Abstract is missing.
- Sampling Point-Set ImplicitsJoão Proença, Joaquim A. Jorge, Mario Costa Sousa. 11-18  [doi]
 - Low-Discrepancy Point Sampling of Meshes for RenderingJonathan A. Quinn, Frank C. Langbein, Ralph R. Martin. 19-28  [doi]
 - Direct Computing of Surface Curvatures for Point-Set SurfacesPinghai Yang, Xiaoping Qian. 29-36  [doi]
 - Interactive Editing of Large Point CloudsMichael Wand, Alexander Berner, Martin Bokeloh, Arno Fleck, Mark Hoffmann, Philipp Jenke, Benjamin Maier, Dirk Staneker, Andreas Schilling. 37-45  [doi]
 - SIMOD: Making Freeform Deformation Size-InsensitiveTamy Boubekeur, Olga Sorkine, Christophe Schlick. 47-56  [doi]
 - Efficient Bounds for Point-Based AnimationsDenis Steinemann, Miguel A. Otaduy, Markus H. Gross. 57-64  [doi]
 - Efficient Refinement of Dynamic Point DataBarbara Solenthaler, Yanci Zhang, Renato Pajarola. 65-72  [doi]
 - Approximate Star-Shaped Decomposition of Point Set DataJyh-Ming Lien. 73-80  [doi]
 - On the use of Gromov-Hausdorff Distances for Shape ComparisonFacundo Mémoli. 81-90  [doi]
 - Topological Methods for the Analysis of High Dimensional Data Sets and 3D Object RecognitionGurjeet Singh, Facundo Mémoli, Gunnar Carlsson. 91-100  [doi]
 - Efficient Point-Based Rendering Using Image ReconstructionRicardo Marroquim, Martin Kraus, Paulo Roma Cavalcanti. 101-108  [doi]
 - Surfel-Based Billboard Hierarchies for Fast Rendering of 3D-ObjectsMathias Holst, Heidrun Schumann. 109-118  [doi]
 - A Parallelly Decodeable Compression Scheme for Efficient Point-Cloud RenderingRuwen Schnabel, Sebastian Möser, Reinhard Klein. 119-128  [doi]
 - Self-Similarity-Based Compression of Point Clouds, with Application to Ray TracingErik Hubo, Tom Mertens, Tom Haber, Philippe Bekaert. 129-137  [doi]