenagers at Risk of Social Exclusion: the ICT Facilitator Competence ProfilePatricia Santos, Judit Martínez-Moreno, Nuria Alonso, Martina Mayrhofer, Davinia Hernández Leo. [doi]
- Educational Game for Laterality Development in Early Childhood and the Importance of Participatory DesignPatrícia Cavedini, Silvia de Castro Bertagnolli, André Peres, Ederson Luiz Locatelli. [doi]
- Empowering In-Service Teachers to Support Students in Using Sensors to Address Environmental ProblemsMaria João Silva, Margarida Ribeiro. [doi]
- Digital Collaborative Writing in Primary Education: Implementation and PotencialitiesSamuel Gonçalves, Antonieta Rocha, João Paz. [doi]
- The Use of Facebook and Instagram in Communication with New Students: the Case of Portuguese Public UniversitiesEma Almeida, Nídia Salomé Morais. [doi]
- An Augmented Reality Information System Designed to Promote STEM EducationMaria Cristina Costa, António Manso, Paulo Santos, João Patrício, Francisco Monteiro Vital, Gonçalo Manuel Martins Rocha, Bernardo Marques Alegria. [doi]
- Higher Education Polithecnic Students' Perspectives on the Transition to Emergency Remote TeachingMarisa Correia, Perpétua Santos Silva. [doi]
- Métodos de Machine Learning Aplicados no Cenário da Educaçáo a Distância Brasileira (Machine Learning Techniques Applied to the Brazilian Distance Education)Charles Nicollas C. Freitas, Roberta M. M. Gouveia, Rodrigo G. F. Soares. [doi]
- Design of a Smart ABN Device for Early Math EducationAna Martín Díaz, Iria Estévez-Ayres, Carlos Alario-Hoyos, Carlos Delgado Kloos. [doi]
- ARMat: When Math is a GameJuan Manuel Verano Garri, Liliana Patricia Santacruz-Valencia, Javier Gomez. [doi]