Abstract is missing.
- Fooling your senses: (super-)natural user interfaces for the ultimate displayFrank Steinicke. 1-2 [doi]
- RealME: the influence of body and hand representations on body ownership and presenceSungChul Jung, Christian Sandor, Pamela J. Wisniewski, Charles E. Hughes. 3-11 [doi]
- Smooth immersion: the benefits of making the transition to virtual environments a continuous processDimitar Valkov, Steffen Flagge. 12-19 [doi]
- ReflectiveSpineVR: an immersive spine surgery simulation with interaction history capabilitiesAhmed E. Mostafa, Won Hyung A. Ryu, Kazuki Takashima, Sonny Chan, Mario Costa Sousa, Ehud Sharlin. 20-29 [doi]
- Cloudbits: supporting conversations through augmented zero-query search visualizationFlorian Müller 0003, Sebastian Günther, Azita Hosseini Nejad, Niloofar Dezfuli, Mohammadreza Khalilbeigi, Max Mühlhäuser. 30-38 [doi]
- Visibility perception and dynamic viewsheds for topographic maps and modelsNico Li, Wesley Willett, Ehud Sharlin, Mario Costa Sousa. 39-47 [doi]
- Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgetsMd. Sami Uddin, Carl Gutwin, Alix Goguey. 48-57 [doi]
- Stylo and handifact: modulating haptic perception through visualizations for posture training in augmented realityNicholas Katzakis, Jonathan Tong, Oscar Ariza, Lihan Chen, Gudrun Klinker, Brigitte Röder, Frank Steinicke. 58-67 [doi]
- Evaluating the effect of tangible virtual reality on spatial perspective taking abilityJack Shen-Kuen Chang, Georgina Yeboah, Alison Doucette, Paul Clifton, Michael Nitsche, Timothy N. Welsh, Ali Mazalek. 68-77 [doi]
- Analysing the effect of tangibile user interfaces on spatial memoryMarkus Löchtefeld, Frederik Wiehr, Sven Gehring. 78-81 [doi]
- Haptobend: shape-changing passive haptic feedback in virtual realityJohn C. McClelland, Robert J. Teather, Audrey Girouard. 82-90 [doi]
- The eyes don't have it: an empirical comparison of head-based and eye-based selection in virtual realityYuan Yuan Qian, Robert J. Teather. 91-98 [doi]
- Gaze + pinch interaction in virtual realityKen Pfeuffer, Benedikt Mayer, Diako Mardanbegi, Hans Gellersen. 99-108 [doi]
- EyeSee360: designing a visualization technique for out-of-view objects in head-mounted augmented realityUwe Gruenefeld, Dag Ennenga, Abdallah El-Ali, Wilko Heuten, Susanne Boll. 109-118 [doi]
- Spatial user interaction panelFlorian Daiber, Kyle Johnsen, Robert W. Lindeman, Sriram Subramanian. 119 [doi]
- Evaluation of finger position estimation with a small ranging sensor arrayYu Ishikawa, Buntarou Shizuki, Junichi Hoshino. 120-127 [doi]
- GestureDrawer: one-handed interaction technique for spatial user-defined imaginary interfacesTeo Babic, Harald Reiterer, Michael Haller. 128-137 [doi]
- Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walkingBhuvaneswari Sarupuri, Simon Hoermann, Frank Steinicke, Robert W. Lindeman. 138-147 [doi]
- EyeSee: beyond reality with Microsoft HoloLensUwe Gruenefeld, Dana Hsiao, Wilko Heuten, Susanne Boll. 148 [doi]
- GestureDrawer demo: one-handed interaction technique for spatial user-defined imaginary interfacesTeo Babic, Harald Reiterer, Michael Haller. 149 [doi]
- Haptic feedback with HaptoBend: utilizing shape-change to enhance virtual realityJohn C. McClelland, Robert J. Teather, Audrey Girouard. 150 [doi]
- Head vs. eye-based selection in virtual realityYuanYuan Qian, Robert J. Teather. 151 [doi]
- Using facial gestures to drive narrative in VRIfigeneia Mavridou, Mahyar Hamedi, Mohsen Fatoorechi, J. Archer, Andrew Cleal, Emili Balaguer-Ballester, Ellen Seiss, Charles Nduka. 152 [doi]
- Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performanceMd. Sami Uddin, Carl Gutwin, Alix Goguey. 153 [doi]
- Look closer: adaptive mobile content zooming based on natural spatial user interactionShih-Wen Hsiao, Yi-Cheng Tsao. 154 [doi]
- An unobservable and untraceable input method for public spaces by reconstructing points of gaze only on serversMichiya Yamamoto, Hirofumi Sakiyama, Satoshi Fukumori, Takashi Nagamatsu. 155 [doi]
- Filtering world-in-miniature: visual analytics for immersive virtual experiencesCatherine Ball, Kyle Johnsen. 156 [doi]
- Constraint-based modeling technique for mid-air interactionThomas Jung, Patrick Bauer. 157 [doi]
- Soundspace: toward accessible spatial navigation and collaboration for blind usersFrank Spillers. 158 [doi]
- CS-DTW: real-time matching of multivariate spatial input against thousands of templates using compute shader DTWKrzysztof Pietroszek, Phuc Pham, Christian Eckhardt. 159 [doi]
- Exploring task performance and user's preference of mid-air hand interaction in a 3D docking task experimentMarco Speicher, Florian Daiber, Gian-Luca Kiefer, Antonio Krüger. 160 [doi]
- Spatial virtual keyboard for wand based virtual realityLewis Carter, Leigh Ellen Potter. 161 [doi]
- A head coupled cursor for 2D selection in virtual realityAdrian Ramcharitar, Robert J. Teather. 162 [doi]
- User experience with semi-natural locomotion techniques in virtual reality: the case of the Virtuix OmniLawrence E. Warren, Doug A. Bowman. 163 [doi]
- Flex: hand gesture recognition using muscle flexing sensorsChristian Eckhardt, John Sullivan, Krzysztof Pietroszek. 164 [doi]
- Player performance with different input devices in virtual reality first-person shooter gamesYasin Farmani, Robert J. Teather. 165 [doi]
- Intuitive spatial interactions in VR: learnings from "job simulator"Alex Schwartz. 166 [doi]